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git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Wed, 13 Oct 2010 07:27:54 +0000 (09:27 +0200)]
Merge remote branch 'refs/remotes/origin/fruitiex/hudfreezefix'
Rudolf Polzer [Wed, 13 Oct 2010 07:27:27 +0000 (09:27 +0200)]
Merge remote branch 'refs/remotes/origin/fruitiex/hudcursorfix'
Rudolf Polzer [Wed, 13 Oct 2010 07:25:26 +0000 (09:25 +0200)]
Merge remote branch 'refs/remotes/origin/fruitiex/branding'
Rudolf Polzer [Wed, 13 Oct 2010 07:25:02 +0000 (09:25 +0200)]
Merge remote branch 'refs/remotes/origin/fruitiex/blurfont'
FruitieX [Wed, 13 Oct 2010 00:38:22 +0000 (03:38 +0300)]
some more easy nexuiz logos removed
FruitieX [Wed, 13 Oct 2010 00:27:53 +0000 (03:27 +0300)]
remove nexuiz logo on portals
FruitieX [Wed, 13 Oct 2010 00:22:52 +0000 (03:22 +0300)]
Xonotic logo on the keyhunt key
FruitieX [Wed, 13 Oct 2010 00:14:22 +0000 (03:14 +0300)]
hide the CSQC mouse cursor when doubleclicking a panel
FruitieX [Wed, 13 Oct 2010 00:08:18 +0000 (03:08 +0300)]
don't freeze the vieworigin/angles in hud_configure mode if spectating someone
FruitieX [Tue, 12 Oct 2010 20:31:31 +0000 (23:31 +0300)]
better font settings
Rudolf Polzer [Tue, 12 Oct 2010 20:22:47 +0000 (22:22 +0200)]
fix ONE possible lgbeam breakage
FruitieX [Tue, 12 Oct 2010 18:16:55 +0000 (21:16 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Tue, 12 Oct 2010 18:03:29 +0000 (20:03 +0200)]
Merge remote branch 'origin/fruitiex/gakarmor'
Rudolf Polzer [Tue, 12 Oct 2010 18:02:45 +0000 (20:02 +0200)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Conflicts:
qcsrc/client/View.qc
Rudolf Polzer [Tue, 12 Oct 2010 17:17:20 +0000 (19:17 +0200)]
Merge remote branch 'origin/fruitiex/precache_crosshair_ring'
Rudolf Polzer [Tue, 12 Oct 2010 17:17:14 +0000 (19:17 +0200)]
Merge remote branch 'origin/fruitiex/loadscreen'
Rudolf Polzer [Tue, 12 Oct 2010 17:16:05 +0000 (19:16 +0200)]
Merge remote branch 'origin/fruitiex/gakarmor'
FruitieX [Tue, 12 Oct 2010 17:12:07 +0000 (20:12 +0300)]
Merge remote branch 'origin/master' into fruitiex/gakarmor
FruitieX [Tue, 12 Oct 2010 17:09:17 +0000 (20:09 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Tue, 12 Oct 2010 17:02:46 +0000 (19:02 +0200)]
Merge remote branch 'origin/fruitiex/crosshairs'
Rudolf Polzer [Tue, 12 Oct 2010 16:53:01 +0000 (18:53 +0200)]
Merge remote branch 'origin/fruitiex/scoreboardcolor'
FruitieX [Tue, 12 Oct 2010 16:27:35 +0000 (19:27 +0300)]
change the scoreboard color to be light-blue instead of the old nexuiz color
FruitieX [Tue, 12 Oct 2010 16:21:13 +0000 (19:21 +0300)]
more visible default color, another crosshair, smaller size
FruitieX [Tue, 12 Oct 2010 16:07:59 +0000 (19:07 +0300)]
