2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-26 |
divverent | Linux dedicated server: set nice -19 while spawning... |
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2011-10-25 |
havoc | added Sys_PrintfToTerminal function for convenience... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-22 |
havoc | don't crash when .clientcamera is set on a botclient |
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2011-10-17 |
havoc | added sv_disablenotify cvar (default 1) to suppress... |
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2011-10-17 |
havoc | added sv_threaded cvar, the server can now be moved... |
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2011-10-12 |
havoc | added sv_areadebug cvar which disables the use of the... |
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2011-10-12 |
havoc | added cvar sv_gameplayfix_bugfixedcheckwatertransition... |
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2011-09-28 |
havoc | round the pitchchange setting to the nearest value |
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2011-09-28 |
havoc | fix another bug with sound pitchspeed parameter |
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2011-09-28 |
havoc | write SND_SPEEDUSHORT4000 correctly |
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2011-09-26 |
havoc | detect if items2 field was declared in the quakec rathe... |
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2011-09-16 |
havoc | added network protocol for sound speed |
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2011-08-21 |
vortex | 2 new cvars: sv_gameplayfix_unstickentities and sv_game... |
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2011-08-20 |
divverent | cvar: csqc_usedemoprogs |
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2011-07-05 |
divverent | DP_SND_SOUND7_WIP1 |
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2011-06-26 |
havoc | implemented DP_ENT_TRAILEFFECTNUM extension, which... |
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2011-06-22 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-06-08 |
havoc | reworked progs loading so that entvars_t and globalvars... |
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2011-06-08 |
havoc | disable sv_gameplayfix_nudgeoutofsolid by default until... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-28 |
havoc | reworked sv_gameplayfix_nudgeoutofsolid, it now begins... |
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2011-05-17 |
divverent | new movement cvar and stat: sv_airaccel_qw_stretchfactor |
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2011-05-09 |
havoc | added prvm_offsets.h which centralizes field/global... |
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2011-05-09 |
havoc | reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage... |
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2011-05-08 |
havoc | fix a crash |
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2011-05-08 |
havoc | removed NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIEL... |
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2011-05-06 |
havoc | added .float sendcomplexanimation server qc field which... |
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2011-03-11 |
havoc | cache collision trace results from frame to frame |
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2011-02-25 |
havoc | reworked the entire config loading system for the gamed... |
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2011-01-29 |
divverent | Squashed commit of the following: |
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2010-10-17 |
vortex | add sv_gameplayfix_nostepmoveonsteepslopes which preven... |
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2010-10-15 |
divverent | Cryptographic authentication support for the d0_blind_i... |
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2010-09-26 |
divverent | cameras: when new eye pos == old eye pos, do not create... |
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2010-09-04 |
divverent | Adding GAME_XONOTIC and recognizing xonotic executable... |
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2010-08-27 |
divverent | fix nogravityonground description |
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2010-08-27 |
havoc | don't use sv_gameplayfix_stepmultipletimes by default... |
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2010-08-22 |
divverent | support more level network eyes, and make them static... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-20 |
divverent | sv_aircontrol_penalty |
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2010-07-15 |
havoc | better error message when map load fails |
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2010-07-15 |
havoc | fix map loading in Nexuiz |
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2010-07-14 |
havoc | allow loading non-bsp files as world models (no longer... |
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2010-06-04 |
divverent | sv_airspeedlimit_nonqw: a soft speedlimit for games... |
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2010-05-22 |
divverent | sv_airstrafeaccel_qw cvar for tuning CPMA-style physics |
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2010-05-11 |
divverent | two more obvious bugs in worldnamenoextension |
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2010-05-10 |
divverent | anoth'error bites the dust |
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2010-05-10 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-04 |
divverent | properly declare the aircontrol power cvar |
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2010-05-04 |
divverent | fix the EndIncreaseEdicts handlers as edicts beyond... |
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2010-05-03 |
