2011-01-21 |
Mircea Kitsune | Tidy up code and comments |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Make sure we can / need to reload before checking if... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Ouch... forgot a fixed cvar |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Fix the remaining issues. At this point, the reload... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Fix more issues |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Properly do the ammo checks, and tweak the sniper rifle... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | All weapons must be loaded the first time you get them |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Check the weapon load, not player ammo |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Properly check the amount of ammo we'd be using too |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Allow using weapons when the player has no more ammo... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Properly check the necessary amount of ammo for reloading |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Proper cvars and remove old cvars |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Fix weapons with reloading disabled |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Properly consider ammo we still had in the weapon befor... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Fix forced reload |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Rename something back |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Only use wish_reload where we have to |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Oops... sniper uses nails |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Update the sniper as well |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Small forgotten fix |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Part 2 of per-weapon load persistence. Much closer... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Per weapon load, part 1. Still buggy and not functionin... |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Proper names |
tree | commitdiff |
2011-01-21 |
Mircea Kitsune | Improve functionality |
tree | commitdiff |
2011-01-20 |
Mircea Kitsune | Make the reload code use the proper type of ammo |
tree | commitdiff |
2011-01-20 |
Mircea Kitsune | First reload functionality for the shotgun (requires... |
tree | commitdiff |
2011-01-20 |
Mircea Kitsune | Oh, we don't need a qh file |
tree | commitdiff |
2011-01-20 |
Mircea Kitsune | First step in a common reload system for all weapons... |
tree | commitdiff |
2011-01-20 |
Rudolf Polzer | allow translations of weapon names (NOTE: will only... |
tree | commitdiff |
2011-01-18 |
Samual | Merge branch 'samual/water_and_damage_blur' into samual... |
tree | commitdiff |
2011-01-18 |
Samual | Merge branch 'master' into samual/water_and_damage_blur |
tree | commitdiff |
2011-01-17 |
Rudolf Polzer | Seeker from Slot 9 auf 8 |
tree | commitdiff |
2011-01-17 |
Rudolf Polzer | Merge branch 'master' into divVerent/german-translation |
tree | commitdiff |
2011-01-17 |
Rudolf Polzer | write PiƱata |
tree | commitdiff |
2011-01-17 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/mapvote_fade' |
tree | commitdiff |
2011-01-16 |
Rudolf Polzer | update cheat detection with real world data |
tree | commitdiff |
2011-01-15 |
Rudolf Polzer | fix weapon throwing |
tree | commitdiff |
2011-01-15 |
Rudolf Polzer | LMS: calculate rank properly if someone left |
tree | commitdiff |
2011-01-15 |
Rudolf Polzer | don't include stats with value 0 |
tree | commitdiff |
2011-01-15 |
Rudolf Polzer | playerstats: also count killing sprees, botlike, first... |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | add a scoreboardvalid field to the stats |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | use better format for the float numbers in the stats |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | playerstats: properly handle different ways of match... |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | only add the event if the label is set |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | allow "uid2name" on bots ;) |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | player stats: send all info from scoreboard |
tree | commitdiff |
2011-01-14 |
Rudolf Polzer | add a scores_accumulated field (not used yet) that... |
tree | commitdiff |
2011-01-13 |
Rudolf Polzer | Merge remote branch 'origin/samual/keepaway' |
tree | commitdiff |
2011-01-13 |
Rudolf Polzer | Merge remote branch 'origin/samual/balancesamual' |
tree | commitdiff |
2011-01-13 |