replace some of the ugliest remaining old crosshairs
FruitieX [Tue, 12 Oct 2010 15:59:27 +0000 (18:59 +0300)]
fit all items into the playersetup page, tweak the crosshair size constants
FruitieX [Tue, 12 Oct 2010 15:47:03 +0000 (18:47 +0300)]
new crosshairs by unfa, add an optional centered dot for each of them (toggleable via player setup menu), do some general cleanups in the player setup tab
FruitieX [Tue, 12 Oct 2010 13:17:58 +0000 (16:17 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
FruitieX [Tue, 12 Oct 2010 12:04:13 +0000 (15:04 +0300)]
Merge remote branch 'origin/master' into fruitiex/fruitbalance
Rudolf Polzer [Sun, 10 Oct 2010 18:11:19 +0000 (20:11 +0200)]
also set SendFlags when updating a camera
Rudolf Polzer [Sun, 10 Oct 2010 17:34:55 +0000 (19:34 +0200)]
don't care if a BOT can see a warp getting rearranged
Rudolf Polzer [Sun, 10 Oct 2010 17:22:51 +0000 (19:22 +0200)]
make warpzone reconnect entity also able to reconnect cameras
FruitieX [Sat, 9 Oct 2010 08:58:06 +0000 (11:58 +0300)]
Merge remote branch 'origin/fruitiex/fruitbalance' into fruitiex/fruitbalance
FruitieX [Sat, 9 Oct 2010 08:57:25 +0000 (11:57 +0300)]
Merge branch 'master' into fruitiex/fruitbalance
FruitieX [Fri, 8 Oct 2010 17:59:41 +0000 (20:59 +0300)]
pyria_glow_moar.tga
FruitieX [Fri, 8 Oct 2010 17:40:13 +0000 (20:40 +0300)]
umbra_glow_moar.tga
FruitieX [Fri, 8 Oct 2010 16:45:36 +0000 (19:45 +0300)]
glow on gakarmor
FruitieX [Fri, 8 Oct 2010 16:14:03 +0000 (19:14 +0300)]
precache the crosshair_ring to prevent a slight stutter when switching to the nex/rifle for the first time
Rudolf Polzer [Thu, 7 Oct 2010 13:38:43 +0000 (15:38 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Thu, 7 Oct 2010 13:36:25 +0000 (15:36 +0200)]
IPv6: new ban mask sizes to better match what ISPs do
terencehill [Mon, 4 Oct 2010 13:57:43 +0000 (15:57 +0200)]
- Fix typo in fireball code that was causing to: * being able to shoot with primary fire even if u don't have enough fuel, showing a wrong fuel progress bar because fuel quantity becomes negative * not being able to shoot with secondary fire if u have less than g_balance_fireball_primary_ammo fuel
- Cleanup: use directly STAT_FUEL
FruitieX [Wed, 6 Oct 2010 17:00:07 +0000 (20:00 +0300)]
make the mortar behave like the nexuiz mortar again
Rudolf Polzer [Wed, 6 Oct 2010 08:29:41 +0000 (10:29 +0200)]
Merge remote branch 'origin/master'
rpolzer [Wed, 6 Oct 2010 08:29:09 +0000 (10:29 +0200)]
adding Lee Stricklin's recent balance changes
FruitieX [Tue, 5 Oct 2010 18:58:47 +0000 (21:58 +0300)]
add some dark gradient to the background so that it works better on top of the console
FruitieX [Tue, 5 Oct 2010 18:48:43 +0000 (21:48 +0300)]
i challenge you to create a worse loading screen than this.
