]> git.xonotic.org Git - xonotic/darkplaces.git/history - r_explosion.c
you can now (try to) play in maps you don't have, and models you don't have are shown...
[xonotic/darkplaces.git] / r_explosion.c
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-09 havocconverted code to use R_Mesh_Draw_GetBuffer
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-04-05 lordhavocminor cleanup/simplification (though a bit of a de...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-04 lordhavocslowed down explosion so it lasts about as long as...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-23 lordhavocfix for explosions sometimes not being freed at very...
2002-02-22 lordhavocfixed bugs with explosion intensity shading according...
2002-02-03 lordhavocchanged explosion color calculations, they look much...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocmade explosions additive, softened edges (hacky but...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-18 lordhavocprobable fix for severe model rendering bugs in 3DFX...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocupdated makefile and added r_explosion.c (forgot)