2013-01-29 |
Rudolf Polzer | Merge remote-tracking branch 'origin/morphed/pillar... |
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2012-08-28 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into samua... |
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2012-08-28 |
Samual Lenks | Add info_autoscreenshot entities to 11 more maps |
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2012-02-29 |
Rudolf Polzer | apply rename of sound files to other map files too |
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2012-02-11 |
cbrutail | Merge branch 'master' into cbrutail/darkzone |
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2012-02-11 |
Rudolf Polzer | Merge remote-tracking branch 'origin/cbrutail/map-light... |
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2012-02-10 |
cbrutail | Vines were not 1 qu thick. Also, new mapimage. |
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2012-02-10 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed_dome... |
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2012-02-10 |
cbrutail | Some fixes here and there, plus adding some little... |
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2012-02-05 |
cbrutail | Fixing the screen, it was never ok. |
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2012-02-05 |
cbrutail | Introducing sRGB, also fixing lights inside the bsp... |
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2012-02-05 |
cbrutail | Replaced the ugly patch domes with models from THEFTBOT... |
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2012-01-20 |
Samual | Merge remote branch 'origin/master' into samual/running... |
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2011-11-19 |
Rudolf Polzer | split up the rain entities |
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2011-11-19 |
Rudolf Polzer | remove three brushless rain entities. Maybe they cause... |
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2011-11-15 |
Rudolf Polzer | add a few clips to make the map more laser friendly |
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2011-10-28 |
cbrutail | Chosen a soundtrack, and fixed a minor stuff in mapinfo. |
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2011-10-28 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-10-04 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-10-03 |
cbrutail | There. I've switched back spawnpoints to old, booooring... |
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2011-10-03 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-07-14 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-06-21 |
cbrutail | Added humming sounds for lights, and location system... |
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2011-06-21 |
cbrutail | Playerclips, proper hints, lightnings, more detail... |
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2011-06-20 |
cbrutail | small changes |
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2011-06-18 |
cbrutail | Splitting a brush :D |
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2011-06-18 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-06-18 |
cbrutail | Playerclips, new details |
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2011-06-18 |
cbrutail | Lighting is done |
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2011-06-17 |
cbrutail | lighting up the place, but there's still some work... |
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2011-06-15 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-06-15 |
cbrutail | Lighting u pthe place |
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2011-06-15 |
cbrutail | You've been... THUNDERSTRUCK! |
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2011-06-13 |
cbrutail | New texture, modified shaders, new edtails etc. |
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2011-06-12 |
cbrutail | Merge branch 'cbrutail/lightspeed_foliage_models' into... |
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2011-06-12 |
cbrutail | new details + background sounds |
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2011-06-12 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-06-08 |
cbrutail | Fixed on texture issue. |
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2011-06-07 |
cbrutail | Reworked skybox |
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2011-06-07 |
cbrutail | detailing up |
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2011-06-06 |
cbrutail | Modified hallways, added some ambient sounds, details... |
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2011-06-06 |
cbrutail | Added some more details to the red lab :D |
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2011-06-06 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-06-04 |
cbrutail | Adding new files needed for red-details. |
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2011-06-03 |
cbrutail | Domes are probably placeholders, but they can be later... |
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2011-06-02 |
cbrutail | Just a small fix, and indication that I'm not dead... |
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2011-06-02 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2011-05-20 |
cbrutail | Worked a lot on blue details. Started red ones too. |
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2011-05-19 |
cbrutail | Figured out how func_rain does, and made ugly workaroun... |
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2011-05-18 |
cbrutail | Can't remember everything, but making progress. |
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2011-05-18 |
cbrutail | Merge branch 'master' into cbrutail/map-lightspeed |
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2010-11-30 |
cbrutail | Continued work. New bridge, new textures, new look. |
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2010-11-01 |
cbrutail | detailing up the map and retexturing |
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2010-11-01 |
cbrutail | Merge branch 'master' of git://git.xonotic.org/xonotic... |
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2010-11-01 |
cbrutail | More retexturing, more brush fixes. |
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2010-11-01 |
cbrutail | Merge branch 'master' of git://git.xonotic.org/xonotic... |
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2010-11-01 |
cbrutail | Initial push of Lightspeed (1on1 CTF Map). It was once... |
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