2013-02-07 |
MirceaKitsune | Don't show "self" in the health field of the stomach... |
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2013-02-03 |
MirceaKitsune | Switch stomach and swallow models to iqm as well, and... |
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2013-02-03 |
MirceaKitsune | Correct respawn time message when eaten |
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2013-02-03 |
MirceaKitsune | Merge branch 'mirceakitsune/customizable_hud' |
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2013-02-03 |
MirceaKitsune | Make player color indicator textures part of the HUD... |
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2013-02-03 |
MirceaKitsune | Move hud images to the default subfolder, and fix loadi... |
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2013-02-03 |
MirceaKitsune | Allow multiple gfx/hud/ subfolders and a cvar to choose... |
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2013-02-02 |
MirceaKitsune | Remove the code for each HUD background image, and... |
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2013-02-02 |
MirceaKitsune | Adapt Strength & Invincible HUD elements to the new... |
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2013-02-02 |
MirceaKitsune | Get rid of fields which are now useless |
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2013-02-02 |
MirceaKitsune | Make timer customizable too |
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2013-02-02 |
MirceaKitsune | Adapt scores to the new HUD system. This only affects... |
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2013-02-02 |
MirceaKitsune | Move two more items to the new HUD system |
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2013-02-02 |
MirceaKitsune | Use independent functions for some tasks, and fix how... |
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2013-02-02 |
MirceaKitsune | Adapt predator entry to customizable HUD. Also stup... |
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2013-02-02 |
MirceaKitsune | Get prey list to work properly with the customizable HUD |
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2013-02-02 |
MirceaKitsune | Merge master |
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2012-10-06 |
MirceaKitsune | Scoreboard respawn info from my code in Xonotic |
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2012-05-17 |
MirceaKitsune | Partial attempt at porting the stomach board list to... |
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2012-05-17 |
MirceaKitsune | Rename HUD cvars to match the architecture I had planned |
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2012-05-16 |
MirceaKitsune | Invert minus and plus for Y axis to represent correct... |
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2012-05-16 |
MirceaKitsune | Adapt all of the status panel to the new code. Needs... |
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2012-05-16 |
MirceaKitsune | Adapt Sbar_DrawXNum to the new system |
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2012-05-16 |
MirceaKitsune | Switch to a new system of defining HUD element position... |
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2012-05-16 |
MirceaKitsune | Allow cvar positions and sizes for the status HUD panel... |
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2012-03-18 |
MirceaKitsune | Vore flash: Don't flash when team healing, and use... |
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2012-03-15 |
MirceaKitsune | Use a more correct way of toggling the HUD, and fix... |
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2012-03-08 |
MirceaKitsune | Show stomach load when g_healthsize is off, because... |
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2012-01-31 |
MirceaKitsune | Don't show ammo on the HUD when dead |
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2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
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2012-01-30 |
MirceaKitsune | Still draw the portrait when the HUD is rebooting. |
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2012-01-30 |
MirceaKitsune | Draw portrait when dead |
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2012-01-30 |
MirceaKitsune | Free unused strings from memory |
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2012-01-30 |
MirceaKitsune | Limit name length for portraits, so they don't exceed... |
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2012-01-30 |
MirceaKitsune | Prevent using bad strings. Fixes crash |
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2012-01-30 |
MirceaKitsune | Make the portrait slide in and out of the left edge |
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2012-01-30 |
MirceaKitsune | Implement code to fade the portrait in and out, using... |
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2012-01-29 |
MirceaKitsune | Properly strunzone strings |
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2012-01-29 |
MirceaKitsune | Don't strunzone portrait image and name after the timer... |
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2012-01-29 |
MirceaKitsune | Make portraits expire after an amount of time |
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2012-01-29 |
MirceaKitsune | Cvars and code comments |
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2012-01-29 |
MirceaKitsune | Handle portrait updates |
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2012-01-29 |
MirceaKitsune | Draw the player's name as well |
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2012-01-29 |
MirceaKitsune | Draw portrait in the proper location and at the proper... |
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2012-01-29 |
MirceaKitsune | Get the portrait to draw on the screen. |
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2012-01-29 |
MirceaKitsune | Obtain image name from the character's text file |
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2012-01-29 |
MirceaKitsune | Network the player name in portraits. Also move my... |
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2012-01-29 |
MirceaKitsune | Implement an entity which can send a portrait over... |
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2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-11-17 |
MirceaKitsune | Since fuel is the only ammo, always show its count... |
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2011-11-17 |
MirceaKitsune | Rename sbar.qc to hud.qc |
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