2012-05-17 |
MirceaKitsune | Rename HUD cvars to match the architecture I had planned |
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2012-05-16 |
MirceaKitsune | Invert minus and plus for Y axis to represent correct... |
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2012-05-16 |
MirceaKitsune | Adapt all of the status panel to the new code. Needs... |
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2012-05-16 |
MirceaKitsune | Adapt Sbar_DrawXNum to the new system |
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2012-05-16 |
MirceaKitsune | Switch to a new system of defining HUD element position... |
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2012-05-16 |
MirceaKitsune | Allow cvar positions and sizes for the status HUD panel... |
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2012-05-16 |
MirceaKitsune | Base blur amount on swallow progress. The screen will... |
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2012-05-16 |
MirceaKitsune | Content blur & color when being swallowed |
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2012-05-16 |
MirceaKitsune | Properly calculate dodging speed based on player size... |
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2012-05-16 |
MirceaKitsune | Cleanup and improve dodging code implementation |
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2012-05-16 |
MirceaKitsune | Add vore and size offsets to dodging speed. Needs testing |
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2012-05-16 |
MirceaKitsune | Port dodging from Xonotic. Double-tap a movement key... |
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2012-03-20 |
MirceaKitsune | Slow swallowing of items: Require g_vore too! |
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2012-03-19 |
MirceaKitsune | Separate and fix some cvars |
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2012-03-19 |
MirceaKitsune | An important improvement to my last commit |
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2012-03-19 |
MirceaKitsune | Fix the final cvars and document the new feature of... |
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2012-03-19 |
MirceaKitsune | Fix item alpha, and get slow item swallowing to work... |
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2012-03-19 |
MirceaKitsune | Cvar the swallowing speed of items, and influence based... |
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2012-03-19 |
MirceaKitsune | Get swallowable items closer to working. They are almos... |
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2012-03-19 |
MirceaKitsune | First attempt to make health possible to swallow slowly... |
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2012-03-19 |
MirceaKitsune | Apply scale-based weight to wind fields too (trigger_im... |
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2012-03-19 |
MirceaKitsune | Properly calculate falling damage based on player scale... |
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2012-03-19 |
MirceaKitsune | Make jump pads account the scale gravity of players... |
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2012-03-19 |
MirceaKitsune | Player size now influences a player's weight as well... |
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2012-03-18 |
MirceaKitsune | Also don't show our predator on the radar, since it... |
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2012-03-18 |
MirceaKitsune | Radar: Don't draw the player we are spectating |
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2012-03-18 |
MirceaKitsune | Small tweak to the effects menu |
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2012-03-18 |
MirceaKitsune | Dropped consumable items are also a pickup! Make them... |
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2012-03-18 |
MirceaKitsune | Due to the latest commit, screen flashes require the... |
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2012-03-18 |
MirceaKitsune | Vore flash: Don't flash when team healing, and use... |
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2012-03-18 |
MirceaKitsune | Revert the commit with predator.velocity breakage,... |
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2012-03-18 |
MirceaKitsune | Megahealth is not a powerup. Always enable it |
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2012-03-18 |
MirceaKitsune | Undo part of a previous commit, which broke automatic... |
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2012-03-18 |
MirceaKitsune | Fix a bug causing consumable items to be instantly... |
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2012-03-18 |
MirceaKitsune | Disable automatic digestion in RPG, and also trigger... |
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2012-03-18 |
MirceaKitsune | Don't apply mirror damage penalty and don't play typehi... |
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2012-03-18 |
MirceaKitsune | Fix a bug with the bot AI causing bots to get stuck... |
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2012-03-18 |
MirceaKitsune | Fix a major bug causing darkplaces to crash during... |
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2012-03-18 |
MirceaKitsune | Allow setting which players to see on the radar. Either... |
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2012-03-18 |
MirceaKitsune | Don't show prey on the radar |
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2012-03-17 |
MirceaKitsune | Draw the radar foreground in front of players |
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2012-03-17 |
MirceaKitsune | Fix the first radar bug, causing the foreground / backg... |
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2012-03-17 |
MirceaKitsune | Hopefully fix display digits showing on gibbed dead... |
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2012-03-17 |
MirceaKitsune | Apply menu_maxplayers when the menu is initialized... |
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2012-03-16 |
MirceaKitsune | Correct ground impact particle count when healthsize... |
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2012-03-16 |
MirceaKitsune | Make particles depend on player scale even more |
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2012-03-16 |
MirceaKitsune | Rename the cvar accordingly |
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2012-03-16 |
MirceaKitsune | Apply the bot offset to the swallow speed as well,... |
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2012-03-16 |
