2012-03-15 |
MirceaKitsune | Update waypoint caches for all maps that need them |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Rename the other shadow settings to look better |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Allow r_shadows 2 to be enabled (ambient shadows),... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Fix a crash caused by display digits |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Items always have a scale, even when healthsize is... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Apply my previous commit to items as well |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Prey / predator velocity when regurgitating / being... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Further improve display digits |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Improve the new display digit implementation, and get... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Use a better system for initiating weapon display digit... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix a bug caused by something I forgot regarding displa... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix a bug with the grabber hook not spawning if shootin... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Following the Xonotic menu, anisotropy is also a video... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Move anti-aliasing and FBO to the Video menu instead... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Create missing preview images for both menu skins |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
tree | commitdiff |
2012-03-08 |
MirceaKitsune | Specify cdtrack by name in all maps |
tree | commitdiff |
2012-03-08 |
MirceaKitsune | Show stomach load when g_healthsize is off, because... |
tree | commitdiff |
2012-03-08 |
MirceaKitsune | Fix healthsize FOV |
tree | commitdiff |
2012-03-04 |
MirceaKitsune | Good songs and settings for the new maps |
tree | commitdiff |
2012-03-04 |
MirceaKitsune | Remaining parts of the new maps |
tree | commitdiff |
2012-03-04 |
MirceaKitsune | 3 new Nexuiz maps |
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2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
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2012-03-03 |
MirceaKitsune | 0.3 is actually better |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Change player pitch less |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Properly precache macro walking sounds |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix lightning on Skycastle. Seems this map doesn't... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Better footstep sound volumes |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Actually, make ground impact particle amount depend... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix some things I forgot, and make ground impact partic... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Commit the macro sounds to GIT |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Same for the falling sounds |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Improve code in the last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the earthquake sounds work properly with macro... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the feature dependent on g_healthsize |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Simplify and improve my last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Allow setting the volume of a global sound |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play some "giantess footstep" effects when the player... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Better songs for the new maps, and add another idea... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix a shader issue causing a missing texture on Bleach |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Commit the rest of the new maps |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Port two more maps from Nexuiz, Bleach and Dieselpower |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Campaign: Disable HUD armor power in in the levels... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Recompile most maps in order to update metal footsteps... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Recompile Ruiner with the "calm sea" skybox |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Use refractions for slime instead, but still keep them... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Cubemap reflections for all fluid types, for much bette... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't allow consumable items when g_vore is disabled... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix the death chase camera showing while you're in... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix and improve my last tweaks |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Improve my last commit |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't cut prey sound volume when that prey is either... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Prevent an assignment to world |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Make it possible to pass the tutorial map again, by... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix an issue with forced reload on the grabber |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Safer implementation for removing consumable items |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Give more damage to the Grabber again |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix camera angles not getting stuck with the latest... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix consumable health giving one health unit more than... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Improve a formula for my last commit |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Make display digits use the proper weapon model, as... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Hopefully fix a bug causing display digits to appear... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Small improvements to the bot AI, as well as a fix |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Make it harder to get health, making the gameplay a... |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Use a little less kickpitch |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Re-arrange player colors in rainbow order, as done... |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Fix some issues with weapon reloading |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Don't show ammo on the HUD when dead |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Set cl_deathfade a little higher |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Don't cause surface impact particles for flying spectators |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Randomize all recoils and punch angles in several direc... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Don't pickup health items when they no longer offer... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Reverse glow and shirt textures for the second vixen... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Still draw the portrait when the HUD is rebooting. |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Always send the player model / skin to the client,... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fix something I forgot in my code. The correct player... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Draw portrait when dead |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Lastly, show portraits when they need to be shown,... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Free unused strings from memory |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Limit name length for portraits, so they don't exceed... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Prevent using bad strings. Fixes crash |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Make the portrait slide in and out of the left edge |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Implement code to fade the portrait in and out, using... |
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