2011-05-31 |
divverent | viewmodel matrix fixes: |
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2011-05-29 |
divverent | fix calculation of viewangles to include v_idlescale |
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2011-05-27 |
havoc | apply vid_sRGB correction to viewblends and particles |
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2011-05-08 |
havoc | fixed RF_VIEWMODEL really good this time |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-02-25 |
havoc | reworked the entire config loading system for the gamed... |
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2011-02-14 |
divverent | Use the proper frametime calculation for model animatio... |
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2011-02-08 |
divverent | Ooops, forgot to update the description so the cvar... |
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2011-02-08 |
divverent | Fix a typo with declaration of the cvar and default... |
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2011-02-08 |
divverent | Add smoothing to the viewheight so that things such... |
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2010-11-06 |
divverent | fix a small bug regarding bobfall |
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2010-09-25 |
divverent | Fix a typo (v_idlescale is always 0 there) |
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2010-08-19 |
divverent | use cl.movevars_stepheight for stair smoothing |
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2010-07-20 |
divverent | Merge remote branch 'origin/mirceakitsune/landing_views... |
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2010-07-20 |
divverent | And my third intended change: Remove view bobbing depen... |
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2010-07-20 |
divverent | Second change: Use cos for the horizontal view bobbing... |
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2010-07-20 |
divverent | Sort this space in a more correct way while I'm at it |
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2010-07-20 |
divverent | Fix some final things on my list for my effects in... |
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2010-07-16 |
divverent | Oops, must be framerate dependent |
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2010-07-16 |
divverent | Fix the final details and disable by default. Use cl_bo... |
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2010-07-16 |
divverent | Minimum necessary speed for fall-bobbing to occur |
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2010-07-16 |
divverent | Bounds |
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2010-07-16 |
divverent | Cvars. Enabled by default just for testing until everyt... |
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2010-07-16 |
divverent | The code works as intended! Change some names and comme... |
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2010-07-16 |
divverent | Very close to getting the correct maths done. It now... |
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2010-07-16 |
divverent | Even closer to a senseful code. We need to get just... |
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2010-07-16 |
divverent | Use sin() for the the view going up / down. Now it... |
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2010-07-16 |
divverent | More progress, still nothing considerable |
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2010-07-16 |
divverent | Some comments and a view bound on the speed, which... |
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2010-07-16 |
divverent | Make the view slowly go back after hitting the ground... |
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2010-07-16 |
divverent | Attempt to implement landing viewshake effect (the... |
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2010-07-12 |
divverent | Make cl_bobmodel work if cl_bob2 is enabled too. Althou... |
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2010-07-12 |
divverent | Bound the side bobbing's speed as well |
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2010-07-12 |
divverent | Remove xyspeed from the side bobbing. The speed is... |
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2010-07-12 |
divverent | Comments |
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2010-07-12 |
divverent | Place / move a speed bound, to avoid bobbing getting... |
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2010-07-12 |
divverent | Bound cvar values instead of bounding how far the view... |
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2010-07-12 |
divverent | Get rid of cl_bob2up. It's not good for -sideways-... |
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2010-07-12 |
divverent | Cvar description grammar fix :P |
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2010-07-12 |
divverent | Code, name and comment cleanups |
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2010-07-12 |
divverent | Center the effect, as this isn't the vertical bobbing |
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2010-07-12 |
divverent | Tweak a definition and cvar |
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2010-07-12 |
divverent | Better name for the cvar set |
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2010-07-12 |
divverent | Remove the rolling in favor of the side-bobbing. I... |
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2010-07-12 |
divverent | Better bounds for the view rolling, and fix a comment |
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2010-07-12 |
divverent | Better bounds |
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2010-07-12 |
divverent | Sorry, this is more correct |
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2010-07-12 |
divverent | Add bounds. Tweak the bounds of the default bobbing... |
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2010-07-12 |
divverent | Code cleanup, disable by default (set cl_bobside to... |
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2010-07-12 |
divverent | Add a bobside_airtime like for the bobroll, to prevent... |
