From 5927c6f5fe5fd0fcd20072ce6679d9e1c7b4212e Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 17 Sep 2013 01:17:53 +0000 Subject: [PATCH] reworked tcmod to wrap shadertime every 9.1 hours (32768 seconds) rather than attempting to fixup precision issues in tcmod scroll, which was breaking shaders that had other tcmod effects after tcmod scroll (or if they used clampmap) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12004 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 8f69fb09..76931c35 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -8001,10 +8001,21 @@ static float R_EvaluateQ3WaveFunc(q3wavefunc_t func, const float *parms) static void R_tcMod_ApplyToMatrix(matrix4x4_t *texmatrix, q3shaderinfo_layer_tcmod_t *tcmod, int currentmaterialflags) { int w, h, idx; - double f; - double offsetd[2]; + float shadertime; + float f; float tcmat[12]; matrix4x4_t matrix, temp; + // if shadertime exceeds about 9 hours (32768 seconds), just wrap it, + // it's better to have one huge fixup every 9 hours than gradual + // degradation over time which looks consistently bad after many hours. + // + // tcmod scroll in particular suffers from this degradation which can't be + // effectively worked around even with floor() tricks because we don't + // know if tcmod scroll is the last tcmod being applied, and for clampmap + // a workaround involving floor() would be incorrect anyway... + shadertime = rsurface.shadertime; + if (shadertime >= 32768.0f) + shadertime -= floor(rsurface.shadertime * (1.0f / 32768.0f)) * 32768.0f; switch(tcmod->tcmod) { case Q3TCMOD_COUNT: @@ -8020,19 +8031,18 @@ static void R_tcMod_ApplyToMatrix(matrix4x4_t *texmatrix, q3shaderinfo_layer_tcm Matrix4x4_CreateTranslate(&matrix, 0, 0, 0); break; case Q3TCMOD_ROTATE: - f = tcmod->parms[0] * rsurface.shadertime; Matrix4x4_CreateTranslate(&matrix, 0.5, 0.5, 0); - Matrix4x4_ConcatRotate(&matrix, (f / 360 - floor(f / 360)) * 360, 0, 0, 1); + Matrix4x4_ConcatRotate(&matrix, tcmod->parms[0] * rsurface.shadertime, 0, 0, 1); Matrix4x4_ConcatTranslate(&matrix, -0.5, -0.5, 0); break; case Q3TCMOD_SCALE: Matrix4x4_CreateScale3(&matrix, tcmod->parms[0], tcmod->parms[1], 1); break; case Q3TCMOD_SCROLL: - // extra care is needed because of precision breakdown with large values of time - offsetd[0] = tcmod->parms[0] * rsurface.shadertime; - offsetd[1] = tcmod->parms[1] * rsurface.shadertime; - Matrix4x4_CreateTranslate(&matrix, offsetd[0] - floor(offsetd[0]), offsetd[1] - floor(offsetd[1]), 0); + // this particular tcmod is the most prone to precision breakdown + // at large values, but as we wrap shadertime it won't be obvious + // in practice. + Matrix4x4_CreateTranslate(&matrix, tcmod->parms[0] * rsurface.shadertime, tcmod->parms[1] * rsurface.shadertime, 0); break; case Q3TCMOD_PAGE: // poor man's animmap (to store animations into a single file, useful for HTTP downloaded textures) w = (int) tcmod->parms[0]; -- 2.39.2