]> git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc
Remove consumable items when the player disconnects, respawns, or gets eaten
[voretournament/voretournament.git] / data / qcsrc /
2011-11-19 MirceaKitsuneRemove consumable items when the player disconnects...
2011-11-19 MirceaKitsuneTweak predator definition for swallowing items
2011-11-19 MirceaKitsuneConsumable item effects for swallowing and regurgitatin...
2011-11-19 MirceaKitsuneOnly pickup an item if there's enough room
2011-11-19 MirceaKitsuneProperly apply item mass
2011-11-19 MirceaKitsuneConsumable items now add to stomach load as well
2011-11-19 MirceaKitsuneMake consumable items possible to regurgitate. Will...
2011-11-19 MirceaKitsuneMake consumable items show when and where they should...
2011-11-19 MirceaKitsuneMake consumable health work. Currently, picking up...
2011-11-19 MirceaKitsuneUse the new cvars
2011-11-19 MirceaKitsuneCorrect my last fix
2011-11-19 MirceaKitsuneFix a small and unlikely bug that I discovered in Vore...
2011-11-18 MirceaKitsuneFix the worst cases of divisions by zero
2011-11-18 MirceaKitsuneDamage leaning: Only lean the player if damage was...
2011-11-18 MirceaKitsuneFix a bug with the new volume cutting
2011-11-18 MirceaKitsuneVolume cutting: Don't reduce music and sound volume...
2011-11-18 MirceaKitsuneForgot one switchweapon
2011-11-18 MirceaKitsuneDisplay digits - Use owner.weapon, not owner.switchweapon
2011-11-18 MirceaKitsuneFix a bgmscript crash that was happening with the lates...
2011-11-17 MirceaKitsuneUse a better and carefully tweaked bloom setup
2011-11-17 MirceaKitsuneThe latest engine no longer uses bloom and HDR separate...
2011-11-17 MirceaKitsuneFix something in my last commit
2011-11-17 MirceaKitsuneSeveral changes aimed at reducing the view poking out...
2011-11-17 MirceaKitsuneFix the - symbol not showing for weapon load digits...
2011-11-17 MirceaKitsuneUse floor() for ammo on weapon screens. Fixes ammo...
2011-11-17 MirceaKitsuneFix zero being displayed for empty digits on the Grabbe...
2011-11-17 MirceaKitsuneCode functionality for ammo digits. Grabber display...
2011-11-17 MirceaKitsuneShow the minus symbol while the weapon is being reloade...
2011-11-17 MirceaKitsuneFirst functionality of the Grabber screen. Weapon load...
2011-11-17 MirceaKitsuneMinor digit code tweaks
2011-11-17 MirceaKitsuneEnable display digits for exterior weapon too (so you...
2011-11-17 MirceaKitsuneApply all properties of the weapon model to the display...
2011-11-17 MirceaKitsuneProperly get and attach all display digits
2011-11-17 MirceaKitsuneGet digits to attach properly to the weapon model
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneMinor tweaks to minor things
2011-11-17 MirceaKitsuneAdd a permanent post-processing cartoon effect (previou...
2011-11-17 MirceaKitsuneMake the powerup sharpen effect less intense by default
2011-11-17 MirceaKitsuneSince fuel is the only ammo, always show its count...
2011-11-17 MirceaKitsuneMove Grabber recoil in the proper function, instead...
2011-11-17 MirceaKitsuneRename sbar.qc to hud.qc
2011-11-17 MirceaKitsuneFix a bug that caused grabber recoil to not work
2011-11-17 MirceaKitsuneSome minor fixes
2011-11-16 MirceaKitsuneMajor changes to the vixen model! Players now use the...
2011-11-16 MirceaKitsuneDon't offset the FOV based on health when we're an...
2011-11-16 MirceaKitsuneFix a minor thing in my last code
2011-11-16 MirceaKitsuneNew effect: Modify field of view based on side, to...
2011-11-16 MirceaKitsuneTwo more visual effects, making the view get pushed...
2011-11-15 MirceaKitsunePlay predator and prey taunts when swallowing or being...
2011-11-15 MirceaKitsuneUse cvar_set for v_idlescale effects, to match hud_post...
2011-11-15 MirceaKitsuneRequire booting of subsystems whenever spawning
2011-11-15 MirceaKitsuneAdd a new vore effect, causing v_idlescale (wavering...
2011-11-15 MirceaKitsuneAdd code comments
2011-11-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/power
2011-11-15 MirceaKitsuneMake player and weapon glow flicker when power is down
2011-11-15 MirceaKitsuneSome fixes to the power fail sound
2011-11-15 MirceaKitsunePlay a sound when the power fails
2011-11-15 MirceaKitsuneFix last commit
2011-11-15 MirceaKitsuneDon't show crosshair and run helper voice either while...
2011-11-15 MirceaKitsuneMessage and icon for rebooting
2011-11-15 MirceaKitsuneAdd reboot time for the HUD
2011-11-15 MirceaKitsuneRename files properly
2011-11-15 MirceaKitsuneMake the icon blink
2011-11-15 MirceaKitsuneDisplay an icon for the power fail menu. Currently...
2011-11-15 MirceaKitsuneHide crosshair and skip helper voice when there's not...
2011-11-15 MirceaKitsuneDisplay a warning image when the HUD is in failure...
2011-11-15 MirceaKitsuneFirst implementation of powered systems. When armor...
2011-11-15 MirceaKitsuneMatch reading properly
2011-11-15 MirceaKitsuneFix a bug in last commit
2011-11-15 MirceaKitsuneCreate cvars for power system
2011-11-15 MirceaKitsuneProperly fix the damage leaning bug
2011-11-15 MirceaKitsuneDamage player leaning: Skip if the target origin and...
2011-11-15 MirceaKitsuneTweak a blood counter for gibs, which should improve...
2011-11-06 MirceaKitsuneDon't show floating player names when observing
2011-11-06 MirceaKitsuneFix a big issue I forgot with the color picker
2011-11-06 MirceaKitsuneThe Weapon Setup and HUD Setup menus can now be one...
2011-11-06 MirceaKitsuneColor picker for the HUD
2011-11-06 MirceaKitsuneUse the new color picker for crosshair color
2011-11-06 MirceaKitsuneFix a dumb mistake
2011-11-06 MirceaKitsuneProperly get the string colorpicker working
2011-11-06 MirceaKitsuneAttempt to port the Xonotic string color picker, not...
2011-11-06 MirceaKitsuneFix compile issues with latest fteqcc
2011-08-27 MirceaKitsuneDon't fade player leaning back to normal based on damag...
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneChange the bloom slider range, now that the new setting...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-23 MirceaKitsunePieces of an attempt to make each display digit an...
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-04 MirceaKitsuneTook me a while to notice the Grabber didn't have a...
2011-08-04 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-08-04 MirceaKitsuneAdd decals showing on models to the menu, and configura...
2011-08-03 MirceaKitsuneAlso use my ground impact particles for grabber attacks
2011-08-03 MirceaKitsuneI'm bored. Add some ground impact particle effects ^^
2011-08-02 MirceaKitsuneIf the prey has been fully digested, silently detach...
2011-08-02 MirceaKitsuneThe inflicter of regurgitation damage is the prey getti...
2011-08-02 MirceaKitsuneAdd helper setting to the menu
2011-08-02 MirceaKitsuneAllow cvars to toggle each helper
2011-08-02 MirceaKitsuneRename sounds as well
2011-08-02 MirceaKitsuneRename cvars
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