From 3ccbbea16484988a3b70e989a883f3144fdadc9f Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 30 Mar 2003 19:19:06 +0000 Subject: [PATCH] dlights now cast shadows in realtime lighting mode again (actually they already did, but it wasn't working for world, because world didn't have the shadow flag set) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2888 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_parse.c | 1 + 1 file changed, 1 insertion(+) diff --git a/cl_parse.c b/cl_parse.c index d8436a3a..aa16ce18 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -451,6 +451,7 @@ void CL_ParseServerInfo (void) ent->render.model = cl.worldmodel = cl.model_precache[1]; //ent->render.scale = 1; ent->render.alpha = 1; + ent->render.flags = RENDER_SHADOW; Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); -- 2.39.2