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git.xonotic.org Git - voretournament/voretournament.git/log
MirceaKitsune [Thu, 7 Jul 2011 23:14:24 +0000 (02:14 +0300)]
Fix a bug causing the bot AI to get stuck at high skill levels after voring.
MirceaKitsune [Thu, 7 Jul 2011 20:37:32 +0000 (23:37 +0300)]
Add some better stomach kick sounds. Much better >:)
MirceaKitsune [Thu, 7 Jul 2011 17:33:56 +0000 (20:33 +0300)]
Brighter HUD by default
MirceaKitsune [Thu, 7 Jul 2011 17:31:10 +0000 (20:31 +0300)]
Add a discrete glow around the HUD panels
MirceaKitsune [Thu, 7 Jul 2011 16:45:54 +0000 (19:45 +0300)]
Tweaks to the new HUD design
MirceaKitsune [Thu, 7 Jul 2011 15:46:28 +0000 (18:46 +0300)]
Sources for the new HUD
MirceaKitsune [Thu, 7 Jul 2011 15:45:51 +0000 (18:45 +0300)]
Better and more detailed HUD and Scoreboard textures
MirceaKitsune [Thu, 7 Jul 2011 13:28:39 +0000 (16:28 +0300)]
Show a different fuel icon when owning the fuel_regen
MirceaKitsune [Thu, 7 Jul 2011 13:09:43 +0000 (16:09 +0300)]
Disable damage blur when dead, but keep content blur. Also tweak the death fade to be much slower (screen going red after you die).
MirceaKitsune [Thu, 7 Jul 2011 12:44:42 +0000 (15:44 +0300)]
Limit g_balance_vore_swallow_limit between 1 and 9. This fixes some small bugs, such as the scoreboard having to hide players it can no longer fit on the HUD.
MirceaKitsune [Thu, 7 Jul 2011 12:11:26 +0000 (15:11 +0300)]
Fix stomach states not being applied correctly when swallowing more than 3 players
MirceaKitsune [Thu, 7 Jul 2011 11:35:25 +0000 (14:35 +0300)]
Add distributed digestion. When enabled, digestion damage is divided by the number of prey in your belly (enabled by default).
MirceaKitsune [Thu, 7 Jul 2011 11:24:02 +0000 (14:24 +0300)]
Fix a code that was causing digestion to be applied to one prey at a time, rather than all prey at the same time. Digesting while having more than one player in your belly will cause all players to take damage now.
MirceaKitsune [Thu, 7 Jul 2011 11:19:38 +0000 (14:19 +0300)]
Base regurgitation probability on the amount of damage dealt to the predator. eg: Hitting a predator with the Grabber alt fire has a higher chance of him throwing up his prey, over a stomach kick done by his prey, as it deals more damage.
MirceaKitsune [Thu, 7 Jul 2011 11:03:15 +0000 (14:03 +0300)]
Stomach kicks no longer have a probability of regurgitating the player. Instead, the predator taking any damage makes it likely for a player they ate to get regurgitated. Practically, stomach kicks still keep their escape probability this way, but only as long as they deal some damage.
