2010-11-20 |
havoc | print more useful data when a corrupt input packet... |
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2010-04-24 |
divverent | mode "developer -1" that behaves like old "developer... |
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2009-12-30 |
divverent | remove some unwanted debug prints |
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2009-12-30 |
divverent | hopefully fix a race condition in S_StartSound |
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2009-12-24 |
divverent | fix detection of timeout-based lost packets. |
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2009-12-24 |
divverent | try to notice uncompensated packet loss due to timeouts |
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2009-12-23 |
divverent | DP_SV_PING_PACKETLOSS: expose packet loss to server QC |
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2009-12-21 |
divverent | fix movement loss tracking |
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2009-12-21 |
divverent | movement packet loss tracking |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-18 |
divverent | sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-11 |
divverent | remove maxnetfps stuff (never worked anyway), instead... |
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2009-04-12 |
divverent | add a small epsilon to the moveframetime check |
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2009-04-12 |
divverent | sv_clmovement_maxnetfps (default: 80), should prevent... |
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2009-04-01 |
havoc | replaced sv_clmovement_waitforinput with sv_clmovement_... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2008-11-04 |
divverent | fix some format string errors, and return value of... |
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2008-11-01 |
divverent | csqc packet log code (for entityframedatabase 5 only... |
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2008-09-10 |
divverent | bound by 0.1 again (this bounding had its reason) AND... |
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2008-09-10 |
divverent | fix speedhack issue with low cl_netfps / packet loss... |
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2008-04-13 |
divverent | fix "wrong ping times" issue once and for all (I don... |
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2008-01-28 |
divverent | add a DEMOMSG_CLIENT_TO_SERVER flag to demos (0x8000000... |
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2008-01-22 |
divverent | fix the "ping times for antilag/display wrong" issue... |
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2007-12-02 |
havoc | renamed sv_gameplayfix_qwplayerphysics to sv_gameplayfi... |
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2007-10-10 |
divverent | final speedhack fixes |
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2007-10-09 |
divverent | last patch by LH fixed speedhack 1.0: -20ms + 30ms... |
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2007-10-09 |
havoc | prevent backstepping of clc_move time from doing anything |
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2007-10-01 |
havoc | added support for arguire's strange protocols that... |
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2007-07-03 |
havoc | fix the jump-slide bug in the sv_gameplayfix_qwplayerph... |
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2007-06-15 |
havoc | another attempt at fixing bugs with downloads caused... |
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2007-05-22 |
divverent | Reject clc_stringcmd with \r and \n in them; when devel... |
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2007-05-11 |
havoc | moved almost all server cvars to sv_main.c and added... |
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2007-05-11 |
havoc | added friction and waterfriction movevars stats |
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2007-05-07 |
havoc | now sends player physics variables as stats, including... |
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2007-05-07 |
havoc | increased tolerance on warnings in DEBUGMOVES code |
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2007-04-16 |
havoc | EF_LOWPRECISION is now default on all entities except... |
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2007-04-05 |
havoc | reworked predicted player physics to call PlayerPreThin... |
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2007-04-05 |
havoc | fix bug with players not moving during the input timeou... |
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2007-04-03 |
havoc | fix bug in the previous movement patch where moves... |
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2007-04-03 |
havoc | changed PlayerPrethink/think/PlayerPostThink to occur... |
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2007-03-27 |
havoc | added .float disableclientprediction field for qc to... |
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2007-03-03 |
havoc | fixed bug that was causing prediction to fail periodica... |
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2007-03-03 |
havoc | server now executes predicted moves of more than 50ms... |
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2007-03-02 |
havoc | less hacky solution to resetting movesequence on a... |
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2007-03-02 |
havoc | fix really stupid bug introduced in sv_user.c revision... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-18 |
havoc | a cosmetic change as suggested by div0: |
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2007-02-15 |
havoc | cleaned up client qc, menu qc, and server qc VM initial... |
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2007-02-14 |
havoc | added a check for level changes which blocks prediction... |
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2007-02-07 |
