2012-03-15 |
MirceaKitsune | Items always have a scale, even when healthsize is... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Apply my previous commit to items as well |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Prey / predator velocity when regurgitating / being... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Further improve display digits |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Improve the new display digit implementation, and get... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Use a better system for initiating weapon display digit... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix a bug caused by something I forgot regarding displa... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix a bug with the grabber hook not spawning if shootin... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
tree | commitdiff |
2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Properly precache macro walking sounds |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Actually, make ground impact particle amount depend... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix some things I forgot, and make ground impact partic... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Same for the falling sounds |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Improve code in the last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the earthquake sounds work properly with macro... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the feature dependent on g_healthsize |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Simplify and improve my last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Allow setting the volume of a global sound |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play some "giantess footstep" effects when the player... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't allow consumable items when g_vore is disabled... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix and improve my last tweaks |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Improve my last commit |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't cut prey sound volume when that prey is either... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Prevent an assignment to world |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix an issue with forced reload on the grabber |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Safer implementation for removing consumable items |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix consumable health giving one health unit more than... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Improve a formula for my last commit |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Make display digits use the proper weapon model, as... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Hopefully fix a bug causing display digits to appear... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Small improvements to the bot AI, as well as a fix |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Fix some issues with weapon reloading |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Don't cause surface impact particles for flying spectators |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Randomize all recoils and punch angles in several direc... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Don't pickup health items when they no longer offer... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Always send the player model / skin to the client,... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fix something I forgot in my code. The correct player... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Lastly, show portraits when they need to be shown,... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Simplify server code for portraits |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Obtain image name from the character's text file |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Network the player name in portraits. Also move my... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Only send portraits to the proper source |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Implement an entity which can send a portrait over... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Don't attempt to assign some values to the world when... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Fix a bug causing regurgitation to loop if holding... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Port flying spectators from Xonotic. They don't go... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Finish the grab sound feature |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Play a sound when the predator first starts capturing... |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Player leaning: Reverse acceleration angle, so players... |
tree | commitdiff |
2012-01-02 |
MirceaKitsune | Stunning: Return instead of setting wishspeed to 0 |
tree | commitdiff |
2012-01-02 |
MirceaKitsune | Grabber alt fire will also stun players, making it... |
tree | commitdiff |
2012-01-02 |
MirceaKitsune | Grabber secondary will do less damage, but heavily... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Always clear the armor of a dead player. Also tweak... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Some more tweaks |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | No, it wasn't ok before. Hopefully it is now |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow distributed digestion to be tweaked. Hopefully... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix an epic failure in a recent commit. Digestion damag... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Reorder some code |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Actually fix the last bug. Amazing what trouble the... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | As usual, there's always a bug to any change. Fix how... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Change how the autodigest preference works. 0 disables... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Teach bots how to use consumable items a bit more wisely |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Change how stomach load influences swallow progress |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a division by zero introduced in a recent commit |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Improvements to item positioning |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix another bug with consumable items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a bug with items getting stuck when near 0 health... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make each digesting item to grant health up to its... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Health rot needs to pause when gaining health from... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Pause health rot when gaining health from digesting... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a bug with picking partly consumed items back up |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix an issue with distributed digestion working in... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix some older bugs with the digestion sounds |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Implement digestible items and get them working properly |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow items to be digested. Only partly implemented |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Consumable items will scale down as they are digested... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Remove the stealprey feature. It's hard to test and... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Use different means of removing consumable items from... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Use a slightly different system for forced regurgitatio... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow dropped food to be picked back up by anyone.... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Only apply y angle to dropped consumables |
tree | commitdiff |
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