2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
divverent | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
divverent | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
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2010-09-17 |
tomaz | Forgot to put back the paranoid code |
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2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | fix a crash in D3D9 with r_sky 0 |
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2010-09-17 |
havoc | enable Tomaz's PIX-friendly shader debugging code if... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
tomaz | Added debug shaderflags used by the shader compiler... |
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2010-09-09 |
divverent | fix two warpzone related PVS bugs |
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2010-09-04 |
divverent | optimize R_AnimCache_UpdateEntityMeshBuffers to use... |
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2010-08-31 |
divverent | generate s- and t-vector of deformVertexes only if... |
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2010-08-31 |
divverent | get rid of calculating vertexmesh animcache buffers... |
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2010-08-30 |
havoc | fix components parameter on a few TexCoordPointer norma... |
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2010-08-24 |
havoc | fix some HLSL shader compile errors |
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2010-08-23 |
havoc | don't use TEXF_ALLOWUPDATES on fully-updated textures... |
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2010-08-19 |
havoc | load d3dx9_*.dll dynamically to get D3DXCompileShader... |
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2010-08-12 |
havoc | fix crash in steelstorm on a ent with no model |
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2010-08-06 |
divverent | use the DDPF_ALPHAPIXELS flag for DDS reading, at least... |
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2010-08-03 |
divverent | Merge remote branch 'origin/divVerent/clevercolormod' |
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2010-07-30 |
havoc | a different fix for colormod on unusual blendfuncs... |
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2010-07-30 |
havoc | don't apply colormod to shaders that use unusual custom... |
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2010-07-25 |
divverent | fix a nasty bug in refraction/water renders. It is... |
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2010-07-16 |
divverent | cvar: r_mipnormalmaps |
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2010-07-14 |
havoc | fix a warning in mingw |
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2010-07-05 |
havoc | remove the #define list at the start of the embedded... |
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2010-07-03 |
havoc | updated glsl and cg (now also directly compiled as... |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-07-02 |
havoc | created new MSVC2008 project files and solution from... |
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2010-07-02 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-07-02 |
havoc | fix a bunch of warnings if compiling darkplaces as... |
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2010-07-01 |
divverent | new cvar r_draw2d to turn off all 2D drawing (except... |
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2010-06-29 |
divverent | speed up decal creation in newdecalsystem by using... |
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2010-06-26 |
havoc | make sure dynamicvertex gets set by deformvertexes... |
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2010-06-24 |
divverent | TEXF_CLAMP cubemap textures to fix seams (hack alert) |
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2010-06-24 |
divverent | cameras: invert the correct coordinate to fix up texcoords |
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2010-06-21 |
divverent | DDS picmip support (similar to JPEG one) |
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2010-06-21 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-06-20 |
divverent | fix a bug in userwavefuncs, they now work 100% fine... |
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2010-06-17 |
divverent | optimize away NOP wave functions in one more case |
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2010-06-17 |
divverent | user (csqc) controllable wavefuncs |
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2010-05-21 |
divverent | fix a typo in default deluxemap setup |
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2010-05-10 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-09 |
divverent | screenshot: get rid of the 3*w*h+18 TGA buffer; instead... |
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2010-05-09 |
havoc | use rsurface.modelelement3i variable instead of |
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2010-05-02 |
havoc | don't generate vertex colors in q1bsp format for shader... |
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2010-05-02 |
havoc | fix water/reflection/camera surface rendering |
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2010-05-02 |
havoc | fix a crash on deformvertexes wave |
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2010-05-02 |
divverent | use 1 + uservec2.x |
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2010-05-02 |
divverent | this supposedly is faster on older cards (or with badly... |
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2010-05-02 |
divverent | removing the comments |
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2010-05-02 |
divverent | using float for sobel value |
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2010-05-02 |
divverent | get rid of a warning in the shader |
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2010-05-02 |
divverent | uservec2.x is now the scene, .y the sobel strength... |
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2010-05-02 |
divverent | uservec2 now combines the possibly-blurred scene and... |
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2010-05-02 |
divverent | first draft of sobel operator, use r_glsl_postprocess_u... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-04-28 |
vortex | Two more options for videos - vertical align (if video... |
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2010-03-09 |
eihrul | fixes for entity caching when r_shadows == 1 |
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2010-03-09 |
eihrul | use stencil shadows if r_shadows == 1 |
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2010-03-09 |
eihrul | fixed bug in vsdct in cg |
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2010-03-09 |
havoc | change texcoord assignments in Cg shader back to the... |
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2010-03-09 |
eihrul | fixed ShadowMap_Parameters usage in GetShadowMapTCCube... |
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2010-03-09 |
havoc | implemented a new type of height fog using a texture... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-27 |
eihrul | GetShadowMapTCCube fixes |
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2010-02-27 |
havoc | fix bug that prevented reflection cubemaps from working... |
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2010-02-27 |
havoc | don't apply motionblur when rendering to an envmap |
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2010-02-27 |
havoc | use a larger triangle buffer for r_batchmode 2 |
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2010-02-27 |
havoc | minor cleanup to R_DrawSurface_TransparentCallback |
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2010-02-27 |
havoc | changed r_speeds labels again, less csqc monitoring... |
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2010-02-27 |
eihrul | added 6x6 pcf option for people with too much framerate |
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2010-02-25 |
eihrul | magical instruction sequence that works on both GL_ARB_... |
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2010-02-25 |
havoc | make sure r_glsl_permutation and r_cg_permutation varia... |
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2010-02-25 |
eihrul | attempting workaround for coord rounding incompatibilit... |
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2010-02-21 |
vortex | Offsetmapping now could be customized on per-texture... |
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2010-02-19 |
havoc | fix more cg shader errors |
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2010-02-19 |
havoc | fix two compile errors in cg shader |
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2010-02-18 |
havoc | moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t |
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2010-02-18 |
havoc | don't check mod_collision_bih in r_showcollisionbrushes... |
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2010-02-17 |
havoc | implemented and debugged BIH (Bounding Interval Hierarc... |
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2010-02-15 |
havoc | implementing Bounding Interval Hierarchy collision... |
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2010-02-14 |
vortex | r_shadows_shadowmapscale cvar which as a multiple to... |
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2010-02-12 |
divverent | hide one's own refraction (NOT reflection) |
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