havoc | added a check for move->sequence that is more than... |
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2007-02-06 |
havoc | tolerate clients living up to one frame in the future... |
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2007-02-06 |
havoc | fix very stupid typo in input merging when cl_movement... |
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2007-02-05 |
havoc | disabled debug print I forgot about |
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2007-02-05 |
havoc | redesigned input networking code (still same protocol... |
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2007-02-05 |
havoc | changed default sv_clmovement_minping from 100 to 0 |
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2007-02-03 |
havoc | revised sv_clmovement_waitforinput default from 2 to... |
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2007-01-24 |
havoc | redesigned tempstring system, now uses a fixed size... |
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2007-01-21 |
havoc | implemented individual file downloads on darkplaces... |
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2007-01-14 |
havoc | cast time of received moves to float to prevent negativ... |
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2007-01-12 |
havoc | changed Cmd_AddCommand to only work for console command... |
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2006-07-08 |
havoc | added ping and packet loss display to scoreboard, and... |
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2006-06-11 |
havoc | fixed 'slow gravity' bug when cl_movement players are... |
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2006-05-28 |
havoc | further tweaks to prediction |
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2006-05-28 |
havoc | added sv_clmovement_* cvars to disable movement predict... |
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2006-05-26 |
havoc | implemented sv_gameplayfix_qwplayerphysics |
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2006-05-25 |
havoc | try not to kick players for supposed speed cheating... |
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2006-05-25 |
havoc | fixed sv_waterfriction code so it is now used |
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2006-05-25 |
havoc | added sv_waterfriction, sv_airaccelerate, sv_wateraccel... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-03-15 |
havoc | don't set qc impulse more than once per packet |
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2006-03-07 |
havoc | fixed pogostick/doublejump bug when running id1 qc... |
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2006-02-26 |
havoc | qw support is 99% working |
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2006-02-23 |
havoc | rearrange SV_VM_Begin/End again to fix crashes |
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2006-02-23 |
havoc | added qw compatible "rcon" support (allows a client... |
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2006-02-23 |
havoc | make cl_movement handling a little more robust (hopefully) |
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2006-02-20 |
havoc | fix player not being able to move bug introduced by... |
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2006-02-16 |
havoc | fixed bug that allowed accidental speed cheating with... |
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2006-02-15 |
havoc | also accumulate impulses when receiving multiple packet... |
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2006-02-15 |
havoc | improved server handling of multiple packets per client... |
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2006-02-12 |
havoc | fixed changelevel networking bug (now ignores clc_ackfr... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2006-01-10 |
havoc | added button9-16 |
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2005-10-26 |
havoc | split SV_Physics_Entity into SV_Physics_Entity and... |
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2005-08-23 |
sajt | Added sv_maxairspeed cvar (default 30). This was alread... |
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2005-06-06 |
havoc | use only the latest ping time, not averaged |
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2005-06-05 |
havoc | fixed impulse lossage problem (ApplyClientMove wasn... |
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2005-05-29 |
havoc | fix bug causing impulses to often be lost |
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2005-05-27 |
black | -CVS: --------------------------------------------... |
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2005-05-24 |
havoc | rewrote protocol version system (including splitting... |
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2005-05-20 |
havoc | removed unused applytime field from usercmd_t |
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2005-05-16 |
havoc | split SV_ReadClientMove into two functions, SV_ReadClie... |
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2005-05-13 |
havoc | upgraded both QuakeC VMs to use a table of negative... |
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2005-04-16 |
havoc | fix a crash when s->tag_entity is higher than current... |
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2004-12-13 |
black | -Fixed the stupid bug introduced by my NEX_PLAYERMODEL... |
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2004-12-03 |
havoc | don't let clients kill server with bogus cursor_entityn... |
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2004-12-02 |
black | Ive done three todo items: |
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2004-12-01 |
havoc | fix a typo |
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2004-12-01 |
havoc | modified PRYDON_CLIENTCURSOR extension to reset cursor_... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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