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2010-07-12 |
divverent | Make the sideways bobbing speed-based. Not ready but... |
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2010-07-12 |
divverent | Code now in its place, but still doesn't work as indented |
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2010-07-12 |
divverent | Got the correct formula working. Code still not in... |
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2010-07-12 |
divverent | System to calculate the walking direction properly... |
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2010-07-12 |
divverent | Remove this, not needed |
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2010-07-12 |
divverent | Attempt to implement sideway view bobbing as well,... |
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2010-07-12 |
divverent | Suspend the effect when the jump button is pressed... |
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2010-07-12 |
divverent | Slightly better cycle default |
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2010-07-12 |
divverent | Disable by default |
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2010-07-12 |
divverent | Use += instead. You never know what else might change... |
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2010-07-12 |
divverent | Set better defaults and fix final comments. I think... |
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2010-07-12 |
divverent | Optimize cvars |
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2010-07-12 |
divverent | Cap speed to sv_maxspeed, so this looks right when... |
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2010-07-12 |
divverent | Unground smoothing. The roll slowly returns to normal... |
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2010-07-12 |
divverent | cl_bobroll should only be a switch |
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2010-07-12 |
divverent | Fix centering, works exactly as intended now |
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2010-07-12 |
divverent | Use independent cycle float |
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2010-07-12 |
divverent | Half fix TODO 2 with a simple check. The view doesn... |
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2010-07-12 |
divverent | Attempt to implement Q4engine style bob-rolling (the... |
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2010-05-26 |
divverent | Merge remote branch 'origin/mirceakitsune/gunmodel_effects' |
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2010-05-21 |
divverent | Make another replacement |
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2010-05-21 |
divverent | Oops, forgot something |
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2010-05-21 |
divverent | Attempt to fix issues with spectating / demos |
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2010-05-19 |
divverent | fix stairsmoothing annoyance through warpzones |
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2010-05-15 |
divverent | attempt at better defaults for gunmodel effects; try... |
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2010-05-02 |
divverent | for now, turn off gun lean and follow effects by default |
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2010-05-02 |
divverent | Revert "gunangles[ROLL] = cl.viewangles[ROLL] rather... |
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2010-05-02 |
divverent | fix most of the guneffect issues with warpzones |
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2010-05-02 |
divverent | gunangles[ROLL] = cl.viewangles[ROLL] rather than 0... |
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2010-05-02 |
divverent | Use only one pair of toggle cvars. |
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2010-05-02 |
divverent | attempted fix for teleports |
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2010-05-02 |
divverent | Better following limits for the new code. Added new... |
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2010-05-02 |
divverent | hopefully fix issues with mouse motion (shivering)... |
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2010-05-02 |
divverent | simplify and clean up the gun model effects code a bit |
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2010-05-02 |
divverent | Very minor renaming |
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2010-05-02 |
divverent | Use cl.realframetime properly again |
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2010-05-02 |
divverent | Actually, why not persist gunorg and gunangles and... |
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2010-05-02 |
divverent | Minor optimizations |
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2010-05-02 |
divverent | Weapon following: Subtract player velocity from gun... |
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2010-05-02 |
divverent | Use averaging for calculating the leaning speed. Most... |
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2010-05-02 |
divverent | Make leaning even faster (more discrete). Fix typos... |
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2010-05-02 |
divverent | Tweak limits, to make this more like in Half-Life 2 :) |
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2010-05-02 |
divverent | Faster speeds and tighter limits by default |
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2010-05-02 |
divverent | Fix slowmo speed |
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2010-05-02 |
divverent | Minor comment arrangements |
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2010-05-02 |
divverent | try to fix the gun origin for view bobbing |
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2010-05-02 |
divverent | Revert "More arrangements" |
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2010-05-02 |
divverent | More arrangements |
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2010-05-02 |
divverent | Fix some comments |
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2010-05-02 |
divverent | fix a typo in the last commit |
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