From 29f3e6cb2cf3e57f3a6ab8d3f3f8f943e696e19b Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 5 Apr 2009 10:10:15 +0000 Subject: [PATCH] force screen clear when showing loading plaque git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8868 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_screen.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cl_screen.c b/cl_screen.c index 66c2667e..11f98b22 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -1833,6 +1833,11 @@ void SCR_UpdateLoadingScreen (qboolean clear) keydest_t old_key_dest; int old_key_consoleactive; + // sorry, currently, we can only do this WITH clearing... + // to support not clearing, we'd have to first copy the screen to a + // texture, and render that as background + clear = true; + if(loadingscreentime != realtime) { loadingscreentime = realtime; -- 2.39.2