From 38fe7a3a354a1adfd34f6e80dc7bb7f565adf551 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Mon, 4 Apr 2022 16:01:40 +0000 Subject: [PATCH] Add Weapon modeling system link reference --- Tutorial:-Exporting-a-weapon-for-Xonotic.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Tutorial:-Exporting-a-weapon-for-Xonotic.md b/Tutorial:-Exporting-a-weapon-for-Xonotic.md index 264efd8..e0dc144 100644 --- a/Tutorial:-Exporting-a-weapon-for-Xonotic.md +++ b/Tutorial:-Exporting-a-weapon-for-Xonotic.md @@ -11,6 +11,8 @@ Requires [iqm plugin](https://gitlab.com/xonotic/iqm) as addon for Blender. - `h_*.iqm`: for first person animations; the skeleton and the bones (the rigging and animation part). Keep in mind, you would need `*.iqm.framegroups` (more info: [Framegroups](https://gitlab.com/xonotic/xonotic/-/wikis/framegroups), you can look `*.iqm.framegroups` opening a notepad to see what animations contain and the keyframes where these are set) - `v_*.md3`: model mesh for first person and a glue of `h_*`; if `h_*.iqm` doesn't match with the animations needed of `v_*.md3`, it will generate spamming errors and bad pivot position. +More info: [Weapon modeling system](Weaponsystem) + # Textures and UV map -- 2.39.2