2010-02-06 |
eihrul | try to cache fewer animations for entities when r_shado... |
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2010-02-06 |
eihrul | when r_shadow_shadowmapping is enabled, r_shadows uses... |
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2010-02-01 |
havoc | implemented fake reflection cubemaps... requires that... |
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2009-12-24 |
havoc | renamed a parameter, removed some unused cvars |
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2009-12-24 |
havoc | removed r_shadow_culltriangles - the only useful part... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-02-16 |
havoc | implemented zpass shadowing, not used yet |
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2009-02-12 |
havoc | implemented occlusion query support on corona rendering... |
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2008-09-11 |
divverent | add r_shadow_glossexact to toggle between old and new... |
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2008-06-01 |
divverent | some const fixes and type fixes found by gcc -combine |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2007-12-03 |
havoc | the light has been defeated by the shadow (r_light... |
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2007-05-24 |
havoc | eliminated rsurface.model, so there is now no dependenc... |
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2007-05-20 |
havoc | removed r_shadow_realtime_world_dlightshadows cvar... |
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2007-05-20 |
havoc | renamed r_shadow_shadow_polygon* cvars to r_shadow_polygon* |
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2007-04-07 |
havoc | added clearstencil parameter to R_Shadow_RenderMode_Ste... |
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2007-04-04 |
havoc | implemented vbo rendering of map, models, and compiled... |
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2007-03-08 |
havoc | implemented shadow caster culling by creating a frustum... |
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2007-03-01 |
havoc | implemented r_shadow_culltriangles cvar (on by default... |
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2007-02-22 |
havoc | added r_shadow_lightradiusscale cvar (similar to r_shad... |
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2007-02-09 |
havoc | added back portal culling to rtlights because svbsp... |
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2007-02-08 |
havoc | removed CL_UpdateEntities call in CSQC rendering code |
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2007-02-03 |
havoc | added r_shadow_frontsidecasting cvar (default 1), this... |
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2007-01-28 |
havoc | implemented Shadow Volume BSP based culling of lit... |
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2007-01-21 |
havoc | reorganized view rendering setup code a bit to reduce... |
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2006-12-31 |
havoc | added r_shadow_glossexponent cvar to control specular... |
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2006-12-30 |
havoc | added r_shadows cvar which renders Quake3 cg_shadows... |
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2006-05-01 |
havoc | optimized rtlighting passes by using RSurf_DrawBatch_Si... |
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2006-04-20 |
havoc | significant surface renderer optimizations |
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2006-03-21 |
havoc | renamed varray_ arrays to rsurface_array_, and they... |
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2006-02-22 |
havoc | changed behavior of r_showtris (now only affects geomet... |
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2005-12-27 |
havoc | reworked rtlighting code to handle transparent water... |
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2005-10-24 |
havoc | moved d_lightstylevalue into r_refdef.lightstyle |
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2005-09-07 |
havoc | migrated surface list iteration into the RenderLighting... |
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2005-09-07 |
havoc | split model->DrawShadowVolume into CompileShadowVolume... |
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2005-09-07 |
havoc | removed r_shadow_realtime_world_compilelight cvar and... |
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2005-09-07 |
havoc | migrated a lot of error handling out of R_Shadow_Render... |
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2005-05-08 |
havoc | added rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon... |
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2005-05-03 |
havoc | cleaned up portions of rtlighting system, allowing... |
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2005-04-20 |
havoc | reimplemented rtlight portal culling (used for compiled... |
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2005-04-20 |
havoc | r_shadow_staticworldlights has mutated into r_shadow_re... |
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2005-04-15 |
havoc | changed R_Shadow_RenderLighting to do full base+pants... |
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2005-04-04 |
havoc | optimized surface rendering to surface->groupmesh-... |
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2005-03-09 |
havoc | slight code reduction to DrawShadowVolume functions |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-09-30 |
havoc | sped up nexuiz rtlights benchmark by 4% by optimizing... |
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2004-08-23 |
havoc | merged R_Shadow_Stage_LightWithShadows and R_Shadow_Sta... |
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2004-05-21 |
havoc | Tomaz renamed r_shadow_polygon* cvars to r_shadow_shado... |
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2004-04-16 |
havoc | renamed r_shadow_worldshadows to r_shadow_realtime_worl... |
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2004-03-17 |
havoc | bsp model shadows are now enlarged by r_shadow_projectd... |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-06 |
havoc | renamed r_shadow_shadows to r_shadow_dlightshadows... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-07 |
havoc | cd audio now tied to sound system |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-05-26 |
havoc | fixed realtime lighting bugs with gl_mesh_batching... |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-11-04 |
havoc | removed use of 3D textures |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | newline to keep gcc3 happy |
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2002-09-30 |
havoc | forgot to commit this |
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