2011-11-19 |
MirceaKitsune | Remove consumable items when the player disconnects... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Tweak predator definition for swallowing items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Consumable item effects for swallowing and regurgitatin... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Only pickup an item if there's enough room |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Properly apply item mass |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Consumable items now add to stomach load as well |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make consumable items possible to regurgitate. Will... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make consumable items show when and where they should... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make consumable health work. Currently, picking up... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Use the new cvars |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Correct my last fix |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a small and unlikely bug that I discovered in Vore... |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Fix the worst cases of divisions by zero |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Damage leaning: Only lean the player if damage was... |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Fix a bug with the new volume cutting |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Volume cutting: Don't reduce music and sound volume... |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Forgot one switchweapon |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Display digits - Use owner.weapon, not owner.switchweapon |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Fix a bgmscript crash that was happening with the lates... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Use a better and carefully tweaked bloom setup |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | The latest engine no longer uses bloom and HDR separate... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix something in my last commit |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Several changes aimed at reducing the view poking out... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix the - symbol not showing for weapon load digits... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Use floor() for ammo on weapon screens. Fixes ammo... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix zero being displayed for empty digits on the Grabbe... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Code functionality for ammo digits. Grabber display... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Show the minus symbol while the weapon is being reloade... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | First functionality of the Grabber screen. Weapon load... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Minor digit code tweaks |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Enable display digits for exterior weapon too (so you... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Apply all properties of the weapon model to the display... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Properly get and attach all display digits |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Get digits to attach properly to the weapon model |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Minor tweaks to minor things |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Add a permanent post-processing cartoon effect (previou... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Make the powerup sharpen effect less intense by default |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Since fuel is the only ammo, always show its count... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Move Grabber recoil in the proper function, instead... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Rename sbar.qc to hud.qc |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix a bug that caused grabber recoil to not work |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Some minor fixes |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Major changes to the vixen model! Players now use the... |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Don't offset the FOV based on health when we're an... |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Fix a minor thing in my last code |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | New effect: Modify field of view based on side, to... |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Two more visual effects, making the view get pushed... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play predator and prey taunts when swallowing or being... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Use cvar_set for v_idlescale effects, to match hud_post... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Add code comments |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Fix last commit |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Don't show crosshair and run helper voice either while... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Message and icon for rebooting |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Add reboot time for the HUD |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Rename files properly |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Make the icon blink |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Display an icon for the power fail menu. Currently... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Hide crosshair and skip helper voice when there's not... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Display a warning image when the HUD is in failure... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | First implementation of powered systems. When armor... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Match reading properly |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Fix a bug in last commit |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Create cvars for power system |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Properly fix the damage leaning bug |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Damage player leaning: Skip if the target origin and... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Tweak a blood counter for gibs, which should improve... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Don't show floating player names when observing |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix a big issue I forgot with the color picker |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | The Weapon Setup and HUD Setup menus can now be one... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Color picker for the HUD |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Use the new color picker for crosshair color |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix a dumb mistake |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Properly get the string colorpicker working |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Attempt to port the Xonotic string color picker, not... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Change the bloom slider range, now that the new setting... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Pieces of an attempt to make each display digit an... |
tree | commitdiff |
2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Took me a while to notice the Grabber didn't have a... |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Add decals showing on models to the menu, and configura... |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | Also use my ground impact particles for grabber attacks |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | I'm bored. Add some ground impact particle effects ^^ |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | If the prey has been fully digested, silently detach... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | The inflicter of regurgitation damage is the prey getti... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Add helper setting to the menu |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Allow cvars to toggle each helper |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Rename sounds as well |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Rename cvars |
tree | commitdiff |
next |