MirceaKitsune [Thu, 7 Jul 2011 01:40:55 +0000 (04:40 +0300)]
Properly fit the logo on CTF flags
MirceaKitsune [Thu, 7 Jul 2011 01:29:09 +0000 (04:29 +0300)]
Credit the users I used clipart from
MirceaKitsune [Thu, 7 Jul 2011 01:23:39 +0000 (04:23 +0300)]
Replace the old logo from CTF flags, DOM control points, and Keyhunt keys
MirceaKitsune [Thu, 7 Jul 2011 00:57:30 +0000 (03:57 +0300)]
Loading screen settings
MirceaKitsune [Thu, 7 Jul 2011 00:57:15 +0000 (03:57 +0300)]
Two new loading screens, using the new logo
MirceaKitsune [Thu, 7 Jul 2011 00:24:39 +0000 (03:24 +0300)]
Add source for the new Vore Tournament logo. Uses clip art from http://www.openclipart.org/ which is better than my ugly picture :)
MirceaKitsune [Wed, 6 Jul 2011 21:53:10 +0000 (00:53 +0300)]
Pickup flash effect, for more eye candy
MirceaKitsune [Wed, 6 Jul 2011 21:13:48 +0000 (00:13 +0300)]
Update preview images to represent the glowing characters more
MirceaKitsune [Wed, 6 Jul 2011 21:03:21 +0000 (00:03 +0300)]
Appropriate vixen and grabber textures for the latest change. We now have neon foxes like Xonotic players :)
MirceaKitsune [Wed, 6 Jul 2011 20:53:18 +0000 (23:53 +0300)]
Adapt the coloring system in Xonotic. The second player color will no longer be pants, but glow. Players and weapons will now have the previous "pants" texture / color being a bright glow, visible anywhere in the dark. Much prettier and more scifi-ish :)
MirceaKitsune [Wed, 6 Jul 2011 16:43:39 +0000 (19:43 +0300)]
Add Arena and Clan Arena to maps that should have had it but didn't
MirceaKitsune [Wed, 6 Jul 2011 16:37:29 +0000 (19:37 +0300)]
Evilspace waypoint cache
MirceaKitsune [Wed, 6 Jul 2011 16:37:13 +0000 (19:37 +0300)]
Give Evilspace a better song, as well as a better skybox
MirceaKitsune [Wed, 6 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Evilspace radar and maplist
MirceaKitsune [Wed, 6 Jul 2011 16:27:14 +0000 (19:27 +0300)]
Evilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be fun for dragging people into space with the Grabber :)
MirceaKitsune [Wed, 6 Jul 2011 16:12:03 +0000 (19:12 +0300)]
Tweak video config presets, and add Weather and Iris Adaptation to them
MirceaKitsune [Wed, 6 Jul 2011 16:04:23 +0000 (19:04 +0300)]
Make Weather a menu setting
MirceaKitsune [Wed, 6 Jul 2011 16:00:02 +0000 (19:00 +0300)]
Make Warfare a snowy winter map
MirceaKitsune [Wed, 6 Jul 2011 00:38:35 +0000 (03:38 +0300)]
Radar and maplist for DesertFactory
MirceaKitsune [Wed, 6 Jul 2011 00:38:17 +0000 (03:38 +0300)]
Port Desert Factory, another good Nexuiz map
MirceaKitsune [Wed, 6 Jul 2011 00:17:37 +0000 (03:17 +0300)]
Improve the menu song a little (export it better)
MirceaKitsune [Tue, 5 Jul 2011 23:50:33 +0000 (02:50 +0300)]
Update maplist
MirceaKitsune [Tue, 5 Jul 2011 23:50:19 +0000 (02:50 +0300)]
Radars for the new maps
MirceaKitsune [Tue, 5 Jul 2011 23:49:57 +0000 (02:49 +0300)]
Port two new maps from Nexuiz, Ruiner and Warfare
MirceaKitsune [Tue, 5 Jul 2011 22:16:02 +0000 (01:16 +0300)]
Remove some songs I decided not to include from the credits
MirceaKitsune [Tue, 5 Jul 2011 22:15:39 +0000 (01:15 +0300)]
New songs from opengameart.org, used by some existing maps. Also a new menu song
MirceaKitsune [Tue, 5 Jul 2011 19:51:54 +0000 (22:51 +0300)]
Add a setting that should make motion blur a little stronger
MirceaKitsune [Tue, 5 Jul 2011 17:17:30 +0000 (20:17 +0300)]
Stronger gloss with slightly darker bloom
MirceaKitsune [Tue, 5 Jul 2011 13:18:33 +0000 (16:18 +0300)]
Boost bloom up to 3.5 by default
MirceaKitsune [Tue, 5 Jul 2011 13:08:00 +0000 (16:08 +0300)]
Fix some stuff I forgot in defaultVT.cfg
MirceaKitsune [Tue, 5 Jul 2011 13:07:33 +0000 (16:07 +0300)]
Tweak the Effects menu, and add iris adaptation to it as well.
MirceaKitsune [Tue, 5 Jul 2011 12:54:22 +0000 (15:54 +0300)]
Decrease bloom brightness by default, as the iris adaptation makes it stronger than before.
MirceaKitsune [Tue, 5 Jul 2011 12:52:38 +0000 (15:52 +0300)]
Enable HDR iris adaptation by default. Causes the view to get brighter when the player sits in a dark spot, and vice versa (like in real life).
