2012-03-18 |
MirceaKitsune | Fix a bug causing consumable items to be instantly... |
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2012-03-15 |
MirceaKitsune | Fix a bug causing stomach load not to show for spectate... |
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2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
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2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
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2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
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2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
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2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
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2012-02-01 |
MirceaKitsune | Safer implementation for removing consumable items |
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2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
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2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
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2012-01-29 |
MirceaKitsune | Network the player name in portraits. Also move my... |
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2012-01-29 |
MirceaKitsune | Only send portraits to the proper source |
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2012-01-29 |
MirceaKitsune | Implement an entity which can send a portrait over... |
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2012-01-29 |
MirceaKitsune | Port flying spectators from Xonotic. They don't go... |
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2012-01-28 |
MirceaKitsune | Player leaning: Reverse acceleration angle, so players... |
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2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
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2011-11-19 |
MirceaKitsune | Use different means of removing consumable items from... |
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2011-11-19 |
MirceaKitsune | Allow consumable items to be dropped instead of disappe... |
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2011-11-19 |
MirceaKitsune | Remove consumable items when the player disconnects... |
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2011-11-17 |
MirceaKitsune | Several changes aimed at reducing the view poking out... |
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2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-11-16 |
MirceaKitsune | Major changes to the vixen model! Players now use the... |
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2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
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2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
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2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
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2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
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2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
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2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
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2011-11-15 |
MirceaKitsune | Fix a bug in last commit |
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2011-11-15 |
MirceaKitsune | Create cvars for power system |
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2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
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2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
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2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
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2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
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2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
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2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
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2011-08-02 |
MirceaKitsune | Don't make shrinking dead players part of the vore... |
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2011-08-02 |
MirceaKitsune | Tweak healthsize cvar functionality, and allow specifyi... |
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2011-08-02 |
MirceaKitsune | For some reason, this doesn't seem to prevent anything... |
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2011-08-02 |
MirceaKitsune | Make the shrink dead prey cvar part of g_healthsize_... |
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2011-08-02 |
MirceaKitsune | Change how scaling of dead prey is applied |
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2011-08-02 |
MirceaKitsune | Fix my last commit |
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2011-08-02 |
MirceaKitsune | Specify a shrink limit for digested dead prey |
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2011-08-02 |
MirceaKitsune | Cvar the feature to scale dead prey as it digests |
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2011-08-02 |
MirceaKitsune | Remove g_vore_neighborprey_scale, as I realized it... |
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2011-08-02 |
MirceaKitsune | Allow dead prey to be scaled between 0 and 1 when digested |
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2011-08-02 |
MirceaKitsune | Don't allow scale to be smaller than 0.1, since that... |
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2011-08-02 |
MirceaKitsune | Don't allow player / weapon model scale to go under 0 |
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2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
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2011-07-31 |
MirceaKitsune | Don't bulge the belly at all if our total prey is very... |
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2011-07-31 |
MirceaKitsune | Don't allow prey that's still being digested to respawn |
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2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
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2011-07-18 |
MirceaKitsune | Fix a typo causing bad values to show |
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2011-07-18 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/quantity_stoma... |
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2011-07-18 |
MirceaKitsune | Further progress on the belly mass system |
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2011-07-18 |
MirceaKitsune | First part of a mass based swallowing system. Swallow... |
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2011-07-13 |
MirceaKitsune | Apply the chase_active cvar of the spectatee, not of... |
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2011-07-13 |
MirceaKitsune | Player respawn effect |
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2011-07-11 |
MirceaKitsune | Use Xonotic's system for selecting teams and spectating |
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2011-07-11 |
MirceaKitsune | Don't hide the predator's stomach model behind walls... |
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2011-07-09 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/slow_swallowing |
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2011-07-09 |
MirceaKitsune | Empty predator / prey swallow progress upon respawn |
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2011-07-09 |
MirceaKitsune | Use Shorts instead of Coords, for fewer bandwidth usage... |
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2011-07-09 |
MirceaKitsune | Oops... also consider the healthsize_min and healthsize... |
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2011-07-09 |
MirceaKitsune | Only show the health and armor of team mates, not enemi... |
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2011-07-09 |
MirceaKitsune | Remove the team bubble, now that we have new shownames |
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2011-07-09 |
MirceaKitsune | Remove radar_showennemies, so player names can show... |
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2011-07-09 |
MirceaKitsune | Offset the names for scaled players, to match the prope... |
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2011-07-08 |
MirceaKitsune | Saturation should depend on the configured max armor... |
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2011-07-08 |
MirceaKitsune | Don't check the warmup stage to see if armor is enabled... |
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2011-07-08 |
MirceaKitsune | Make saturation depend on the amount of armor the playe... |
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2011-07-08 |
MirceaKitsune | Misc tweaks on several things |
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2011-07-08 |
MirceaKitsune | Fix my last fix |
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2011-07-07 |
MirceaKitsune | Re-fix players showing as stomach models after being... |
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2011-07-07 |
MirceaKitsune | Limit g_balance_vore_swallow_limit between 1 and 9... |
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2011-07-07 |
MirceaKitsune | Fix stomach states not being applied correctly when... |
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2011-07-06 |
MirceaKitsune | Adapt the coloring system in Xonotic. The second player... |
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2011-05-03 |
MirceaKitsune | Fix fake prey getting rendered as well |
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2011-05-03 |
MirceaKitsune | No need to check if self == other when setting player... |
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2011-05-03 |
MirceaKitsune | Let's not forget the fake prey |
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2011-05-03 |
MirceaKitsune | Allow scaling prey down when the neighboring prey featu... |
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2011-05-03 |
MirceaKitsune | Rename cvar |
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2011-05-03 |
MirceaKitsune | Cvar the distance by which prey are separated in the... |
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2011-05-03 |
MirceaKitsune | First step in making prey that have the same predator... |
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2011-05-03 |
MirceaKitsune | Copy ring settings for spectators |
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2011-05-03 |
MirceaKitsune | Use self.stat_eaten instead of checking self.predator... |
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2011-05-03 |
MirceaKitsune | Port respawn ghosts from Xonotic, original code by... |
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2011-05-03 |
MirceaKitsune | Some major changes to fake prey and the way prey is... |
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2011-05-02 |
MirceaKitsune | Copy spectatee scale |
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2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
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2011-05-02 |
MirceaKitsune | Do update health-based scale for prey, just not the... |
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2011-05-02 |
MirceaKitsune | Some tiny tweaks |
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2011-05-02 |
MirceaKitsune | Use a different method of applying the predator's scale... |
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2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
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2011-05-02 |
MirceaKitsune | Fix player sizing working in reverse |
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2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
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2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
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2011-05-02 |
MirceaKitsune | Fix view offset with prey at different sizes. |
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2011-05-02 |
MirceaKitsune | Set the view offset according to the payer size. Due... |
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2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
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