FruitieX [Tue, 5 Oct 2010 17:20:45 +0000 (20:20 +0300)]
fix an electro issue causing it not to fire sometimes
FruitieX [Tue, 5 Oct 2010 16:28:44 +0000 (19:28 +0300)]
Merge remote branch 'origin/mirceakitsune/weapon_mine_layer' into fruitiex/fruitbalance
FruitieX [Tue, 5 Oct 2010 16:26:31 +0000 (19:26 +0300)]
remove minelayer test map
FruitieX [Tue, 5 Oct 2010 13:20:49 +0000 (16:20 +0300)]
add the cvars to all balance configs to stop the ./all script from complaining
Mircea Kitsune [Mon, 4 Oct 2010 21:44:02 +0000 (00:44 +0300)]
More detail to mine layer crosshair. Still needs to be better though
Mircea Kitsune [Mon, 4 Oct 2010 21:38:45 +0000 (00:38 +0300)]
Add mine layer to priority list and add another forgotten cvar
Mircea Kitsune [Mon, 4 Oct 2010 21:35:30 +0000 (00:35 +0300)]
Rename and correct a float
Mircea Kitsune [Mon, 4 Oct 2010 21:28:37 +0000 (00:28 +0300)]
Crosshair for the mine layer
Mircea Kitsune [Mon, 4 Oct 2010 21:12:37 +0000 (00:12 +0300)]
Deadflag works better
Mircea Kitsune [Mon, 4 Oct 2010 21:11:14 +0000 (00:11 +0300)]
a player's mines shall explode if he disconnects or dies
Mircea Kitsune [Mon, 4 Oct 2010 20:57:02 +0000 (23:57 +0300)]
Allow switching to the Mine Layer with no ammo when we have planted mines (wasn't that tricky :) )
Mircea Kitsune [Mon, 4 Oct 2010 20:45:22 +0000 (23:45 +0300)]
Fix the last commit. It allowed the Mine Layer to go minus on ammo and place mines forever :P
Mircea Kitsune [Mon, 4 Oct 2010 20:40:49 +0000 (23:40 +0300)]
Don't switch away from the Mine Layer when pressing primary fire if there are mines placed on the ground. Being able to select the mine layer again if you switched to another weapon however (if you have no ammo) is a bit trickier.
Mircea Kitsune [Mon, 4 Oct 2010 20:20:17 +0000 (23:20 +0300)]
More tiny tweaks to cvar and comment
Mircea Kitsune [Mon, 4 Oct 2010 20:16:45 +0000 (23:16 +0300)]
Some comments I forgot
Mircea Kitsune [Mon, 4 Oct 2010 20:15:08 +0000 (23:15 +0300)]
Tiny cvar tweaks
Mircea Kitsune [Mon, 4 Oct 2010 19:51:02 +0000 (22:51 +0300)]
Small tweaks and arrangements
Mircea Kitsune [Mon, 4 Oct 2010 19:40:40 +0000 (22:40 +0300)]
Precache mine model, place comment and remove the last todo. The mine layer should be 100% ready code wise :)
FruitieX [Mon, 4 Oct 2010 17:46:49 +0000 (20:46 +0300)]
fix W_Mine_RespawnEntity
Mircea Kitsune [Mon, 4 Oct 2010 17:11:32 +0000 (20:11 +0300)]
Attempt to re-spawn the projectile as a non-csqc entity once it hits the ground, so it can face in the proper dirrection. Not ready yet and this revision only brakes the gun!
FruitieX [Mon, 4 Oct 2010 16:24:57 +0000 (19:24 +0300)]
rifle ring with the new function
Mircea Kitsune [Mon, 4 Oct 2010 15:39:27 +0000 (18:39 +0300)]
It's obvious we need new models and sounds, so remove this todo from the code
Mircea Kitsune [Mon, 4 Oct 2010 15:37:01 +0000 (18:37 +0300)]
Remove "last mine" system, kept from the rocket launcher. It doesn't matter which your last mine is, since all your mines are treated equally. This appears to fix the remote detonation bug too.
Mircea Kitsune [Mon, 4 Oct 2010 15:22:45 +0000 (18:22 +0300)]
mine layer start weapon cvar
Mircea Kitsune [Mon, 4 Oct 2010 15:15:40 +0000 (18:15 +0300)]
Mines only have their lanching speed, so don't keep two speed cvars
Mircea Kitsune [Mon, 4 Oct 2010 15:12:42 +0000 (18:12 +0300)]
Mine Layer code for havocbot
Mircea Kitsune [Mon, 4 Oct 2010 14:38:36 +0000 (17:38 +0300)]
Fix "mines getting stuck in the air" issues. A mine that touches any moving entity will just fall, and only lock in place when it touches non-movable objects.
