2012-01-29 |
MirceaKitsune | Port flying spectators from Xonotic. They don't go... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Finish the grab sound feature |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Play a sound when the predator first starts capturing... |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Player leaning: Reverse acceleration angle, so players... |
tree | commitdiff |
2012-01-02 |
MirceaKitsune | Stunning: Return instead of setting wishspeed to 0 |
tree | commitdiff |
2012-01-02 |
MirceaKitsune | Grabber alt fire will also stun players, making it... |
tree | commitdiff |
2012-01-02 |
MirceaKitsune | Grabber secondary will do less damage, but heavily... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Always clear the armor of a dead player. Also tweak... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Some more tweaks |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | No, it wasn't ok before. Hopefully it is now |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow distributed digestion to be tweaked. Hopefully... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix an epic failure in a recent commit. Digestion damag... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Reorder some code |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Actually fix the last bug. Amazing what trouble the... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | As usual, there's always a bug to any change. Fix how... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Change how the autodigest preference works. 0 disables... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Teach bots how to use consumable items a bit more wisely |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Change how stomach load influences swallow progress |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a division by zero introduced in a recent commit |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Improvements to item positioning |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix another bug with consumable items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a bug with items getting stuck when near 0 health... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make each digesting item to grant health up to its... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Health rot needs to pause when gaining health from... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Pause health rot when gaining health from digesting... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a bug with picking partly consumed items back up |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix an issue with distributed digestion working in... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix some older bugs with the digestion sounds |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Implement digestible items and get them working properly |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow items to be digested. Only partly implemented |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Consumable items will scale down as they are digested... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Remove the stealprey feature. It's hard to test and... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Use different means of removing consumable items from... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Use a slightly different system for forced regurgitatio... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow dropped food to be picked back up by anyone.... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Only apply y angle to dropped consumables |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Set colormod properly on consumable items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Dropped consumables should fade after a while. Also... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Allow consumable items to be dropped instead of disappe... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Remove consumable items when the player disconnects... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Tweak predator definition for swallowing items |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Consumable item effects for swallowing and regurgitatin... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Only pickup an item if there's enough room |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Properly apply item mass |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Consumable items now add to stomach load as well |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make consumable items possible to regurgitate. Will... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make consumable items show when and where they should... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Make consumable health work. Currently, picking up... |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Use the new cvars |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Correct my last fix |
tree | commitdiff |
2011-11-19 |
MirceaKitsune | Fix a small and unlikely bug that I discovered in Vore... |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Fix the worst cases of divisions by zero |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Damage leaning: Only lean the player if damage was... |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Forgot one switchweapon |
tree | commitdiff |
2011-11-18 |
MirceaKitsune | Display digits - Use owner.weapon, not owner.switchweapon |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix something in my last commit |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Several changes aimed at reducing the view poking out... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix the - symbol not showing for weapon load digits... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Use floor() for ammo on weapon screens. Fixes ammo... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix zero being displayed for empty digits on the Grabbe... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Code functionality for ammo digits. Grabber display... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Show the minus symbol while the weapon is being reloade... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | First functionality of the Grabber screen. Weapon load... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Minor digit code tweaks |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Enable display digits for exterior weapon too (so you... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Apply all properties of the weapon model to the display... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Properly get and attach all display digits |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Get digits to attach properly to the weapon model |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Minor tweaks to minor things |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Move Grabber recoil in the proper function, instead... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix a bug that caused grabber recoil to not work |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Some minor fixes |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Major changes to the vixen model! Players now use the... |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Two more visual effects, making the view get pushed... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play predator and prey taunts when swallowing or being... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Fix a bug in last commit |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Create cvars for power system |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Properly fix the damage leaning bug |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Damage player leaning: Skip if the target origin and... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Pieces of an attempt to make each display digit an... |
tree | commitdiff |
2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Took me a while to notice the Grabber didn't have a... |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | Also use my ground impact particles for grabber attacks |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | I'm bored. Add some ground impact particle effects ^^ |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | If the prey has been fully digested, silently detach... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | The inflicter of regurgitation damage is the prey getti... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Make small dead bodies more likely to gib, and large... |
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