Rudolf Polzer | Merge remote branch 'origin/samual/uzianimtime' |
tree | commitdiff |
2011-01-13 |
Samual | Merge branch 'master' into samual/keepaway |
tree | commitdiff |
2011-01-13 |
Samual | Merge branch 'master' into samual/balancesamual |
tree | commitdiff |
2011-01-13 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/serverlist_fix' |
tree | commitdiff |
2011-01-13 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/small_cleanups' |
tree | commitdiff |
2011-01-13 |
Rudolf Polzer | Merge remote branch 'origin/sev/menuadjustments' |
tree | commitdiff |
2011-01-13 |
Samual | Simple edit to add an animtime cvar for the uzi burst... |
tree | commitdiff |
2011-01-12 |
Rudolf Polzer | simplify some freezetag code |
tree | commitdiff |
2011-01-12 |
Rudolf Polzer | stop fire when frozen (freezetag) |
tree | commitdiff |
2011-01-12 |
Rudolf Polzer | Revert "weapon_railgun should spawn a nex, not a sniper... |
tree | commitdiff |
2011-01-12 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/balance' |
tree | commitdiff |
2011-01-12 |
Rudolf Polzer | the "nextmap" setting doesn't even belong in cvar_chang... |
tree | commitdiff |
2011-01-11 |
Rudolf Polzer | trueaim: add a cvar g_trueaim_minrange to customize it |
tree | commitdiff |
2011-01-10 |
Samual | Update keepaway scoring so it supports time based scori... |
tree | commitdiff |
2011-01-10 |
Samual | Merge branch 'master' into samual/keepaway |
tree | commitdiff |
2011-01-09 |
FruitieX | make the sniper rifle secondary reload. Execute the... |
tree | commitdiff |
2011-01-09 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/balance |
tree | commitdiff |
2011-01-08 |
Rudolf Polzer | Merge remote branch 'origin/mirceakitsune/menu_bypass... |
tree | commitdiff |
2011-01-07 |
Rudolf Polzer | fix antispam of hitsounds; fix shotgun and electro... |
tree | commitdiff |
2011-01-07 |
Rudolf Polzer | Merge branch 'master' of ssh://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-01-07 |
Rudolf Polzer | remove a stupid dprint |
tree | commitdiff |
2011-01-07 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-01-07 |
Rudolf Polzer | Merge remote branch 'origin/tzork/turretfixes' |
tree | commitdiff |
2011-01-07 |
tzork | Add mutator hook for TurretSpawn, make fusion reactor... |
tree | commitdiff |
2011-01-04 |
Rudolf Polzer | freezetag: do not abort revival entirely when out of... |
tree | commitdiff |
2011-01-04 |
Rudolf Polzer | catch >1 unfreezers |
tree | commitdiff |
2011-01-04 |
Rudolf Polzer | crylink: add a cvar for initial pre-linkjoin delay |
tree | commitdiff |
2011-01-03 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/balance |
tree | commitdiff |
2011-01-03 |
terencehill | Add velocity_len to reduce calls of vlen |
tree | commitdiff |
2011-01-02 |
Rudolf Polzer | fix "laser revived..." bug |
tree | commitdiff |
2011-01-02 |
Rudolf Polzer | Merge remote branch 'origin/fruitiex/gamemode_freezetag' |
tree | commitdiff |
2011-01-01 |
Rudolf Polzer | nex: more charging features: |
tree | commitdiff |
2011-01-01 |
Rudolf Polzer | when nex secondary is off, nex secondary charge is... |
tree | commitdiff |
2011-01-01 |
Rudolf Polzer | calculate nex colormod at the end |
tree | commitdiff |
2011-01-01 |
Rudolf Polzer | reindent |
tree | commitdiff |
2011-01-01 |
FruitieX | weapon_railgun should spawn a nex, not a sniper rifle! |
tree | commitdiff |
2010-12-31 |
FruitieX | fix a stupid typo, add a cvar to autocvars.qh |
tree | commitdiff |
2010-12-31 |
FruitieX | test for virtual force even though there's no dmg,... |
tree | commitdiff |
2010-12-31 |
FruitieX | add to autocvars.qh :o |
tree | commitdiff |
2010-12-31 |
FruitieX | Laser test: 375 force when pushing others, unaffected... |
tree | commitdiff |
2010-12-31 |
FruitieX | Merge remote branch 'origin/master' into fruitiex/balance |
tree | commitdiff |
2010-12-31 |
FruitieX | no offhand hook for frozen players |
tree | commitdiff |
2010-12-30 |
Rudolf Polzer | fix typo |
tree | commitdiff |
2010-12-30 |
Rudolf Polzer | reward ALL nearby players with score |
tree | commitdiff |
2010-12-30 |
Rudolf Polzer | fix a crash |
tree | commitdiff |
2010-12-30 |
Rudolf Polzer | be more specific in a check |
tree | commitdiff |
2010-12-30 |
Rudolf Polzer | fix errors |
tree | commitdiff |
2010-12-30 |
Rudolf Polzer | freezetag: add a "revivals" scoreboard column; calculat... |
tree | commitdiff |
2010-12-29 |
Rudolf Polzer | restrict waypointsprite pings to 3 per second |
tree | commitdiff |
2010-12-29 |
Rudolf Polzer | assault: show health bars with the ATTACK/DEFEND sprites |
tree | commitdiff |
2010-12-29 |
Rudolf Polzer | fix olfself |
tree | commitdiff |
next |