MirceaKitsune [Sat, 14 May 2011 14:28:57 +0000 (17:28 +0300)]
Make a comment more descriptive
MirceaKitsune [Sat, 14 May 2011 14:27:59 +0000 (17:27 +0300)]
Event chasecam fixes done in Xonotic
MirceaKitsune [Wed, 4 May 2011 12:53:56 +0000 (15:53 +0300)]
Fix bug with bots not selecting the Grabber gun. This was caused by an improper weapon count check. Bots can now hold the Grabber for the first time in VT, though they don't know how to use it yet :)
MirceaKitsune [Wed, 4 May 2011 12:07:46 +0000 (15:07 +0300)]
Complete my last commit
MirceaKitsune [Wed, 4 May 2011 12:03:21 +0000 (15:03 +0300)]
Fix exterior weapon entities showing when they shouldn't. They should only be visible on neighboring prey.
MirceaKitsune [Wed, 4 May 2011 11:24:15 +0000 (14:24 +0300)]
Fix and improve prey animations
MirceaKitsune [Wed, 4 May 2011 01:13:32 +0000 (04:13 +0300)]
Decrease healthsize_vore_pos again, as it causes the view to poke out sometimes
MirceaKitsune [Wed, 4 May 2011 01:01:21 +0000 (04:01 +0300)]
Lastly, add some good animations to prey. Idle prey will use the jump animation, and prey that perform stomach kicks will use the duckjump animation, simulating them attacking the stomach.
MirceaKitsune [Wed, 4 May 2011 00:17:33 +0000 (03:17 +0300)]
Don't attempt to rotate positions based on predator angles. It didn't work right and IMO there's no real need to do this.
MirceaKitsune [Wed, 4 May 2011 00:11:52 +0000 (03:11 +0300)]
Determine stomach center by the predator's scale also
MirceaKitsune [Wed, 4 May 2011 00:02:08 +0000 (03:02 +0300)]
Actually, it seems ok to bump the prey position on scale to 8... no view poking out
MirceaKitsune [Tue, 3 May 2011 23:58:31 +0000 (02:58 +0300)]
Bigger prey position for healthsize
MirceaKitsune [Tue, 3 May 2011 23:56:01 +0000 (02:56 +0300)]
Use a more correct default prey view offset
MirceaKitsune [Tue, 3 May 2011 23:41:27 +0000 (02:41 +0300)]
Fix fake prey getting rendered as well
MirceaKitsune [Tue, 3 May 2011 23:37:44 +0000 (02:37 +0300)]
Re-integrate prey view offset based on scale with the new prey positioning code
MirceaKitsune [Tue, 3 May 2011 23:27:17 +0000 (02:27 +0300)]
More tweaks to the prey positioning code
MirceaKitsune [Tue, 3 May 2011 23:19:21 +0000 (02:19 +0300)]
Rename a function
MirceaKitsune [Tue, 3 May 2011 23:14:41 +0000 (02:14 +0300)]
No need to check if self == other when setting player alpha
MirceaKitsune [Tue, 3 May 2011 23:06:32 +0000 (02:06 +0300)]
Let's not forget the fake prey
MirceaKitsune [Tue, 3 May 2011 23:04:00 +0000 (02:04 +0300)]
Tweaks to how the predator's angles are applied to prey positions
MirceaKitsune [Tue, 3 May 2011 22:56:17 +0000 (01:56 +0300)]
Allow scaling prey down when the neighboring prey feature is enable. Don't enable it by default yet though.
MirceaKitsune [Tue, 3 May 2011 22:43:29 +0000 (01:43 +0300)]
Rename cvar
MirceaKitsune [Tue, 3 May 2011 22:37:45 +0000 (01:37 +0300)]
Cvar the distance by which prey are separated in the stomach. Setting the cvar to 0 will disable the ability to see neighboring prey, and everything will work as before.
MirceaKitsune [Tue, 3 May 2011 22:19:41 +0000 (01:19 +0300)]
Positions for all 9 occupants
MirceaKitsune [Tue, 3 May 2011 22:09:50 +0000 (01:09 +0300)]
First system for positioning prey differently in the stomach. Each frame, a loop will run. The position will be offset in a square shape for all occupants of that stomach.
MirceaKitsune [Tue, 3 May 2011 21:41:30 +0000 (00:41 +0300)]
First step in making prey that have the same predator able to see each other in the stomach. The model for other prey will now be shown. However, each "occupant" must be positioned properly, else all models will just overlap in the center... which is the harder part to fix.
