From 4a1ee1443b2232334128934878e15941ee189018 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 10 May 2008 07:22:15 +0000 Subject: [PATCH] warp mouse pointer every time it moves off-center instead of just when it's halfway away from center, this hides the glitching that has been reported, but the cause is still not understood git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8294 d7cf8633-e32d-0410-b094-e92efae38249 --- vid_glx.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/vid_glx.c b/vid_glx.c index 3593ac34..243e3e3e 100644 --- a/vid_glx.c +++ b/vid_glx.c @@ -380,7 +380,8 @@ static void HandleEvents(void) { in_mouse_x += event.xmotion.x - in_windowmouse_x; in_mouse_y += event.xmotion.y - in_windowmouse_y; - if (abs(vid.width/2 - event.xmotion.x) > vid.width / 4 || abs(vid.height/2 - event.xmotion.y) > vid.height / 4) + if (abs(vid.width/2 - event.xmotion.x) + abs(vid.height/2 - event.xmotion.y)) + //if (abs(vid.width/2 - event.xmotion.x) > vid.width / 4 || abs(vid.height/2 - event.xmotion.y) > vid.height / 4) dowarp = true; } } -- 2.39.2