2013-06-10 |
MirceaKitsune | Get VoreTournament code to compile with gmqcc. To be... |
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2013-02-20 |
MirceaKitsune | Make player sounds per-skin instead of per-model like... |
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2013-02-07 |
MirceaKitsune | Use Erebus animations for the nex fox models, which... |
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2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
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2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
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2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
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2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
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2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
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2012-03-03 |
MirceaKitsune | Allow setting the volume of a global sound |
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2012-03-01 |
MirceaKitsune | Fix and improve my last tweaks |
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2012-03-01 |
MirceaKitsune | Improve my last commit |
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2012-03-01 |
MirceaKitsune | Don't cut prey sound volume when that prey is either... |
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2011-07-31 |
MirceaKitsune | Spawn gibs when regurgitating a dead body below gib... |
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2011-07-31 |
MirceaKitsune | Allow dead prey to remain in the stomach and be digeste... |
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2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
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2011-07-18 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/quantity_stoma... |
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2011-07-18 |
MirceaKitsune | Further progress on the belly mass system |
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2011-07-18 |
MirceaKitsune | First part of a mass based swallowing system. Swallow... |
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2011-07-15 |
MirceaKitsune | More animations and animation tweaks |
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2011-07-14 |
MirceaKitsune | Animations for predators and prey as they are swallowin... |
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2011-07-13 |
MirceaKitsune | Use pow() for all scale differences, which should make... |
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2011-07-13 |
MirceaKitsune | Base stomach kick sounds on player scale difference... |
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2011-07-13 |
MirceaKitsune | Offset player sound volume based on player scale by... |
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2011-07-07 |
MirceaKitsune | Limit g_balance_vore_swallow_limit between 1 and 9... |
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2011-07-06 |
MirceaKitsune | Adapt the coloring system in Xonotic. The second player... |
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2011-05-04 |
MirceaKitsune | Fix and improve prey animations |
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2011-05-04 |
MirceaKitsune | Lastly, add some good animations to prey. Idle prey... |
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2011-05-03 |
MirceaKitsune | Use self.stat_eaten instead of checking self.predator... |
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2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
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2011-05-02 |
MirceaKitsune | Include the scale factor in CopyBody() |
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2011-04-19 |
MirceaKitsune | Remove commented out code blocking the animation of... |
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2011-04-19 |
MirceaKitsune | Make sure that only the animation info of the normal... |
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2011-04-19 |
MirceaKitsune | Finally fix the animation issue when eating players... |
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2011-04-19 |
MirceaKitsune | With the last commit, it's now safe to allow setting... |
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2011-04-19 |
MirceaKitsune | Some rather major changes to the model setting system... |
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2011-04-19 |
MirceaKitsune | No, undo that last change! It just brings back another... |
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2011-04-19 |
MirceaKitsune | Attempt to fix multiplayer animation issue found in... |
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2011-04-16 |
MirceaKitsune | Don't allow dropping weapons from the stomach. They... |
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2011-04-16 |
MirceaKitsune | Same thing in player_setupanimsformodel(), to fix legac... |
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2011-04-16 |
MirceaKitsune | Finally fix the server code attempting to animate stoma... |
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2011-03-20 |
MirceaKitsune | Cvar the amount of health dead bodies must take in... |
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2011-03-01 |
MirceaKitsune | Enable having to reload your weapon after dropping... |
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2011-02-28 |
MirceaKitsune | Revert another part of the code |
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2011-02-28 |
MirceaKitsune | Make the vore taunt play-rate server side. There's... |
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2011-02-28 |
MirceaKitsune | Use a (likely bad) way of making each player's taunt... |
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2011-02-28 |
MirceaKitsune | Implement ambient taunts for predators, and rework... |
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2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
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2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
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2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
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2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
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2010-10-30 |
MirceaKitsune | Simplify fall damage sound, as done in Xonotic |
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2010-09-09 |
MirceaKitsune | These two are balance cvars |
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2010-09-08 |
MirceaKitsune | eater -> predator, because that's a more correct word |
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2010-09-05 |
MirceaKitsune | Finally fix the model issues! Might be done in a slight... |
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2010-09-05 |
MirceaKitsune | Belly sound occlusion effect. Stuff like pain sounds... |
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2010-09-02 |
MirceaKitsune | Fix an issue with PlayerSound |
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2010-09-02 |
MirceaKitsune | Make gurgle sound per-player |
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2010-09-01 |
MirceaKitsune | Initial checkout of Vore Tournament 0.1.alpha. |
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