From b3704b5f585b95408a566ee032d2e9acf6b1536d Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 5 Feb 2017 00:07:49 +1000 Subject: [PATCH] Make it possible to turn players completely invisible with the invisible buff --- qcsrc/common/mutators/mutator/buffs/sv_buffs.qc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc index 119829cba..87232ebc0 100644 --- a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc +++ b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc @@ -875,8 +875,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) } if((player.buffs & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid)) - if(player.alpha != autocvar_g_buffs_invisible_alpha) - player.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO) + player.alpha = ((autocvar_g_buffs_invisible_alpha) ? autocvar_g_buffs_invisible_alpha : -1); // powerups reset alpha, so we must enforce this (TODO) if(player.buffs & BUFF_MEDIC.m_itemid) if(time >= player.buff_medic_healtime) -- 2.39.2