From 3d0b5dff0aa38ab192ac9aebdfe39cd23cfe2ed9 Mon Sep 17 00:00:00 2001 From: divverent Date: Mon, 29 Dec 2014 14:55:25 +0000 Subject: [PATCH] Use proper Unicode defined characters for the "..." chat continuation sign From: Severin Meyer git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12112 d7cf8633-e32d-0410-b094-e92efae38249 --- console.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/console.c b/console.c index 8dde83d9..1f5b30d9 100644 --- a/console.c +++ b/console.c @@ -1823,7 +1823,7 @@ void Con_DrawNotify (void) if(numChatlines) { - Con_DrawNotifyRect(CON_MASK_CHAT, CON_MASK_INPUT, con_chattime.value, x, v, vid_conwidth.value * con_chatwidth.value, height, con_chatsize.value, 0.0, 1.0, (utf8_enable.integer ? "^3\xee\x80\x8c\xee\x80\x8c\xee\x80\x8c " : "^3\014\014\014 ")); // 015 is ·> character in conchars.tga + Con_DrawNotifyRect(CON_MASK_CHAT, CON_MASK_INPUT, con_chattime.value, x, v, vid_conwidth.value * con_chatwidth.value, height, con_chatsize.value, 0.0, 1.0, "^3 ... "); v += height; } if (key_dest == key_message) -- 2.39.2