2021-03-17 |
cloudwalk | Fix most Q3 & QL glow maps |
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2020-03-23 |
divverent | Fix the corona bug. The render bug only though. |
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2020-03-23 |
divverent | Simplify R_DrawCustomSurface by calling R_DrawCustomSur... |
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2020-03-23 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2020-03-20 |
havoc | UNMERGE! Refactored R_UpdateEntityLighting to CL_Update... |
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2020-03-15 |
havoc | Change default value of r_shadows_shadowmapscale from... |
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2020-03-15 |
havoc | Remove v_glslgamma cvar (now assumed to be 1) and corre... |
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2020-03-15 |
havoc | Improved r_sky_scissor - scissor box is tighter as... |
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2020-03-15 |
havoc | Implemented r_sky_scissor feature (on by default) ... |
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2020-03-15 |
havoc | Added R_SkinFrame_PurgeSkinFrame to de-duplicate some... |
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2020-03-15 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2020-03-15 |
havoc | Fix a bug with height fog which was revealed by removing |
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2018-08-03 |
divverent | Mark r_fakelight and r_equalize_entities_fullbright... |
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2018-08-03 |
divverent | New alternative to fullbright: r_fullbright_directed. |
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2018-04-03 |
havoc | Change shader permutation flags to 64bit. |
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2018-04-03 |
havoc | Rewrote most of r_lightning.c, it now uses CL_MeshEntit... |
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2018-04-03 |
havoc | Change r_showbboxes to have outlined edges of the box... |
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2018-04-03 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-04-03 |
havoc | Rework R_CanSeeBox a bit to support an eyejitter featur... |
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2017-09-22 |
havoc | Use the invariant keyword on gl_Position on GLSL 1... |
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2017-04-24 |
havoc | Fix bug where r_showbboxes broke bloom texture updates... |
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2017-04-08 |
Rudolf Polzer | ::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b... |
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2016-11-29 |
havoc | Fix infinite loop that occurred in R_FrameData_Alloc... |
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2016-11-29 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-11-29 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-11-27 |
havoc | Fix infinite loop that occurred in R_FrameData_Alloc... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-12 |
havoc | Changed naming of glsl/default.glsl and hlsl/default... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-08-18 |
divverent | Support alpha textures in Quake if the name starts... |
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2016-08-18 |
divverent | Support alpha textures in Quake if the name starts... |
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2016-03-04 |
divverent | v_yshearing: Make view and input behave more like Duke... |
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2016-03-04 |
divverent | v_yshearing: Make view and input behave more like Duke... |
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2015-11-26 |
divverent | Oops. Add more ifdeffery to the NvOptimus stuff :) |
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2015-11-26 |
divverent | Oops. Add more ifdeffery to the NvOptimus stuff :) |
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2015-11-26 |
divverent | Set NvOptimusEnablement. |
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2015-11-26 |
divverent | Set NvOptimusEnablement. |
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2015-06-06 |
divverent | Add a cvar: r_water_cameraentitiesonly. |
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2015-06-01 |
divverent | Add a cvar: r_water_cameraentitiesonly. |
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2015-03-21 |
havoc | Fix a crash when playing q2bsp maps where t->currentfra... |
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2015-03-20 |
havoc | Fix a crash when playing q2bsp maps where t->currentfra... |
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2015-03-06 |
Rudolf Polzer | ::stable-branch::reset=704d101890948f0f496ce4fe73be5231... |
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2015-03-05 |
divverent | Fix a coverity false positive. |
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2015-03-05 |
divverent | Don't crash on too-many-water-planes. |
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2015-03-05 |
divverent | Fix a NULL with missing worldmodel. |
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2015-03-02 |
divverent | Just in case, make loadsequence unsigned too. |
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2015-03-02 |
divverent | Just in case, make loadsequence unsigned too. |
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2015-03-02 |
divverent | Just in case, make decalsequence always unsigned too. |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-06-28 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-04 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-06-04 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-08 |
divverent | Make r_fxaa also enable postprocessing shaders so only... |
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2014-05-08 |
havoc | make R_View_UpdateEntityVisible more readable and consi... |
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2014-05-08 |
havoc | don't skip nearclip plane in R_CullBox as it is possibl... |
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2014-04-05 |
divverent | Make r_fxaa also enable postprocessing shaders so only... |
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2014-02-26 |
havoc | make R_View_UpdateEntityVisible more readable and consi... |
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2014-02-24 |
havoc | don't skip nearclip plane in R_CullBox as it is possibl... |
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2014-01-06 |
divverent | Disable r_water_hideplayer while in chase camera view |
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2014-01-06 |
divverent | Disable r_water_hideplayer while in chase camera view |
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2013-12-18 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-11-30 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-10-13 |
divverent | Software tcmod/tcgen: skip if pass needs no texcoords... |
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2013-10-13 |
divverent | Software tcmod/tcgen: skip if pass needs no texcoords... |
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2013-10-03 |
havoc | restore the wrapping behavior on tcMod scroll for compa... |
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2013-09-21 |
havoc | restore the wrapping behavior on tcMod scroll for compa... |
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2013-09-18 |
havoc | reworked tcmod to wrap shadertime every 9.1 hours ... |
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2013-09-17 |
havoc | reworked tcmod to wrap shadertime every 9.1 hours ... |
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2013-08-03 |
divverent | Revert "Revert "Build in subdirs"", as the issues seem... |
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2013-08-03 |
divverent | Revert "Revert "Build in subdirs"", as the issues seem... |
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2013-07-22 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-27 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-27 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-06-27 |
havoc | fix a critical bug with r_restart or vid_restart in... |
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2013-06-27 |
havoc | renamed r_bufferdatasize_ cvars to r_buffermegs_ to... |
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2013-06-27 |
havoc | removed allowfail flag on R_BufferData_Store and made... |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-19 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-19 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-06-18 |
havoc | fix a critical bug with r_restart or vid_restart in... |
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2013-06-18 |
havoc | renamed r_bufferdatasize_ cvars to r_buffermegs_ to... |
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2013-06-18 |
havoc | removed allowfail flag on R_BufferData_Store and made... |
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2013-04-16 |
havoc | fix two very ambiguous for loops that calculate cameraw... |
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2013-04-16 |
havoc | fix two very ambiguous for loops that calculate cameraw... |
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2013-03-28 |
eihrul | factor out skeletal animation transform generation... |
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2013-03-26 |
eihrul | factor out skeletal animation transform generation... |
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2013-03-21 |
havoc | don't call glGetUniformBlockIndex without GL_ARB_unifor... |
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2013-03-21 |
havoc | fix C++ compile error |
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2013-03-21 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-03-21 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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