divverent | sv_aircontrol_power - customizing the response curve... |
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2010-05-02 |
divverent | Add QC/cfg facilities to control deletion of automatica... |
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2010-04-24 |
divverent | mode "developer -1" that behaves like old "developer... |
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2010-04-16 |
havoc | fix serious bug in DP_SV_CLIENTCAMERA that made it... |
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2010-04-05 |
divverent | 1. network sv_gameplayfix_gravityunaffectedbyticrate... |
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2010-04-03 |
havoc | disable sv_gameplayfix_consistentplayerprethink by... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-25 |
havoc | don't bother checking if bsp file has been modified... |
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2010-02-01 |
havoc | increase sv_areagrid_mingridsize from 64 to 128 to... |
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2010-02-01 |
havoc | use less stack space |
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2010-01-31 |
havoc | fix more warnings |
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2010-01-31 |
havoc | allow multiple steps in one move |
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2010-01-30 |
divverent | speed clamping: sideways friction < 0 clamps against... |
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2010-01-29 |
havoc | reduce world culling grid size back to what it was... |
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2010-01-08 |
havoc | fix size of entity_state_t (it was 98 bytes, now 96... |
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2010-01-08 |
havoc | more reductions in memory usage |
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2009-12-27 |
havoc | changed several Con_Printf calls to Con_DPrintf |
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2009-12-27 |
havoc | added Con_MaskPrintf, Con_Printf/Con_DPrintf and friend... |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-23 |
havoc | load maps/levelname_effectinfo.txt in addition to effec... |
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2009-12-21 |
divverent | movement packet loss tracking |
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2009-12-21 |
havoc | allocate memory for big temporary storage arrays rather... |
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2009-12-18 |
havoc | change sv_cullentities_trace_samples from 1 to 2 -... |
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2009-12-06 |
divverent | forgot the downtrace cvar |
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2009-12-04 |
havoc | fixed a bug with sv_gameplayfix_nudgeoutofsolid where... |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-01 |
havoc | add a little bias to prevent constant contact cases... |
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2009-10-25 |
havoc | implemented sv_gameplayfix_nudgeoutofsolid |
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2009-10-22 |
divverent | ODE: joints |
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2009-10-20 |
havoc | removed .axis_forward, .axis_left, .axis_up, .spinveloc... |
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2009-10-20 |
havoc | fix compile error with .avelocity |
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2009-10-20 |
divverent | culling: fix culling of rotating entities... might... |
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2009-10-19 |
havoc | ODE physics engine support, needs more work, disabled... |
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2009-10-16 |
havoc | reorganized sv.writeentitiestoclient handling of Mod_Ca... |
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2009-10-04 |
havoc | added sv_gameplayfix_consistentplayerprethink which... |
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2009-10-04 |
havoc | added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD... |
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2009-10-04 |
havoc | duplicated PRVM_ExecuteProgram to become MVM_ExecutePro... |
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2009-10-03 |
havoc | enable networking clients as legacy even with sv_onlycs... |
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2009-10-03 |
havoc | added cvar sv_onlycsqcnetworking which disables legacy... |
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2009-09-26 |
divverent | network CSQC and network entities separately (should... |
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2009-09-18 |
divverent | sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz... |
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2009-09-13 |
havoc | added cvar sv_gameplayfix_noairborncorpse_allowsuspende... |
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2009-09-11 |
divverent | remove maxnetfps stuff (never worked anyway), instead... |
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2009-09-11 |
havoc | reworked unreliable message queue to ALWAYS dequeue... |
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2009-09-02 |
divverent | do not crash when zlib is missing, but instead do not... |
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2009-08-20 |
divverent | fix all the () problems, and make gcc warn for them |
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2009-08-08 |
havoc | disable sv_gameplayfix_slidemoveprojectiles in hipnotic... |
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2009-08-07 |
divverent | actually, set the threshold to 10. |
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2009-08-07 |
divverent | Stupid hack: force an entity frame once 5 frames were... |
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