2024-01-20 |
bones_was_here | com: rename BSD strlcpy and strlcat |
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2024-01-03 |
Rudolf Polzer | r_viewfbo 0: skip the postprocessing/blending pass... |
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2023-10-28 |
bones_was_here | Implement OpenGL version checking, use it for occlusion... |
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2023-10-28 |
bones_was_here | Merge PR 'Small fixes (indices out of bounds)' |
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2023-10-28 |
bones_was_here | Merge PR 'Fix some UB' |
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2023-10-28 |
notcancername | Fix yet more UB. Provide explanatory comments. |
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2023-07-31 |
cancername | Fix some UB |
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2022-09-20 |
bones_was_here | Fix GCC 11 warns: r_shadow.c misleading indentation... |
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2022-01-13 |
bones_was_here | Merge MR 'Make trace entity culling optional for specta... |
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2021-04-20 |
cloudwalk | cmd: Merge cmd_client and cmd_server into cmd_local... 97/merge |
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2021-04-11 |
cloudwalk | render: Refactor R_CullBox to simplify it. 114/merge |
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2021-03-09 |
cloudwalk | cmd: Dynamically allocate the command interpreters |
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2020-12-19 |
havoc | Replaced some model fields and changed their purpose... |
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2020-12-03 |
cloudwalk | gl_rmain: Fix skybox fog disappearing with certain... |
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2020-11-30 |
havoc | Refactored lightmap update handling and added cvars... |
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2020-11-09 |
cloudwalk | Revert "cmd: Merge cmd_server and cmd_client into cmd_l... |
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2020-10-27 |
cloudwalk | cmd: Merge cmd_server and cmd_client into cmd_local... |
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2020-10-02 |
cloudwalk | model_shared: Rename dp_model_t to model_t, to avoid... |
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2020-09-17 |
cloudwalk | Unify the command and cvar flags, under the CF_ prefix. |
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2020-09-17 |
cloudwalk | Rename qboolean to qbool |
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2020-06-30 |
cloudwalk | Fix remaining warnings |
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2020-06-18 |
cloudwalk | Organize system and host globals into structs. Implemen... |
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2020-06-11 |
cloudwalk | Initial implementation of command flag system |
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2020-06-06 |
cloudwalk | Revert "Disable occlusion query on Intel. Can be force... |
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2020-06-06 |
cloudwalk | Disable occlusion query on Intel. Can be force-enabled... |
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2020-06-05 |
cloudwalk | Draw coronas with the same cscale whether gl_flashblend... |
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2020-06-04 |
cloudwalk | Fix a few compile warnings from clang |
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2020-05-31 |
havoc | Fix multiple bugs with r_viewscale in r_shadow_deferred... |
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2020-05-26 |
cloudwalk | Fix most compiler warnings. |
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2020-05-24 |
havoc | Rework r_shadow_shadowmode to be more maintainable... |
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2020-05-18 |
cloudwalk | Fix a few compile warnings. Remove unused locals. |
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2020-05-18 |
cloudwalk | Fix a few bugs detected by Cppcheck |
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2020-01-23 |
havoc | Redesigned TaskQueue to have a queue and distributor... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-17 |
havoc | Overhauled r_shadow_bouncegrid, it performs much faster... |
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2020-01-15 |
havoc | Removed r_shadow_bouncegrid_bounceanglediffuse function... |
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2020-01-15 |
havoc | Overhauled bouncegrid light splatting for performance... |
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2020-01-15 |
havoc | Fix UI rendering to not use the bouncegrid texture... |
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2019-12-31 |
divverent | Fixed compile warnings - Corrected formatting of 'if... |
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2018-08-05 |
havoc | Remove a lot of OpenGL extension checks. |
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2018-08-05 |
havoc | Change a comment and a description to remove mentions... |
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2018-07-29 |
havoc | Assume that GL_EXT_blend_subtract is supported. |
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2018-07-01 |
havoc | Use the model renderer on the UI - this means q3shaders... |
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2018-05-22 |
havoc | Rename RENDERPATH_GL20 to RENDERPATH_GL32. |
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2018-05-20 |
havoc | Just assume GL_ARB_texture_non_power_of_two and a numbe... |
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2018-05-20 |
havoc | Remove unused light attention textures (2D and 3D)... |
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2018-05-04 |
havoc | Simplify Mod_ShadowMesh_* functions - removed support... |
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2018-05-02 |
havoc | Remove model->surfmesh.shadowmesh which was a vertex... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Fix a missing newline in system vars mismatch warning. |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-14 |
havoc | Added r_cullentities_trace_expand and pad cvars, these... |
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2018-04-13 |
havoc | Fix some viewport issues with r_viewfbo and r_bloom... |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2018-04-09 |
havoc | Change default value of r_shadows_shadowmapscale from... |
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2018-04-09 |
havoc | Increase shadowmap bordersize from 4 to 5, thanks Vic... |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-03-11 |
havoc | Add r_shadow_culllights_trace feature, this culls rtlig... |
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2018-03-11 |
havoc | Change shadowless rtlights so that they are not occlude... |
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2017-03-07 |
divverent | r_coronas_occlusionquery: don't try using a GL20-requir... |
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2017-01-02 |
havoc | Remove a confusing part of the description of r_shadow_... |
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2017-01-02 |
havoc | change shadowmapping atlas from 4096x4096 to 8192x8192... |
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2016-12-02 |
vic | Use tighter bounds for bouncegrid texture |
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2016-11-29 |
havoc | Rewrote bouncegrid path splatting, it now has a cone... |
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2016-11-28 |
havoc | Fix severe bugs in mul128 implementation which was... |
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2016-11-27 |
havoc | Significant rework of bouncegrid photon distribution... |
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2016-11-27 |
havoc | Changed bouncegrid to use its own buffers (Mem_Alloc... |
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2016-11-27 |
havoc | Added an implementation of Lehmer random number generat... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-10-11 |
havoc | Fix another bug in R_Shadow_PrepareLights_AddSceneLight... |
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2016-10-11 |
havoc | Fix bad memory overrun bug in R_Shadow_PrepareLights_Ad... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-28 |
havoc | Added r_shadow_bouncegrid_lightpathsize which is an... |
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2016-08-27 |
havoc | implemented r_shadow_bouncegrid_blur, this tremendously... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid light splatting code... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-08-27 |
havoc | Fix a serious bug with r_shadow_bouncegrid_static where... |
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2015-06-06 |
havoc | Added MSVC++ 2013 projects, fixed a casting issue in... |
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2015-03-21 |
divverent | Add a cvar: r_shadow_realtime_world_importlightentities... |
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2014-12-09 |
eihrul | miscellaneous fixes from graphitemaster |
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2014-10-04 |
divverent | Cache corona occlusion buffer |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-08 |
havoc | Overhauled the tracebox extending code, it now lives... |
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2014-01-30 |
havoc | allow .rtlights files to have style values outside... |
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2013-11-20 |
havoc | suppress shadow entities when preparing an rtlight... |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-04-18 |
eihrul | OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2012-12-22 |
havoc | fixed coronas not being rendered with MATERIALFLAG_NODE... |
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2012-12-08 |
eihrul | additional high quality shadowmap filter that uses... |
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2012-09-29 |
eihrul | ensure shadowing quality keeps track of r_fb.usedepthte... |
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