2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-09-03 |
havoc | fixed r_drawportals - the meshqueue was not begun yet |
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2004-08-05 |
havoc | this patch adds a number of stereo viewing modes (shutt... |
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2004-05-20 |
havoc | GL_TransformToScreen now properly calculates out[2... |
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2004-05-17 |
havoc | fix r_fullbright being accidentally reset on level... |
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2004-04-16 |
havoc | renamed r_shadow_worldshadows to r_shadow_realtime_worl... |
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2004-04-14 |
havoc | merged R_DrawWorld into DrawSky/Draw so that rmain... |
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2004-03-23 |
molivier | Added a mempool parameter to FS_LoadFile |
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2004-03-10 |
havoc | merged CL_ColorPointer into R_Mesh_State |
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2004-03-10 |
havoc | R_Mesh_State_Texture and GL_VertexPointer merge once... |
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2004-03-10 |
havoc | GL_Color no longer interacts with GL_ColorPointer ... |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-03 |
havoc | made r_showtris transparent (quite faint actually)... |
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2004-03-03 |
havoc | added r_showtris |
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2004-03-01 |
havoc | more cleanups of R_RenderScene (now r_view_ variables... |
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2004-03-01 |
havoc | fixed viewblends which were broken the past few days |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-28 |
havoc | default a few cvars accordingly for GAME_TENEBRAE mode |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | cleaned up R_RenderView setup code a bit, and shuffled... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-17 |
havoc | reduced size of viewblend triangle from 64000 units... |
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2004-02-10 |
havoc | recalculate farclip immediately before rendering, inste... |
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2004-02-06 |
havoc | renamed r_shadow_shadows to r_shadow_dlightshadows... |
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2004-02-02 |
havoc | fixing up rtlight handling a bit (now always runs the... |
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2004-02-02 |
havoc | now always uses glPolygonOffset, and collision brush... |
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2003-12-23 |
black | Fast commit before Im off for 10 days. Please correct... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-07 |
havoc | cd audio now tied to sound system |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-14 |
havoc | added r_lightning.c to move the lightning beam renderin... |
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2003-07-12 |
havoc | added .ent file loading to client |
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2003-07-11 |
havoc | added cvars r_lerpsprites, r_lerpmodels, and r_waterscr... |
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2003-07-02 |
havoc | added support for GAME_GOODVSBAD2 |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-04-21 |
havoc | always do r_shadow_realtime_dlight if r_shadow_realtime... |
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2003-04-20 |
havoc | fix flipped sprites |
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2003-04-07 |
havoc | some more minor cleanups |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-03-28 |
havoc | corrected the misspelled name GAME_NEXIUZ (and related... |
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2003-03-22 |
havoc | got rid of R_NewMap, directly calls R_Modules_NewMap... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-03-07 |
havoc | view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-02-14 |
havoc | don't crash on NULL model in entity culling |
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2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
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2003-01-23 |
havoc | entity shadow casting is now optional per entity (EF_NO... |
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2003-01-15 |
havoc | now checks if worldmodel is NULL again, some comment... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | cleaned up shadow volume culling somewhat |
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2002-11-22 |
havoc | r_shadows is now ignored when in r_shadow_realtime... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-07 |
havoc | when realtime mode fails now mentions setting vid_bitsp... |
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2002-11-04 |
havoc | renamed r_staticworldlights to r_shadow_staticworldlights |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | 1D, 3D, and cubemap textures are now supported (in... |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | new experimental shadow volumes, try r_shadows 2 to... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-26 |
havoc | this commit adds video mode switching, and preferred... |
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2002-09-24 |
havoc | static crosshair is now drawn during sbar stage (where... |
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2002-09-24 |
havoc | now pretends gfx.wad pics are in the gfx/ directory... |
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2002-09-17 |
havoc | added R_CalcBeamVerts function, calculates vertex array... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-13 |
havoc | GL_SetupView_* functions added, they replace most of... |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-11 |
havoc | BoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-09-01 |
havoc | free texture processing buffers each frame so they... |
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2002-08-30 |
havoc | weapon models were not being lit in maps using .lights |
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2002-08-29 |
havoc | fixed viewmodel (it wasn't drawing because it's matrix... |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-27 |
havoc | forgot a m.transparent = in the last commit, and remove... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now... |
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2002-08-25 |
havoc | batching is gone. |
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