2012-05-16 |
MirceaKitsune | Properly calculate dodging speed based on player size... |
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2012-05-16 |
MirceaKitsune | Cleanup and improve dodging code implementation |
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2012-05-16 |
MirceaKitsune | Add vore and size offsets to dodging speed. Needs testing |
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2012-05-16 |
MirceaKitsune | Port dodging from Xonotic. Double-tap a movement key... |
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2012-03-20 |
MirceaKitsune | Slow swallowing of items: Require g_vore too! |
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2012-03-19 |
MirceaKitsune | Separate and fix some cvars |
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2012-03-19 |
MirceaKitsune | An important improvement to my last commit |
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2012-03-19 |
MirceaKitsune | Fix the final cvars and document the new feature of... |
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2012-03-19 |
MirceaKitsune | Fix item alpha, and get slow item swallowing to work... |
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2012-03-19 |
MirceaKitsune | Cvar the swallowing speed of items, and influence based... |
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2012-03-19 |
MirceaKitsune | Get swallowable items closer to working. They are almos... |
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2012-03-19 |
MirceaKitsune | First attempt to make health possible to swallow slowly... |
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2012-03-19 |
MirceaKitsune | Apply scale-based weight to wind fields too (trigger_im... |
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2012-03-19 |
MirceaKitsune | Properly calculate falling damage based on player scale... |
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2012-03-19 |
MirceaKitsune | Make jump pads account the scale gravity of players... |
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2012-03-19 |
MirceaKitsune | Player size now influences a player's weight as well... |
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2012-03-18 |
MirceaKitsune | Dropped consumable items are also a pickup! Make them... |
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2012-03-18 |
MirceaKitsune | Revert the commit with predator.velocity breakage,... |
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2012-03-18 |
MirceaKitsune | Megahealth is not a powerup. Always enable it |
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2012-03-18 |
MirceaKitsune | Undo part of a previous commit, which broke automatic... |
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2012-03-18 |
MirceaKitsune | Fix a bug causing consumable items to be instantly... |
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2012-03-18 |
MirceaKitsune | Disable automatic digestion in RPG, and also trigger... |
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2012-03-18 |
MirceaKitsune | Don't apply mirror damage penalty and don't play typehi... |
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2012-03-18 |
MirceaKitsune | Fix a bug with the bot AI causing bots to get stuck... |
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2012-03-18 |
MirceaKitsune | Fix a major bug causing darkplaces to crash during... |
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2012-03-17 |
MirceaKitsune | Hopefully fix display digits showing on gibbed dead... |
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2012-03-16 |
MirceaKitsune | Correct ground impact particle count when healthsize... |
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2012-03-16 |
MirceaKitsune | Make particles depend on player scale even more |
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2012-03-16 |
MirceaKitsune | Rename the cvar accordingly |
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2012-03-16 |
MirceaKitsune | Apply the bot offset to the swallow speed as well,... |
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2012-03-16 |
MirceaKitsune | Balance the new skill damage feature and make it accept... |
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2012-03-15 |
MirceaKitsune | Damage offset for bots depending on skill. Needs to... |
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2012-03-15 |
MirceaKitsune | Cvar the speeds of punchangle and punchvector, and... |
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2012-03-15 |
MirceaKitsune | Fix my last commit |
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2012-03-15 |
MirceaKitsune | Same thing for items |
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2012-03-15 |
MirceaKitsune | Punchangle strength depends on healthsize difference... |
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2012-03-15 |
MirceaKitsune | Don't regurgitate fully digested prey silently by default |
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2012-03-15 |
MirceaKitsune | Fix radar paths in some game commands (something I... |
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2012-03-15 |
MirceaKitsune | Rename teamradar to radar, and also allow it in non... |
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2012-03-15 |
MirceaKitsune | Fix a bug causing stomach load not to show for spectate... |
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2012-03-15 |
MirceaKitsune | Fix player names showing for prey |
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2012-03-15 |
MirceaKitsune | Fix a weird bug in a recent commit which was breaking... |
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2012-03-15 |
MirceaKitsune | Make dropped consumables work with g_nodepthtestitems |
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2012-03-15 |
MirceaKitsune | Fix a crash caused by display digits |
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2012-03-15 |
MirceaKitsune | Items always have a scale, even when healthsize is... |
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2012-03-15 |
MirceaKitsune | Apply my previous commit to items as well |
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2012-03-15 |
MirceaKitsune | Prey / predator velocity when regurgitating / being... |
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2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
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2012-03-15 |
MirceaKitsune | Further improve display digits |
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2012-03-15 |
MirceaKitsune | Improve the new display digit implementation, and get... |
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2012-03-15 |
MirceaKitsune | Use a better system for initiating weapon display digit... |
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2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
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2012-03-14 |
MirceaKitsune | Fix a bug caused by something I forgot regarding displa... |
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2012-03-14 |
MirceaKitsune | Fix a bug with the grabber hook not spawning if shootin... |
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2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
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2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
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2012-03-03 |
MirceaKitsune | Properly precache macro walking sounds |
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2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
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2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
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2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
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2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
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2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
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2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
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2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
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2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
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2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
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2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
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2012-03-03 |
MirceaKitsune | Actually, make ground impact particle amount depend... |
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2012-03-03 |
MirceaKitsune | Fix some things I forgot, and make ground impact partic... |
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2012-03-03 |
MirceaKitsune | Same for the falling sounds |
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2012-03-03 |
MirceaKitsune | Improve code in the last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the earthquake sounds work properly with macro... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the feature dependent on g_healthsize |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Simplify and improve my last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
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2012-03-03 |
MirceaKitsune | Allow setting the volume of a global sound |
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2012-03-03 |
MirceaKitsune | Play some "giantess footstep" effects when the player... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't allow consumable items when g_vore is disabled... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix and improve my last tweaks |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Improve my last commit |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't cut prey sound volume when that prey is either... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Prevent an assignment to world |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix an issue with forced reload on the grabber |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Safer implementation for removing consumable items |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix consumable health giving one health unit more than... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Improve a formula for my last commit |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Make display digits use the proper weapon model, as... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Hopefully fix a bug causing display digits to appear... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Small improvements to the bot AI, as well as a fix |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Fix some issues with weapon reloading |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Don't cause surface impact particles for flying spectators |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Randomize all recoils and punch angles in several direc... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Don't pickup health items when they no longer offer... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
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2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
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2012-01-30 |
MirceaKitsune | Always send the player model / skin to the client,... |
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2012-01-30 |
MirceaKitsune | Fix something I forgot in my code. The correct player... |
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2012-01-30 |
MirceaKitsune | Lastly, show portraits when they need to be shown,... |
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