From 19fc68867d0c69c1c0633b4c74d1416f0c497e7a Mon Sep 17 00:00:00 2001 From: nifrek Date: Fri, 6 Jan 2012 09:24:47 -0500 Subject: [PATCH] add some notes for IQM exporting --- models/player/IQMexporting_notes.txt | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 models/player/IQMexporting_notes.txt diff --git a/models/player/IQMexporting_notes.txt b/models/player/IQMexporting_notes.txt new file mode 100644 index 0000000..53a04fc --- /dev/null +++ b/models/player/IQMexporting_notes.txt @@ -0,0 +1,8 @@ +Last updated January 6th, 2012 by nifrek. +PLEASE UPDATE THIS FILE IF YOU ADD/REMOVE/RENAME ANIMATIONS. + +Here is the list of all current animations that you can paste directly in Blender IQM export dialog in "Animations" box: + +dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,fly,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee,duckwalkbackwards,duckstrafeleft,duckstraferight,duckforwardright,duckwalkforwardleft,duckbackwardright,duckbackwardleft + +Note that "fly" is appended to "jump" thru .framegroups as one long jump animation, if you omit to export it, you will need to fix frame numbers in .framegroups \ No newline at end of file -- 2.39.2