2005-06-03 |
eviltypeguy | Silly me, apparently FNDELAY *is* available if you... |
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2005-06-03 |
eviltypeguy | Changes necessary to build and run on Solaris 10 x86 |
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2005-05-24 |
havoc | reordered the protocolversion_t values to have preferre... |
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2005-05-24 |
havoc | rewrote protocol version system (including splitting... |
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2005-05-13 |
havoc | upgraded both QuakeC VMs to use a table of negative... |
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2005-04-05 |
havoc | consolidated many mempools to make memlist more readabl... |
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2005-03-19 |
havoc | added GAME_THEHUNTED |
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2005-02-03 |
molivier | Replaced snprintf and vnsprintf calls by dpsnprintf... |
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2005-01-21 |
havoc | changed GAME_ init data to have a separate user config... |
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2005-01-09 |
molivier | - Sys_LoadLibrary now accepts several possible names... |
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2005-01-03 |
tomaz | Cleaned up alot more memory leaks. (still get 720 leaks... |
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2004-12-03 |
molivier | - DP now defines MACOSX when relevant |
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2004-10-27 |
molivier | Pure cleaning commit: removed "crc.[ch]" and "gl_warp_s... |
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2004-09-21 |
havoc | made quakec stuffed quake1 protocol entities work along... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-08-27 |
havoc | added GAME_NETHERWORLD |
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2004-08-24 |
tomaz | Added GAME_PRYDON. |
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2004-08-02 |
molivier | Put all gamemode information (name, game dir, ...)... |
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2004-07-11 |
coderjoe | Add OpenQuartz support, provided by Toddd. |
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2004-05-20 |
havoc | added GAME_NEOTERIC |
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2004-05-19 |
havoc | moved screenshot base name stuff to common.c, out of... |
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2004-03-11 |
molivier | Changed the way DP detects and handles the CPU endianes... |
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2004-03-10 |
havoc | added an extern for cmdline cvar |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-01-27 |
molivier | Slight improvement in the way we include the strl{cat... |
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2003-12-31 |
havoc | fix a thinko in big endian support (forgot to use defin... |
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2003-12-29 |
havoc | added GAME_SOM (and its hud), and shuffled some hud... |
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2003-12-16 |
havoc | rewrote FS_Search, hopefully it will work better now... |
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2003-12-04 |
havoc | console parsing now behaves like qwcl, thanks to Fuh... |
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2003-11-30 |
havoc | added GAME_FNIGGIUM and GAME_SETHERAL |
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2003-11-30 |
havoc | added comment support to COM_ReadAndTokenizeLine |
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2003-10-05 |
havoc | added COM_ReadAndTokenizeLine, a useful parsing function |
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2003-10-02 |
molivier | The crusade against buffer overflows continues... |
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2003-09-30 |
molivier | Added strlcat and strlcpy, from OpenBSD. They are smart... |
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2003-09-20 |
havoc | added GAME_ZYMOTIC |
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2003-09-13 |
havoc | renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-24 |
havoc | added Battlemech (thanks to Todd for submitting the... |
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2003-07-02 |
havoc | added GAME_GOODVSBAD2 and GAME_TEU |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-03-28 |
havoc | corrected the misspelled name GAME_NEXIUZ (and related... |
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2003-03-28 |
havoc | MSG_ReadFloat now checks if the message has enough... |
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2003-03-27 |
havoc | Elric added BuffBigLong, BuffBigShort, BuffLittleLong... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2002-12-02 |
havoc | renamed and altered SZ_HexDumpToConsole to be Com_HexDu... |
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2002-11-10 |
havoc | add GAME_NEXIUZ gamemode |
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2002-09-24 |
havoc | Thanks to Elric for adding dpmaster support! |
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2002-09-18 |
havoc | matchpattern can now be case insensitive if desired |
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2002-09-11 |
havoc | whitespace |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-23 |
havoc | removed check for registered.integer in GAME_NORMAL... |
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2002-08-20 |
havoc | got rid of host_parms |
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2002-08-20 |
havoc | got rid of host_parms.argc and argv, now uses com_argc... |
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2002-08-10 |
havoc | (patch from Elric) BloodBath renamed to Transfusion |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-03-30 |
lordhavoc | added cl_avidemo cvar (saves a series of tga images... |
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2002-03-25 |
lordhavoc | now loads gamedir/*.pak instead of gamedir/pak#.pak... |
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2002-03-20 |
lordhavoc | added -bloodbath game |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-29 |
lordhavoc | fix for snprintf check (can't check if functions exist... |
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2001-10-28 |
lordhavoc | added #define snprintf _snprintf for win32 |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-30 |
lordhavoc | added loadsize variable set by COM_LoadFile |
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2001-05-30 |
lordhavoc | commented out COM_LoadCacheFile |
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2001-05-30 |
taniwha | gzip support from quakeforge (QFile and friends). also... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-01-29 |
lordhavoc | got rid of Hunk_Alloc, all allocations now have a prope... |
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2001-01-29 |
lordhavoc | every malloc/calloc/free converted to qmalloc/qfree... |
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2000-10-26 |
lordhavoc | changes to dpprotocol code (precise aiming mainly) |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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2000-08-22 |
lordhavoc | Initial revision |
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