2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-15 |
havoc | integer dlight code is now 32bit (instead of 64bit) |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-11 |
havoc | major speed gain in cavetest2 by checking if the portal... |
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2002-09-10 |
havoc | no need to update lightmaps if using r_vertexsurfaces |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-09 |
havoc | removed modelsortedsurfaces |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-29 |
havoc | speed gain in lightmap updates |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | fix various fog bugs, and also fix missing colormap... |
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2002-08-28 |
havoc | no more m.transparent, transparent surfaces are sorted... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-22 |
havoc | made stains more small and focused |
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2002-08-21 |
havoc | no more warping meshs of any kind |
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2002-08-09 |
havoc | changed a bunch of #if 1's to #if USEMESHBUFFER (which... |
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2002-08-09 |
havoc | rewrote most of the RSurfShader_ functions to use R_Mes... |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-08-03 |
havoc | added r_floatbuildlightmap, unfortunately using floats... |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-07-29 |
havoc | slight simplification/optimzation/readability enhanceme... |
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2002-07-29 |
havoc | corrected fullbright map handling for the case when... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-13 |
lordhavoc | Optimized AddDynamicLights and StainNode for axial... |
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2002-06-10 |
lordhavoc | faster stainmap code in BuildLightMap |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-15 |
lordhavoc | increased MAX_SURFVERTS to hold as many as the surf... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-03-27 |
lordhavoc | removed fog shaderstage, merged it into the normal... |
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2002-03-27 |
lordhavoc | reorganized shader rendering calls to process the whole... |
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2002-03-26 |
lordhavoc | minor speed increase in surface shaders, by splitting... |
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2002-03-13 |
lordhavoc | fog water when r_wateralpha is 1 |
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2002-02-28 |
lordhavoc | fixed fogging on models and opaque liquids (teleport... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-02-25 |
lordhavoc | removed r_mergesky |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-02-03 |
lordhavoc | removed decals |
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2002-02-01 |
lordhavoc | removed unnecessary if in setting up divide table for... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-27 |
lordhavoc | fix problem with dynamic lights on lightmaps wider... |
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2002-01-26 |
lordhavoc | additive water |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-16 |
lordhavoc | changed behavior about 'Bad Surfaces Extents', now... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-11-02 |
lordhavoc | removed support for GL_SGIS_multitexture (ancient) |
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2001-10-30 |
lordhavoc | added support for GL_ARB_texture_env_combine, currently... |
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2001-10-29 |
lordhavoc | minor whitespace tweak on loc1 label, removed old debug... |
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2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | fix the off-by-one fix (oops) |
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2001-10-15 |
lordhavoc | fix an off-by-one issue with model->numleafs in PVS... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-13 |
lordhavoc | now renders inward portals rather than outward portals... |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
knghtbrd | Fix a couple gcc warnings |
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2001-04-06 |
lordhavoc | fix for lightmap update check |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-04 |
lordhavoc | now supports upto 256x256 texel lightmaps (rather than... |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-02-09 |
lordhavoc | added back r_speeds2, with masses of information (6... |
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2001-02-06 |
lordhavoc | better version reports (always mention build number) |
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2001-01-29 |
lordhavoc | got rid of Hunk_Alloc, all allocations now have a prope... |
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2001-01-29 |
lordhavoc | every malloc/calloc/free converted to qmalloc/qfree... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-21 |
lordhavoc | merged RSurf_DrawWall/EmitWall/etc back into RSurf_Draw... |
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2000-11-18 |
lordhavoc | implemented r_render and r_upload cvar options for... |
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2000-11-17 |
lordhavoc | combined glClear calls, may be a speedup |
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