FruitieX [Mon, 4 Oct 2010 14:28:47 +0000 (17:28 +0300)]
slower the uzi primary refire just a bit, tweak damage so dps remains unchanged (it's not a chaingun)
Mircea Kitsune [Mon, 4 Oct 2010 14:19:02 +0000 (17:19 +0300)]
Don't cancel mine explosion if the foe left its vicinity before it goes off
Mircea Kitsune [Mon, 4 Oct 2010 14:16:08 +0000 (17:16 +0300)]
Proper protection system
Mircea Kitsune [Mon, 4 Oct 2010 13:58:10 +0000 (16:58 +0300)]
Attempt to implement friend protection (the mine not exploding if it would hurt the owner or a team mate). Not ready yet.
Mircea Kitsune [Mon, 4 Oct 2010 13:39:08 +0000 (16:39 +0300)]
TODO list in the weapon file, for the important things that must be done before this weapon is ready (to be deleted once everything is done)
Mircea Kitsune [Mon, 4 Oct 2010 13:30:05 +0000 (16:30 +0300)]
Correct weapon slot
Mircea Kitsune [Mon, 4 Oct 2010 13:16:57 +0000 (16:16 +0300)]
Merge branch 'master' into mirceakitsune/weapon_mine_layer
Mircea Kitsune [Mon, 4 Oct 2010 13:14:35 +0000 (16:14 +0300)]
Reasonable default detonation delay
Mircea Kitsune [Mon, 4 Oct 2010 13:09:14 +0000 (16:09 +0300)]
Play the mine trigger sound
Mircea Kitsune [Mon, 4 Oct 2010 13:06:35 +0000 (16:06 +0300)]
Mine trigger sound file
Mircea Kitsune [Mon, 4 Oct 2010 13:03:11 +0000 (16:03 +0300)]
Delayed detonation now working properly. Next we need a beep sound when the mine is triggered (until it detonates)
Mircea Kitsune [Mon, 4 Oct 2010 12:55:01 +0000 (15:55 +0300)]
First step toward a mine delayed detonation. Not ready yet
FruitieX [Sun, 3 Oct 2010 18:48:12 +0000 (21:48 +0300)]
send max/minvelocity, make the circle drawing code a function, allow some customization via cvars
FruitieX [Sun, 3 Oct 2010 16:46:58 +0000 (19:46 +0300)]
Merge remote branch 'origin/fruitiex/fruitbalance' into fruitiex/fruitbalance
FruitieX [Sun, 3 Oct 2010 16:46:27 +0000 (19:46 +0300)]
use only XY velocity on nex
Rudolf Polzer [Sun, 3 Oct 2010 16:45:47 +0000 (18:45 +0200)]
fix a bunch of typos
Rudolf Polzer [Sun, 3 Oct 2010 16:37:55 +0000 (18:37 +0200)]
get rid of x0, y0
Rudolf Polzer [Sun, 3 Oct 2010 16:36:29 +0000 (18:36 +0200)]
use one less poly
Rudolf Polzer [Sun, 3 Oct 2010 16:32:27 +0000 (18:32 +0200)]
fix it ;)
Rudolf Polzer [Sun, 3 Oct 2010 16:17:00 +0000 (18:17 +0200)]
Merge branch 'master' into fruitiex/fruitbalance
FruitieX [Sun, 3 Oct 2010 16:15:37 +0000 (19:15 +0300)]
b0rken nex speed indicator
Rudolf Polzer [Sun, 3 Oct 2010 15:37:05 +0000 (17:37 +0200)]
also apply nightvision overlay on r_fullbright use (really, nobody should be using that)
FruitieX [Sun, 3 Oct 2010 12:23:18 +0000 (15:23 +0300)]
lower speed of primary mortar projectile, lower bouncefactor too
FruitieX [Sun, 3 Oct 2010 12:05:43 +0000 (15:05 +0300)]
longer refire/animtime on rifle primary, more damage so dps stays the same
Rudolf Polzer [Sun, 3 Oct 2010 11:54:01 +0000 (13:54 +0200)]
simplify player/botclip collision cvars
FruitieX [Sun, 3 Oct 2010 11:49:23 +0000 (14:49 +0300)]
fix typo
FruitieX [Sun, 3 Oct 2010 11:36:17 +0000 (14:36 +0300)]
remove useless old messy feature
FruitieX [Sun, 3 Oct 2010 11:31:56 +0000 (14:31 +0300)]
grenadelauncher remote detonation test