2010-07-03 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-06-22 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-05-15 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-09 |
vortex | add r_editlights_lock command which will lock selection... |
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2010-03-20 |
eihrul | use stencil shadows if r_shadows == 1 |
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2010-03-20 |
havoc | okay, don't use shadow sampler in Cg |
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2010-03-20 |
eihrul | fixed bug in vsdct in cg |
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2010-03-20 |
havoc | implemented a new type of height fog using a texture... |
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2010-03-02 |
divverent | WarpZones: |
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2010-03-02 |
havoc | fix a bug that prevented coronas from being rendered... |
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2010-02-22 |
eihrul | make R_Shadow_CullFrustumSides assume infinite far... |
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2010-02-22 |
vortex | r_shadows_shadowmapscale cvar which as a multiple to... |
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2010-02-22 |
eihrul | yet faster VSDCT instruction sequences |
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2010-02-07 |
eihrul | apply bias to orthographic shadowmaps |
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2010-02-07 |
eihrul | don't shift the shadowmapping focus based on view angle... |
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2010-02-06 |
eihrul | fix r_shadows_focus cvar so it is properly relative... |
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2010-02-06 |
eihrul | flip projection and sample matrices for R_DrawModelShad... |
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2010-02-06 |
eihrul | invert cull face settings when drawing model shadowmaps |
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2010-02-06 |
eihrul | added r_shadows_focus cvar that allows a vector offset... |
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2010-02-06 |
eihrul | try to cache fewer animations for entities when r_shado... |
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2010-02-06 |
eihrul | fixed calculation of model shadowmap cull origin |
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2010-02-06 |
eihrul | more accurate cull boxes on R_DrawModelShadowMaps |
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2010-02-06 |
eihrul | reuse screenspace depth texture unit for orthographic... |
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2010-02-06 |
eihrul | when r_shadow_shadowmapping is enabled, r_shadows uses... |
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2010-02-06 |
eihrul | factored R_Shadow_MakeShadowMap out of R_Shadow_RenderM... |
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2010-02-01 |
havoc | fix more warnings |
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2010-02-01 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-27 |
eihrul | always use fetch4 path for filtering if available |
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2010-01-26 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-26 |
havoc | moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,... |
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2010-01-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-01-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-01-10 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-10 |
havoc | moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,... |
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2010-01-08 |
havoc | limit vertex lighting path (GL11/GL13) to 4 passes... |
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2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
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2010-01-06 |
eihrul | only clear depth buffer bit for shadowmaps |
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2010-01-06 |
eihrul | only issue one clear for 2D/rect shadowmaps |
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2009-12-30 |
divverent | more redundant suffix elimination |
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2009-12-28 |
havoc | moved almost all R_GetTexture calls into R_Mesh_TexBind |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-24 |
havoc | use svbsp for rtlight compilation instead of portal... |
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2009-12-24 |
havoc | renamed a parameter, removed some unused cvars |
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2009-12-24 |
havoc | removed r_shadow_culltriangles - the only useful part... |
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2009-12-24 |
havoc | turn off r_shadow_culltriangles by default, because... |
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2009-12-24 |
havoc | don't project shadows so far - this fixes broken shadow... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-20 |
divverent | allocate the right byte count for PVS data in framedata |
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2009-12-20 |
havoc | GLSL shaders no longer use gl_TextureMatrix, now all... |
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2009-12-20 |
havoc | eliminated R_Mesh_TextureState function and rmeshstate_... |
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2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-14 |
havoc | reworked animcache code to store information in ent... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-12-09 |
havoc | removed DOT3 lighting path (bumpmapped lighting on... |
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2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
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2009-12-08 |
havoc | minor cleanup |
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2009-12-08 |
havoc | removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh... |
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2009-12-08 |
havoc | converted all code using gl_support_* variables to... |
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2009-12-07 |
havoc | renamed gl_stencil to vid.stencil |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-27 |
havoc | more work on mod_generatelightmaps: |
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2009-11-27 |
havoc | more work on mod_generatedlightmaps: |
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2009-11-27 |
havoc | more work on mod_generatelightmaps: |
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2009-11-24 |
havoc | more work on mod_generatelightmaps |
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2009-11-24 |
havoc | mod_generatelightmaps is much closer to usable now |
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2009-11-11 |
havoc | rename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES... |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-07 |
havoc | laid groundwork for a new decal system |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-11-06 |
havoc | msurface_t pointer arrays are now const, as are the... |
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2009-11-06 |
havoc | renamed polygonelements, skyboxelements, skysphereeleme... |
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2009-11-05 |
divverent | fix coronas for "realtime darks" |
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2009-11-05 |
divverent | support for "realtime world/dynamic darks". Just for... |
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2009-11-03 |
havoc | replace FogPoint_* functions with RSurf_FogVertex |
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2009-10-24 |
eihrul | sanity checks on shadowmap size relative to border... |
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2009-10-19 |
havoc | fix a crash when r_shadow_lightattenuation* cvars are... |
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2009-10-17 |
eihrul | use r_shadow_shadowmapmaxsize instead of directly acces... |
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2009-10-17 |
eihrul | fix r_shadow_shadowmapping_maxsize validation to not... |
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2009-10-17 |
havoc | limit shadowmap maxsize to a value based on gl_max_size |
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2009-10-16 |
havoc | added r_shadow_dot3 cvar to control whether GL1.3 hardw... |
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2009-10-12 |
eihrul | disabled old shadowmap lod formula entirely |
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2009-10-12 |
vortex | Experimental r_shadow_shadowmapping_quality cvar which... |
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2009-10-12 |
eihrul | support slope-dependent shadowmap biasing with polygon... |
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2009-10-08 |
eihrul | rearrange r_shadow_shadowmap_texturetype settings so... |
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2009-10-08 |
eihrul | use R_SHADOW_SHADOWMODE_ enum for shadowmode for readab... |
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2009-10-08 |
eihrul | only honor r_shadow_shadowmapping cvar if both GLSL... |
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2009-10-08 |
havoc | check gl_support_fragment_shader before setting up... |
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2009-10-07 |
eihrul | fix for noselfshadow entities no culling from shadowmap... |
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2009-10-07 |
eihrul | avoid repeatedly thrashing GL state when switching... |
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2009-10-07 |
eihrul | improved culling of shadowmap sides against view frustum |
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2009-10-07 |
eihrul | use bounding boxes for shadowmap side culling instead... |
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2009-10-06 |
eihrul | fixed biasing issue in shadowmap frustum culling |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-10-02 |
eihrul | added cvar r_shadow_shadowmapping_precision to control... |
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2009-10-02 |
eihrul | stub out face culling for shadowmapping temporarily |
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