From 20b281a68021bb9296ad7423660782b3a2f82bbf Mon Sep 17 00:00:00 2001 From: Freddy Date: Wed, 23 Aug 2017 01:53:12 +0200 Subject: [PATCH] Improve entity descriptions for radiant --- scripts/entities.ent | 49 +++++++++++++++++++------------------------- 1 file changed, 21 insertions(+), 28 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 09e76aee..be7e188b 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -439,7 +439,7 @@ Large Armor (default 100 armor points) time till it respawns (default: 30) respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 100 (g_pickup_armormega)) -max of armor it increases to (default: 999 (g_pickup_armormega_max)) +max of armor it increases to (default: 200 (g_pickup_armormega_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -454,7 +454,7 @@ Big Armor (default 50 armor points) time till it respawns (default: 20) respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 50 (g_pickup_armorbig)) -max of armor it increases to (default: 999 (g_pickup_armorbig_max)) +max of armor it increases to (default: 200 (g_pickup_armorbig_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -469,7 +469,7 @@ Medium Armor (default 25 armor points) time till it respawns (default: 20) respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 25 (g_pickup_armormedium)) -max of armor it increases to (default: 999 (g_pickup_armormedium_max)) +max of armor it increases to (default: 200 (g_pickup_armormedium_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -484,7 +484,7 @@ Small Armor (default 5 armor points) time till it respawns (default: 15) respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 5 (g_pickup_armorsmall)) -max of armor it increases to (default: 999 (g_pickup_armorsmall_max)) +max of armor it increases to (default: 200 (g_pickup_armorsmall_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -579,7 +579,7 @@ Big Health (default 50 health points) time till it respawns (default: 20) respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 50 (g_pickup_healthbig)) -max of health it increases to (default: 999 (g_pickup_healthbig_max)) +max of health it increases to (default: 200 (g_pickup_healthbig_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -594,7 +594,7 @@ Medium Health (default 25 health points) time till it respawns (default: 15) respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 25 (g_pickup_healthmedium)) -max of health it increases to (default: 999 (g_pickup_healthmedium_max)) +max of health it increases to (default: 200 (g_pickup_healthmedium_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -610,7 +610,7 @@ In Instagib, this randomly turns into either an invisibility, an extra lives or time till it respawns (default: 30) respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 100 (g_pickup_healthmega)) -max of health it increases to (default: 999 (g_pickup_healthmega_max)) +max of health it increases to (default: 200 (g_pickup_healthmega_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1075,7 +1075,7 @@ This entity targets two different onslaught_controlpoint or onslaught_generator Path corner entity that func_train will follow. All path_corner entities of a train have to connect in a circular manner, while the func_train shall point to one of the path_corners (ideally the one at the train's starting point) -------- KEYS -------- -point to next path_corner in the path. +point to next path_corner in the path. If more than one path_corner entity with this targetname exists, a random one is chosen triggered when a func_train stops at this target triggered when a func_train stops at this target triggered when a func_train stops at this target @@ -1148,9 +1148,12 @@ The sound name may also be of the form *soundname, and in that case the respecti -Monster spawnpoint in Invasion +Monster spawnpoint for Invasion -------- KEYS -------- --------- SPAWNFLAGS -------- +name of the monster to be spawned +spawned monster will follow this target +maximum targeting range for the spawned monster +team that the monster will join if teamplay (5 = red, 14 = blue, etc) @@ -2374,6 +2377,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" +Basic energy cannon -------- KEYS -------- 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2385,8 +2389,6 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" 5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Basic energy cannon -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3" @@ -2513,6 +2515,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" +Supplies nearby energy based turrets with more power so they can fire more often. -------- KEYS -------- 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2523,8 +2526,6 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" 5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Supplies neerby energy based turrets with more power so they can fire more often. -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3" @@ -2535,6 +2536,7 @@ Used to feed turrets capable of it with remote target info. currently only turre +A nasty mechanical critter that will engage longrange targets with missiles, midrange with its minigun and melee things up close and personal. -----------KEYS------------ 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2543,17 +2545,13 @@ Used to feed turrets capable of it with remote target info. currently only turre 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half 5=red, 14=blue, 13=yellow, 10=pink ------------SPAWNFLAGS----------- ----------NOTES---------- - -A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and melee things up close and personal. - -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" +Small, agile and moveing turret. -----------KEYS------------ 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2562,26 +2560,21 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half 5=red, 14=blue, 13=yellow, 10=pink ------------SPAWNFLAGS----------- ----------NOTES---------- - -Small, agile and moveing turret. - -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3" +Checkpoint that units can patrol to -----------KEYS------------ targetname of next wapoint in chain. Pause at this point # seconds. ------------SPAWNFLAGS----------- - ---------NOTES---------- -If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. -If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. +If a loop of targets is formed, any unit entering this loop will patrol it indefinitly. +If the checkpoint chain is not looped, the unit will go "Roaming" when the last point is reached. + Fast moving hover type vehicle, with low shield & health. Primary weapon is a rapid fire energy cannon, secondary lockable rockets. -- 2.39.2