2013-03-28 |
eihrul | disable depthfirst rendering on animated models since... |
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2013-03-26 |
eihrul | disable depthfirst rendering on animated models since... |
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2013-03-21 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-25 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-01-23 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2013-01-13 |
havoc | flag a few more things (depth-only draws, shadowmap... |
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2013-01-08 |
havoc | flag a few more things (depth-only draws, shadowmap... |
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2012-07-23 |
divverent | rename a macro with misleading name, as TriangleOverlap... |
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2012-06-15 |
divverent | rename a macro with misleading name, as TriangleOverlap... |
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2012-06-15 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-13 |
vortex | R_MeshQueue_AddTransparent: Switch checks for RENDER_NO... |
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2012-04-24 |
vortex | R_MeshQueue_AddTransparent: Switch checks for RENDER_NO... |
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2012-03-09 |
havoc | patch from Klaus Silveira cleaning up several inefficie... |
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2012-03-09 |
havoc | patch from Klaus Silveira cleaning up several inefficie... |
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2011-11-15 |
Rudolf Polzer | ::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef... |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-08 |
divverent | fix compile error regarding vid_sRGB declaration |
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2011-11-08 |
divverent | fix compile error regarding vid_sRGB declaration |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-21 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-21 |
divverent | rename the function |
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2011-10-21 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-10-20 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-20 |
divverent | rename the function |
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2011-10-20 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-10-18 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-18 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-10-14 |
havoc | moved surface culling code to a separate function,... |
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2011-10-12 |
havoc | moved surface culling code to a separate function,... |
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2011-10-01 |
eihrul | fix crash when compiling shadowmaps for certain Q3BSP... |
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2011-10-01 |
eihrul | fix crash when compiling shadowmaps for certain Q3BSP... |
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2011-09-26 |
havoc | fix watershader on entities |
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2011-09-18 |
havoc | fix watershader on entities |
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2011-09-11 |
divverent | simplify: just turn off rtlights on MATERIALFLAG_FULLBR... |
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2011-09-11 |
divverent | fix interaction of blendfunc with rtlights |
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2011-09-07 |
divverent | simplify: just turn off rtlights on MATERIALFLAG_FULLBR... |
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2011-09-06 |
divverent | fix interaction of blendfunc with rtlights |
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2011-07-31 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-03 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-05-02 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-03-30 |
havoc | fix some warnings |
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2011-03-28 |
havoc | fix some warnings |
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2011-03-25 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-25 |
havoc | changed default r_useportalculling from 1 to 2, this... |
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2011-03-25 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-22 |
havoc | changed default r_useportalculling from 1 to 2, this... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-21 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-20 |
havoc | added r_usesurfaceculling cvar which defaults on, this... |
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2011-03-19 |
havoc | added r_usesurfaceculling cvar which defaults on, this... |
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2011-03-07 |
Rudolf Polzer | ::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-12 |
Rudolf Polzer | ::stable-branch::reset=83d0515e854d7acf232a792868fe330b... |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-11-24 |
havoc | refactored and optimized the R_Q1BSP_RecursiveGetLightI... |
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2010-11-22 |
havoc | refactored and optimized the R_Q1BSP_RecursiveGetLightI... |
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2010-11-20 |
Rudolf Polzer | ::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb... |
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2010-11-19 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-14 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-11-12 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-11-11 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
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2010-07-15 |
havoc | fix a bug with svbsp compiled lights when a leaf has... |
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2010-07-14 |
havoc | fix a bug with svbsp compiled lights when a leaf has... |
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2010-05-21 |
vortex | remove some Blood Omnicide related hacks, fixed video... |
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2010-05-18 |
vortex | remove some Blood Omnicide related hacks, fixed video... |
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2010-05-09 |
havoc | fix a stencil shadowvolume bug with models that use... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-02 |
divverent | WarpZones: |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-26 |
havoc | changes to rtlight surface culling: |
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2010-02-25 |
havoc | changes to rtlight surface culling: |
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2010-02-06 |
eihrul | reuse batchsurfacelist between R_Q1BSP_DrawShadowMap... |
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2010-02-03 |
eihrul | reuse batchsurfacelist between R_Q1BSP_DrawShadowMap... |
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2010-02-01 |
havoc | fix a bunch of warnings |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-26 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-01-10 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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