From 169e5c98b3c87996dfeb653f28274480e79806d6 Mon Sep 17 00:00:00 2001 From: Freddy Date: Mon, 12 Mar 2018 20:07:47 +0100 Subject: [PATCH] Improve trigger_impulse description --- scripts/entities.ent | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/entities.ent b/scripts/entities.ent index 4b12d011..3d1afe38 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1202,6 +1202,8 @@ Can be used in two ways: "wind field": points to the target_position to which the player will get pushed. "wind field", "gravity field": amount of force per second to apply. "dampener/accelerator field": slowdown/speedup factor. "gravity field": 0 means no falloff, 1 means linear falloff (zero at the outside), 2 means inverted linear falloff (zero at the inside) +-------- SPAWNFLAGS -------- +treat strength as a target value for speed in the desired direction (directional mode only) -- 2.39.2