2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-06 |
havoc | whitespace cleanup |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-05-15 |
lordhavoc | directional static lighting support (but not fast yet... |
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2002-05-04 |
lordhavoc | cleaned up and fixed collisions with brush models ... |
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2002-03-30 |
lordhavoc | forgot to commit this before |
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2002-03-27 |
lordhavoc | reorganized shader rendering calls to process the whole... |
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2002-03-26 |
lordhavoc | minor speed increase in surface shaders, by splitting... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-16 |
lordhavoc | changed behavior about 'Bad Surfaces Extents', now... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-30 |
lordhavoc | added support for GL_ARB_texture_env_combine, currently... |
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2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-30 |
taniwha | gzip support from quakeforge (QFile and friends). also... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-02-09 |
lordhavoc | added back r_speeds2, with masses of information (6... |
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2000-11-17 |
lordhavoc | speedups to R_WorldNode, and some shrinkage on the... |
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2000-10-16 |
lordhavoc | fixed all known vertex lighting mode problems (except... |
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2000-10-16 |
lordhavoc | yet another rewrite of the dlight engine, this time... |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-18 |
lordhavoc | removal of various id386 junk |
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2000-09-14 |
lordhavoc | Implemented r_ambient (mainly for sake of Nehahra's... |
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2000-08-22 |
lordhavoc | Initial revision |
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