MirceaKitsune [Tue, 3 May 2011 20:37:34 +0000 (23:37 +0300)]
Cvar each ring's action, and showing the ring for that purpose.
MirceaKitsune [Tue, 3 May 2011 20:27:46 +0000 (23:27 +0300)]
Copy ring settings for spectators
MirceaKitsune [Tue, 3 May 2011 20:24:32 +0000 (23:24 +0300)]
Slightly smaller rings
MirceaKitsune [Tue, 3 May 2011 20:20:34 +0000 (23:20 +0300)]
Less intense crosshair pickup effect
MirceaKitsune [Tue, 3 May 2011 20:18:46 +0000 (23:18 +0300)]
Cvar sbar ring settings
MirceaKitsune [Tue, 3 May 2011 20:10:05 +0000 (23:10 +0300)]
Larger fonts for the larger ring
MirceaKitsune [Tue, 3 May 2011 20:06:56 +0000 (23:06 +0300)]
Ring for stomach kicking
MirceaKitsune [Tue, 3 May 2011 19:51:42 +0000 (22:51 +0300)]
Make vore delays a little longer
MirceaKitsune [Tue, 3 May 2011 19:50:52 +0000 (22:50 +0300)]
Sbar ring for regurgitation delay
MirceaKitsune [Tue, 3 May 2011 19:36:16 +0000 (22:36 +0300)]
Some safety tweaks with the action delay
MirceaKitsune [Tue, 3 May 2011 19:34:15 +0000 (22:34 +0300)]
Fix action delay for regurgitating
MirceaKitsune [Tue, 3 May 2011 17:21:13 +0000 (20:21 +0300)]
Change th swallow_delay cvar to also affect regurgitating. The system is now called action_delay. Whenever you both swallow or regurgitate someone, the delay is applied and blocks both actions.
MirceaKitsune [Tue, 3 May 2011 17:01:10 +0000 (20:01 +0300)]
Add first actual functionality to the sbar ring; Showing the swallowing delay.
MirceaKitsune [Tue, 3 May 2011 15:26:14 +0000 (18:26 +0300)]
Add ring stats
MirceaKitsune [Tue, 3 May 2011 15:13:19 +0000 (18:13 +0300)]
Some small tweaks and fixes
MirceaKitsune [Tue, 3 May 2011 15:04:05 +0000 (18:04 +0300)]
Add proper ring functions to work with
MirceaKitsune [Tue, 3 May 2011 14:54:53 +0000 (17:54 +0300)]
Add text strings, which will be used later to describe what the ring is addressing
MirceaKitsune [Tue, 3 May 2011 14:05:56 +0000 (17:05 +0300)]
Draw the two sbar rings. They will be used to indicate certain things, including slow swallowing once it will be implemented.
MirceaKitsune [Tue, 3 May 2011 13:42:37 +0000 (16:42 +0300)]
Don't allow kicking immediately after being swallowed. Increase escape probability a little too, as this means prey gets to kick one time less now.
MirceaKitsune [Tue, 3 May 2011 13:36:33 +0000 (16:36 +0300)]
Tweak crosshair swallow indicator size
MirceaKitsune [Tue, 3 May 2011 13:34:04 +0000 (16:34 +0300)]
Fix a bug with keepdeadprey being probability based. Also give it a probability of 0.75 by default (prey staying in the stomach once dead).
MirceaKitsune [Tue, 3 May 2011 13:16:04 +0000 (16:16 +0300)]
Fix a small bug with vore taunts introduced in my last commit
MirceaKitsune [Tue, 3 May 2011 13:10:58 +0000 (16:10 +0300)]
Use self.stat_eaten instead of checking self.predator.classname. Also adjust the fakeprey status accordingly. This is a major change and might brake some things, but it's cleaner and more correct.
MirceaKitsune [Tue, 3 May 2011 12:15:34 +0000 (15:15 +0300)]
I like this crosshair better by default :)
MirceaKitsune [Tue, 3 May 2011 12:11:43 +0000 (15:11 +0300)]
Make the new crosshair ring better for indicating ammo load
MirceaKitsune [Tue, 3 May 2011 12:07:44 +0000 (15:07 +0300)]
More crosshair tweaks