From 39c6729172a1ab467162c9ae5a66445d19aac9be Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 23 Sep 2020 00:14:30 +1000 Subject: [PATCH] Exclude burning and buff damage types from damage text, fixes #2490 --- qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc index 0e0aa13fd..38d28a449 100644 --- a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc @@ -17,6 +17,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) { int deathtype = M_ARGV(5, int); float potential_damage = M_ARGV(6, float); if(DEATH_WEAPONOF(deathtype) == WEP_VAPORIZER) return; + if(deathtype == DEATH_FIRE.m_id || deathtype == DEATH_BUFF.m_id) return; // TODO: exclude damage over time and thorn effects FOREACH_CLIENT(IS_REAL_CLIENT(it), { if ( (SV_DAMAGETEXT_ALL()) || -- 2.39.2