2011-02-28 |
havoc | changed offsetmapping to use forward step math, greatly... |
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2011-02-23 |
havoc | oops, forgot to include the shader code for the r_shado... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-09 |
havoc | variables referring to cg in a way that is used by... |
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2011-02-09 |
havoc | fix an error in the HLSL shader (unintentional use... |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-02-09 |
havoc | fixed iOS rendering (set the vertex attribute bindings... |
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2011-02-08 |
havoc | added GLES2 GLSL shader, work in progress (no warnings... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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2011-02-03 |
eihrul | threading and more SSE2 optimizations for dpsoftrast |
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2011-01-29 |
divverent | Squashed commit of the following: |
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2011-01-29 |
havoc | fix a C++ error |
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2011-01-25 |
divverent | fix the bug that affects showsurfaces 3 entirely now... |
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2011-01-25 |
havoc | changed the texture bind code for the RENDERPATH_SOFT... |
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2011-01-25 |
havoc | fix two errors related to the R_FrameData_Alloc use... |
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2011-01-24 |
havoc | change q1bsp lightmap to vertex color conversion to... |
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2011-01-24 |
havoc | added an experimental alternate code path in DPSOFTRAST... |
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2011-01-23 |
havoc | fix several conversion warnings |
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2011-01-23 |
havoc | fix another void conversion |
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2011-01-22 |
eihrul | only bind needed textures in softrast path (to avoid... |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-22 |
havoc | fix a crash with tcmod turbulent where it was not reque... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-18 |
divverent | fix wateralpha |
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2011-01-17 |
havoc | fix a typo in the cg shader setup |
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2011-01-13 |
divverent | fix a memory leak of glsl shader permutations |
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2011-01-02 |
vortex | Better perspective effect for SPR_OVERHEAD, added globa... |
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2010-12-29 |
divverent | fix a stupid extra declaration in the glsl shader |
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2010-12-25 |
divverent | add a trivial quarter-res S3TC decoder to DDS loading |
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2010-12-18 |
divverent | r_showsurfaces: fix "ghost normals" |
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2010-12-18 |
divverent | equalize entities: desaturate the lightgrid when equali... |
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2010-12-18 |
divverent | fix display of r_shownormals < 0 |
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2010-12-16 |
vortex | fix glgl water trick that doesnt work well (it was... |
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2010-12-14 |
divverent | found out why the water plane issue happend: namely... |
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2010-12-14 |
divverent | remove another useless check |
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2010-12-14 |
divverent | fix a case where r_hdr 1 can cause message spam (previo... |
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2010-12-14 |
divverent | do not crash if no matching water plane could be found... |
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2010-12-03 |
divverent | allow rtdlight off, rtworld on |
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2010-11-30 |
divverent | fix random white pixels with r_shadow_glossexact caused... |
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2010-11-24 |
divverent | move r_stereo adjustments into R_RenderView so that... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-20 |
vortex | CL_VM_GetLight: allow 2'nd optional parm which sets... |
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2010-11-20 |
divverent | fix camera texture colors |
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2010-11-19 |
havoc | do not generate vertexposition/vertexmesh arrays in |
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2010-11-13 |
havoc | fix some HLSL errors |
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2010-11-13 |
havoc | skip zero triangle batches, for good measure |
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2010-11-13 |
havoc | fix wrong-texture rendering in stonekeep where a 0... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-10-30 |
vortex | fix SHADERSTATICPARMS_COUNT to right value |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-30 |
divverent | offsetmapping: make it work on ATI Radeon 9500-9800... |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-19 |
divverent | fix a D3D compile error |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-17 |
divverent | fix typo |
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2010-10-17 |
divverent | quick and dirty fix of allocation of array buffers |
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2010-10-14 |
divverent | move EXACTSPECULARMATH to the "lightweight" permutation... |
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2010-10-14 |
divverent | add back VorteX's "lightweight shader parameter" system... |
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2010-10-13 |
vortex | remove r_glsl_saturation_redcompensate, as it's conside... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-10-13 |
vortex | add r_glsl_saturation_redcompensate optional effect... |
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2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
divverent | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
divverent | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
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2010-09-17 |
tomaz | Forgot to put back the paranoid code |
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2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | fix a crash in D3D9 with r_sky 0 |
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2010-09-17 |
havoc | enable Tomaz's PIX-friendly shader debugging code if... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
tomaz | Added debug shaderflags used by the shader compiler... |
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2010-09-09 |
divverent | fix two warpzone related PVS bugs |
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2010-09-04 |
divverent | optimize R_AnimCache_UpdateEntityMeshBuffers to use... |
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2010-08-31 |
divverent | generate s- and t-vector of deformVertexes only if... |
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2010-08-31 |
divverent | get rid of calculating vertexmesh animcache buffers... |
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2010-08-30 |
havoc | fix components parameter on a few TexCoordPointer norma... |
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2010-08-24 |
havoc | fix some HLSL shader compile errors |
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2010-08-23 |
havoc | don't use TEXF_ALLOWUPDATES on fully-updated textures... |
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2010-08-19 |
havoc | load d3dx9_*.dll dynamically to get D3DXCompileShader... |
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2010-08-12 |
havoc | fix crash in steelstorm on a ent with no model |
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2010-08-06 |
divverent | use the DDPF_ALPHAPIXELS flag for DDS reading, at least... |
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