MirceaKitsune | Balance the new skill damage feature and make it accept... |
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2012-03-15 |
MirceaKitsune | Damage offset for bots depending on skill. Needs to... |
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2012-03-15 |
MirceaKitsune | Cvar the speeds of punchangle and punchvector, and... |
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2012-03-15 |
MirceaKitsune | Better stereo slider settings |
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2012-03-15 |
MirceaKitsune | Added settings for anaglyph stereo in the Video menu... |
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2012-03-15 |
MirceaKitsune | Use a more correct way of toggling the HUD, and fix... |
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2012-03-15 |
MirceaKitsune | Fix my last commit |
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2012-03-15 |
MirceaKitsune | Same thing for items |
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2012-03-15 |
MirceaKitsune | Punchangle strength depends on healthsize difference... |
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2012-03-15 |
MirceaKitsune | Don't regurgitate fully digested prey silently by default |
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2012-03-15 |
MirceaKitsune | Fix radar paths in some game commands (something I... |
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2012-03-15 |
MirceaKitsune | Good menu settings for the radar |
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2012-03-15 |
MirceaKitsune | Cleanup radar code. I'll adapt the radar menu to the... |
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2012-03-15 |
MirceaKitsune | Big improvements to the radar, and us a good set of... |
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2012-03-15 |
MirceaKitsune | Rename teamradar to radar, and also allow it in non... |
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2012-03-15 |
MirceaKitsune | Finish my last commit |
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2012-03-15 |
MirceaKitsune | Use setproperty instead of R_SetView |
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2012-03-15 |
MirceaKitsune | Fix a bug causing the stomach load helper voice to... |
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2012-03-15 |
MirceaKitsune | Fix a bug causing stomach load not to show for spectate... |
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2012-03-15 |
MirceaKitsune | Allow observers to see player names, and also show... |
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2012-03-15 |
MirceaKitsune | Fix player names showing for prey |
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2012-03-15 |
MirceaKitsune | Fix a weird bug in a recent commit which was breaking... |
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2012-03-15 |
MirceaKitsune | Make dropped consumables work with g_nodepthtestitems |
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2012-03-15 |
MirceaKitsune | Rename the other shadow settings to look better |
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2012-03-15 |
MirceaKitsune | Allow r_shadows 2 to be enabled (ambient shadows),... |
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2012-03-15 |
MirceaKitsune | Fix a crash caused by display digits |
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2012-03-15 |
MirceaKitsune | Items always have a scale, even when healthsize is... |
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2012-03-15 |
MirceaKitsune | Apply my previous commit to items as well |
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2012-03-15 |
MirceaKitsune | Prey / predator velocity when regurgitating / being... |
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2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
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2012-03-15 |
MirceaKitsune | Further improve display digits |
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2012-03-15 |
MirceaKitsune | Improve the new display digit implementation, and get... |
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2012-03-15 |
MirceaKitsune | Use a better system for initiating weapon display digit... |
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2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
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2012-03-14 |
MirceaKitsune | Fix a bug caused by something I forgot regarding displa... |
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2012-03-14 |
MirceaKitsune | Fix a bug with the grabber hook not spawning if shootin... |
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2012-03-14 |
MirceaKitsune | Following the Xonotic menu, anisotropy is also a video... |
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2012-03-14 |
MirceaKitsune | Move anti-aliasing and FBO to the Video menu instead... |
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2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
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2012-03-08 |
MirceaKitsune | Show stomach load when g_healthsize is off, because... |
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2012-03-08 |
MirceaKitsune | Fix healthsize FOV |
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2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
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2012-03-03 |
MirceaKitsune | Properly precache macro walking sounds |
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2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
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2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
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2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
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2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
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2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
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2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
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2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
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2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
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2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
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