]> git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc
New stuff to do. Don't worry, I'm still around and active
[voretournament/voretournament.git] / data / qcsrc /
2012-03-01 MirceaKitsuneFix the death chase camera showing while you're in...
2012-03-01 MirceaKitsuneFix and improve my last tweaks
2012-03-01 MirceaKitsuneImprove my last commit
2012-03-01 MirceaKitsuneDon't cut prey sound volume when that prey is either...
2012-03-01 MirceaKitsunePrevent an assignment to world
2012-03-01 MirceaKitsuneCvar and fix crouch speed
2012-02-01 MirceaKitsuneFix an issue with forced reload on the grabber
2012-02-01 MirceaKitsuneSafer implementation for removing consumable items
2012-02-01 MirceaKitsuneFix camera angles not getting stuck with the latest...
2012-02-01 MirceaKitsuneFix consumable health giving one health unit more than...
2012-02-01 MirceaKitsuneImprove a formula for my last commit
2012-02-01 MirceaKitsuneMake display digits use the proper weapon model, as...
2012-02-01 MirceaKitsuneHopefully fix a bug causing display digits to appear...
2012-02-01 MirceaKitsuneSmall improvements to the bot AI, as well as a fix
2012-01-31 MirceaKitsuneRe-arrange player colors in rainbow order, as done...
2012-01-31 MirceaKitsuneFix some issues with weapon reloading
2012-01-31 MirceaKitsuneTweak several effects and other settings
2012-01-31 MirceaKitsuneDon't show ammo on the HUD when dead
2012-01-31 MirceaKitsuneDon't cause surface impact particles for flying spectators
2012-01-31 MirceaKitsuneRandomize all recoils and punch angles in several direc...
2012-01-30 MirceaKitsuneDon't pickup health items when they no longer offer...
2012-01-30 MirceaKitsuneFade prey out while swallowing them, to better simulate...
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneStill draw the portrait when the HUD is rebooting.
2012-01-30 MirceaKitsuneAlways send the player model / skin to the client,...
2012-01-30 MirceaKitsuneFix something I forgot in my code. The correct player...
2012-01-30 MirceaKitsuneDraw portrait when dead
2012-01-30 MirceaKitsuneLastly, show portraits when they need to be shown,...
2012-01-30 MirceaKitsuneFree unused strings from memory
2012-01-30 MirceaKitsuneLimit name length for portraits, so they don't exceed...
2012-01-30 MirceaKitsunePrevent using bad strings. Fixes crash
2012-01-30 MirceaKitsuneMake the portrait slide in and out of the left edge
2012-01-30 MirceaKitsuneImplement code to fade the portrait in and out, using...
2012-01-29 MirceaKitsuneProperly strunzone strings
2012-01-29 MirceaKitsuneDon't strunzone portrait image and name after the timer...
2012-01-29 MirceaKitsuneMake portraits expire after an amount of time
2012-01-29 MirceaKitsuneCvars and code comments
2012-01-29 MirceaKitsuneHandle portrait updates
2012-01-29 MirceaKitsuneDraw the player's name as well
2012-01-29 MirceaKitsuneDraw portrait in the proper location and at the proper...
2012-01-29 MirceaKitsuneGet the portrait to draw on the screen.
2012-01-29 MirceaKitsuneSimplify server code for portraits
2012-01-29 MirceaKitsuneObtain image name from the character's text file
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneOnly send portraits to the proper source
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsuneDon't attempt to assign some values to the world when...
2012-01-29 MirceaKitsuneFix a bug causing regurgitation to loop if holding...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-29 MirceaKitsuneFinish the grab sound feature
2012-01-28 MirceaKitsunePlay a sound when the predator first starts capturing...
2012-01-28 MirceaKitsunePlayer leaning: Reverse acceleration angle, so players...
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneSome more tweaks to the default rendering
2012-01-03 MirceaKitsuneMissing preview images: Use draw_PictureSize == '0...
2012-01-02 MirceaKitsuneStunning: Return instead of setting wishspeed to 0
2012-01-02 MirceaKitsuneGrabber alt fire will also stun players, making it...
2012-01-02 MirceaKitsuneGrabber secondary will do less damage, but heavily...
2012-01-02 MirceaKitsuneAdd r_viewfbo to the menu, and allow it to be used...
2011-11-29 MirceaKitsuneFix a compiler issue with latest fteqcc
2011-11-25 MirceaKitsunemenuskin is a better name
2011-11-25 MirceaKitsuneCode a missing preview image for menu skins too, so...
2011-11-25 MirceaKitsuneFix a typo for the missing preview images
2011-11-25 MirceaKitsunePort a code I made in Xonotic, which displays "no previ...
2011-11-19 MirceaKitsuneAlways clear the armor of a dead player. Also tweak...
2011-11-19 MirceaKitsuneSome more tweaks
2011-11-19 MirceaKitsuneNo, it wasn't ok before. Hopefully it is now
2011-11-19 MirceaKitsuneAllow distributed digestion to be tweaked. Hopefully...
2011-11-19 MirceaKitsuneFix an epic failure in a recent commit. Digestion damag...
2011-11-19 MirceaKitsuneReorder some code
2011-11-19 MirceaKitsuneActually fix the last bug. Amazing what trouble the...
2011-11-19 MirceaKitsuneAs usual, there's always a bug to any change. Fix how...
2011-11-19 MirceaKitsuneChange how the autodigest preference works. 0 disables...
2011-11-19 MirceaKitsuneTeach bots how to use consumable items a bit more wisely
2011-11-19 MirceaKitsuneChange how stomach load influences swallow progress
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneFix a division by zero introduced in a recent commit
2011-11-19 MirceaKitsuneImprovements to item positioning
2011-11-19 MirceaKitsuneFix another bug with consumable items
2011-11-19 MirceaKitsuneFix a bug with items getting stuck when near 0 health...
2011-11-19 MirceaKitsuneMake each digesting item to grant health up to its...
2011-11-19 MirceaKitsuneHealth rot needs to pause when gaining health from...
2011-11-19 MirceaKitsunePause health rot when gaining health from digesting...
2011-11-19 MirceaKitsuneFix a bug with picking partly consumed items back up
2011-11-19 MirceaKitsuneFix an issue with distributed digestion working in...
2011-11-19 MirceaKitsuneFix some older bugs with the digestion sounds
2011-11-19 MirceaKitsuneImplement digestible items and get them working properly
2011-11-19 MirceaKitsuneAllow items to be digested. Only partly implemented
2011-11-19 MirceaKitsuneConsumable items will scale down as they are digested...
2011-11-19 MirceaKitsuneRemove the stealprey feature. It's hard to test and...
2011-11-19 MirceaKitsuneUse different means of removing consumable items from...
2011-11-19 MirceaKitsuneUse a slightly different system for forced regurgitatio...
2011-11-19 MirceaKitsuneAllow dropped food to be picked back up by anyone....
2011-11-19 MirceaKitsuneOnly apply y angle to dropped consumables
2011-11-19 MirceaKitsuneSet colormod properly on consumable items
2011-11-19 MirceaKitsuneDropped consumables should fade after a while. Also...
2011-11-19 MirceaKitsuneAllow consumable items to be dropped instead of disappe...
2011-11-19 MirceaKitsuneRemove consumable items when the player disconnects...
2011-11-19 MirceaKitsuneTweak predator definition for swallowing items
2011-11-19 MirceaKitsuneConsumable item effects for swallowing and regurgitatin...
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