2011-10-31 |
havoc | hit q1bsp sky as a solid in surface traceline |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-22 |
divverent | fix factors in sRGBlightmaps code |
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2011-10-21 |
divverent | option: mod_q3bsp_sRGBlightmaps (experimental) |
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2011-10-20 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-20 |
divverent | sRGB: also convert vertex colors |
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2011-10-20 |
divverent | rename the function |
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2011-10-20 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-09-06 |
divverent | mod_q3shader_force_addalpha (default 0) |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-07-31 |
vortex | Lightmaps merging debug print ("copying original lightm... |
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2011-06-28 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-27 |
havoc | another attempt at fixing solid water in the dedicated... |
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2011-06-26 |
havoc | cleaned up the fix for solid water in q1bsp dedicated... |
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2011-06-26 |
havoc | fix q1bsp dedicated server collisions, a simplification... |
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2011-06-22 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-17 |
havoc | fix cullentities trace on q1bsp, it was broken by the |
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2011-04-12 |
divverent | fix loading "g"-less .obj files |
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2011-04-12 |
divverent | avoid some crashes when recursing BIHs |
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2011-04-11 |
havoc | remove the never-finished first incarnation of obj... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-04-08 |
havoc | when loading q1bsp textures, do not allow q3 shader... |
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2011-04-08 |
havoc | rewrote mod_collision_bih tracing code, the functions... |
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2011-03-25 |
havoc | prevent crashes on BIH code |
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2011-03-23 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-21 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-21 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-21 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-09 |
havoc | actually the culling in |
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2011-03-09 |
havoc | fixed a flaw in the culling in |
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2011-03-03 |
havoc | skip backfaces in surface traceline |
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2011-03-02 |
havoc | fixed surface traceline code, bouncegrid looks a lot... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-01-31 |
havoc | enable mod_bsp_portalize by default |
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2011-01-29 |
divverent | prevent a segfault in case a bsp file has zero nodes... |
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2011-01-23 |
havoc | fix several conversion warnings |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2011-01-13 |
havoc | added cvar mod_bsp_portalize to decide whether to gener... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-13 |
divverent | avoid NULL pointer access if a surface had an unsupport... |
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2010-11-13 |
divverent | show more detail in "has no triangles" and "has no... |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-09-30 |
havoc | don't crash in obj loading if v, vt, or vn are NULL... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-24 |
divverent | remove another unused variable |
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2010-09-14 |
divverent | TraceBrush: use in Collision_ClipToGenericEntity |
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2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-09-11 |
tomaz | Ignored MSVC build directories |
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2010-08-29 |
havoc | overhauled mod_q3bsp_lightmapmergepower code, to fix... |
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2010-08-27 |
divverent | do not use partial lightmap updates for lightmap merging |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-08-09 |
havoc | fix a C++ void pointer error |
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2010-07-16 |
havoc | fix uninitialized variable warning |
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2010-07-14 |
havoc | reworked .obj loader to work as a world model (SLOWLY... |
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2010-07-02 |
havoc | fix a bunch of warnings if compiling darkplaces as... |
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2010-06-29 |
divverent | speed up decal creation in newdecalsystem by using... |
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2010-06-25 |
havoc | add surfaceindex to bih_leaf_t and initialize it |
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2010-06-21 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-06-15 |
divverent | new cvars: |
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2010-05-11 |
havoc | fix loading of q1bsp sky replacement textures to also... |
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2010-04-08 |
divverent | Fix a premature optimization in Mod_CollisionBIH_TraceL... |
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2010-03-18 |
havoc | make q3 shader settings work on dedicated servers ... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-25 |
havoc | added dpmeshcollisions keyword in shader parsing, this... |
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2010-02-22 |
divverent | fix degenerate triangle elimination |
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2010-02-21 |
vortex | Offsetmapping now could be customized on per-texture... |
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2010-02-20 |
havoc | fixed BIH line clipping and enabled it, BIH is now... |
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2010-02-20 |
havoc | slight improvement to BIH recursion speeds by checking... |
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2010-02-18 |
havoc | don't error out if external lightmap sizes mismatch... |
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2010-02-18 |
havoc | moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t |
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2010-02-18 |
havoc | changed default value of mod_collision_bih from 0 to... |
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2010-02-18 |
havoc | make model collisions work when q3 shaders are used... |
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2010-02-18 |
havoc | added some #if 0 test cases for BSP collision culling... |
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2010-02-18 |
havoc | made the old BSP collision code check bounding boxes... |
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2010-02-18 |
havoc | disable broken Mod_CollisionBIH_TracePoint_Mesh and |
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2010-02-18 |
havoc | made BIH collision culling support the mod_q3bsp_curves... |
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2010-02-18 |
havoc | added mod_recalculatenodeboxes cvar to allow this behav... |
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2010-02-17 |
havoc | deal with colbrushf == NULL cases in Mod_MakeCollisionBIH |
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2010-02-17 |
havoc | added mod_q1bsp_polygoncollisions cvar (off by default... |
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2010-02-17 |
havoc | implemented and debugged BIH (Bounding Interval Hierarc... |
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2010-02-17 |
havoc | don't crash if the model produces no shadowmesh (no... |
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2010-02-17 |
havoc | don't error out when Mod_Q3BSP_LoadTriangles is called... |
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2010-02-17 |
havoc | fix two typos in Mod_Q3BSP_LoadTriangles errors |
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2010-02-15 |
havoc | implementing Bounding Interval Hierarchy collision... |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-31 |
havoc | added r_texture_convertsRGB_* cvars (default: OFF)... |
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2010-01-26 |
havoc | some bugfixes to mod_generatelightmaps that make it... |
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2010-01-25 |
havoc | fix a bug where submodels are not uploaded in a VBO... |
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2010-01-05 |
havoc | implemented obj model loading |
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2010-01-02 |
havoc | upload all q1bsp lightmaps on first frame, rather than... |
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