2020-12-21 |
cloudwalk | shader_glsl: Don't use the r_colorfringe codepath if... |
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2020-12-16 |
cloudwalk | Revert "shader_glsl: Don't apply the fringe effect... |
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2020-12-16 |
cloudwalk | shader_glsl: Don't apply the fringe effect if it's... |
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2020-05-26 |
havoc | Added lightgrid texture based lighting in q3bsp maps... |
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2020-05-18 |
cloudwalk | Implement chromatic aberration, configurable with r_col... |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2019-02-04 |
divverent | Remove code for r_fakelight. |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2017-08-30 |
havoc | Fix GLSL shader to only specify invariant gl_Position... |
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2017-08-06 |
havoc | Use the invariant keyword on gl_Position on GLSL 1... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-04-09 |
havoc | patch from graphitemaster that changes r_fxaa use of... |
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2014-04-05 |
divverent | Properly make the blur conditional on non empty uservec... |
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2013-11-30 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-05-08 |
divverent | order postprocess code properly (so blur does not cance... |
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2013-04-01 |
eihrul | move extension enables to the top of the shader to... |
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2013-04-01 |
eihrul | enable UBO extension for skeletal |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-20 |
divverent | Fix typos in GPU skeletal; explain the crossproduct... |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-12-08 |
eihrul | additional high quality shadowmap filter that uses... |
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2012-12-01 |
eihrul | faster shadowmap sampler filter |
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2012-05-20 |
eihrul | slightly cheaper linear PCF sequence |
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2012-05-19 |
eihrul | use texture gather emulation for the shadowmap sampler... |
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2012-05-05 |
havoc | redesigned r_celoutlines shader code to be a shadowing... |
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2012-03-10 |
divverent | allow MATERIALFLAG_CAMERA to fade out |
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2012-02-15 |
havoc | added r_celshading cvar and GLSL shader code |
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2012-01-15 |
divverent | offsetmapping LOD: at least 3 steps! |
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2012-01-15 |
divverent | fix scale issue with offsetmapping LOD due to calculate... |
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2011-12-15 |
divverent | r_water, MODE_REFRACTION: support alphaGen vertex for... |
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2011-12-13 |
divverent | support alphaGen vertex |
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2011-11-30 |
havoc | fix GLSL compile errors caused by use of * 64 rather... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-27 |
havoc | added USEREFLECTCUBE case to MODE_GENERIC, this disable... |
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2011-09-13 |
eihrul | slightly better non-VSDCT shadowmap code |
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2011-09-13 |
eihrul | abstracted texture2DOffset usage to work around GLSL... |
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2011-09-12 |
eihrul | slightly faster non-VSDCT GetShadowMapTC2D variant |
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2011-09-11 |
eihrul | fix fix for shadow sampler sampling |
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2011-09-11 |
eihrul | fix sampling of shadow2D results |
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2011-09-01 |
divverent | change how offsetmapping bias works for less artifacts... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-08-29 |
divverent | gloss: exact specular math has min gloss exponent 4... |
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2011-08-29 |
divverent | make sure another way it never calculates 0^0 |
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2011-08-29 |
divverent | make sure gloss never calculates 0^0 |
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2011-08-24 |
divverent | who's inserting CRLFs all the time |
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2011-08-23 |
vortex | Experimental r_glsl_offsetmapping_lod cvar which applie... |
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2011-08-16 |
havoc | fix GLSL shader error with directional bouncegrid and fog |
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2011-08-07 |
havoc | added cast_half, cast_half2, cast_half3, cast_half4... |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-08-02 |
divverent | fix line feeds |
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2011-07-31 |
vortex | r_glsl_deluxemapping 2 support for vertexlit surfaces... |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-06-05 |
divverent | fix r_trippy compile with DRI/Mesa |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-04-27 |
divverent | use highp by default |
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2011-04-27 |
divverent | do NOT use mediump explicitly for GLSL130 because this... |
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2011-04-27 |
divverent | in glsl130, add "precision mediump float" |
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2011-04-19 |
havoc | fix a comment about ftransform |
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2011-04-13 |
divverent | fix a typo causing moire with offsetmapping |
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2011-04-13 |
divverent | new cvar: r_glsl_offsetmapping_reliefmapping_refinestep... |
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2011-04-09 |
havoc | redesigned r_shadow_bouncegrid_static_directionalshadin... |
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2011-03-30 |
divverent | a fix for dpsoftrast refractions by eihrul |
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2011-03-30 |
divverent | start implementing REFRACTION |
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2011-03-29 |
havoc | r_shadow_deferred now checks for r_shadow_gloss 0 and... |
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2011-03-26 |
divverent | last commit was a bad fix - fix it correctly, preventin... |
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2011-03-26 |
divverent | fix a compile error in refractions |
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2011-03-25 |
divverent | fix another dp_shadow2D call |
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2011-03-25 |
havoc | fix some GLSL warnings |
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2011-03-23 |
divverent | we need one more glsl 130 compat ifdef... |
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2011-03-22 |
vortex | GLSL shader: make dp_waterscroll work with dp_reflect... |
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2011-03-19 |
divverent | fix a syntax error in the non-glsl13 case |
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2011-03-19 |
divverent | remove CRLFs added by last commit |
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2011-03-19 |
vortex | Add "Both Alphas" technique for VertexTextureBlend... |
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2011-03-19 |
divverent | define GLSL version explicitly to work around a problem... |
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2011-03-19 |
divverent | fix a possible glsl compile error (no idea why it didn... |
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2011-03-17 |
havoc | fixes for GLSL syntax errors in the deferred geometry... |
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2011-03-14 |
havoc | added r_shadow_bouncegrid_directionalshading cvar,... |
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2011-03-13 |
divverent | add cvars r_glsl_offsetmapping_steps and r_glsl_offsetm... |
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2011-03-13 |
divverent | huge glsl change: avoid #defining reserved keywords |
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2011-03-13 |
divverent | fix some warnings in the shader |
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2011-03-13 |
divverent | better support non-GLSL130 in offsetmapping |
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2011-03-13 |
havoc | reduced number of varying variables required in a certa... |
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2011-03-12 |
divverent | fix offset/reliefmapping by using the proper miplevel... |
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2011-03-12 |
havoc | reduce number of varying variables required in shaders... |
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2011-03-06 |
divverent | add a hack to support fog on premultiplied alpha surfac... |
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2011-03-05 |
havoc | move glsl/default.glsl embedded file out to its own... |
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