2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-09-19 |
divverent | buffer csprogs downloads and load csprogs from the... |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-02-28 |
divverent | runstandardplayerphysics: ignore the passed edict for... |
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2012-01-09 |
divverent | fix issues with V_CalcRefdef in CSQC and stereo view |
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2012-01-09 |
divverent | use a param for velocity too |
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2012-01-09 |
divverent | DP_CSQC_V_CALCREFDEF_WIP2 |
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2011-12-26 |
divverent | make CSQC support the >0.05s/<0.0005s handling of stand... |
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2011-11-19 |
divverent | support viewentity to be shared; DP_CSQC_V_CALCREFDEF |
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2011-11-14 |
divverent | ground R_CalcRefdef when the player entity is shared |
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2011-11-12 |
divverent | an attempt to do CL_runplayerphysics, not working prope... |
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2011-11-08 |
divverent | 1. make the first CSQC rendered view the "main" view... |
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2011-10-27 |
divverent | -demo and -capturedemo: don't quit if loading another... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-06-23 |
havoc | added r_shadow_bouncegrid 2 which disables rtlights... |
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2011-05-31 |
divverent | viewmodel matrix fixes: |
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2011-05-17 |
divverent | new movement cvar and stat: sv_airaccel_qw_stretchfactor |
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2011-05-08 |
havoc | fixed RF_VIEWMODEL really good this time |
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2011-05-06 |
havoc | added .float sendcomplexanimation server qc field which... |
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2011-04-29 |
divverent | CL_RotateMoves: helper builtin for Xonotic for perfect... |
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2011-04-05 |
havoc | added backface culling optimization to cl_decals_newsys... |
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2011-04-01 |
havoc | reworked r_viewscale_fpsscaling to use the time of... |
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2011-04-01 |
havoc | r_viewscale now works (with or without r_viewfbo),... |
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2011-03-19 |
vortex | dynamically grow maxtempentities |
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2011-03-11 |
havoc | cache collision trace results from frame to frame |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-02-24 |
havoc | use dynamic eye position-centered bouncegrid when rende... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2010-11-18 |
havoc | for purposes of better compatibility with proquake... |
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2010-11-14 |
havoc | rename meshes to draws in r_speeds report |
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2010-10-15 |
divverent | Cryptographic authentication support for the d0_blind_i... |
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2010-09-03 |
divverent | added arg: connect-userinfo; works like this: "connect... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-08-19 |
divverent | recalc the 2D view if changing view parameters with... |
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2010-07-20 |
divverent | sv_aircontrol_penalty |
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2010-07-16 |
divverent | The code works as intended! Change some names and comme... |
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2010-07-16 |
divverent | Very close to getting the correct maths done. It now... |
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2010-07-16 |
divverent | Even closer to a senseful code. We need to get just... |
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2010-07-16 |
divverent | More progress, still nothing considerable |
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2010-07-16 |
divverent | Attempt to implement landing viewshake effect (the... |
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2010-07-12 |
divverent | Tweak a definition and cvar |
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2010-07-12 |
divverent | Better name for the cvar set |
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2010-07-12 |
divverent | Remove the rolling in favor of the side-bobbing. I... |
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2010-07-12 |
divverent | Add a bobside_airtime like for the bobroll, to prevent... |
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2010-07-12 |
divverent | Unground smoothing. The roll slowly returns to normal... |
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2010-06-17 |
divverent | user (csqc) controllable wavefuncs |
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2010-06-04 |
divverent | sv_airspeedlimit_nonqw: a soft speedlimit for games... |
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2010-05-22 |
divverent | sv_airstrafeaccel_qw cvar for tuning CPMA-style physics |
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2010-05-12 |
divverent | DP_CSQC_BOXPARTICLES |
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2010-05-10 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-03 |
divverent | sv_aircontrol_power - customizing the response curve... |
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2010-05-02 |
divverent | fix most of the guneffect issues with warpzones |
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2010-05-02 |
divverent | hopefully fix issues with mouse motion (shivering)... |
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2010-05-02 |
divverent | simplify and clean up the gun model effects code a bit |
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2010-05-02 |
divverent | Actually, why not persist gunorg and gunangles and... |
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2010-05-02 |
divverent | Minor optimizations |
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2010-05-02 |
divverent | move the new globals into the cl struct |
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2010-05-02 |
divverent | Add QC/cfg facilities to control deletion of automatica... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-04-14 |
vortex | DP_CSQC_SETPAUSE (clientside pause that only works... |
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2010-03-09 |
havoc | implemented a new type of height fog using a texture... |
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2010-02-27 |
havoc | added cl_prydoncursor_notrace cvar |
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2010-02-25 |
havoc | particle geometry can now be rotated for more variety... |
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2010-02-11 |
havoc | rearrange particle_t fields to save memory |
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2010-02-11 |
havoc | sort particles by effect origin rather than particle... |
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2010-02-01 |
divverent | ATTN VorteX: add a new field stainsize and stainalpha... |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-17 |
vortex | Two new cvars for blood particles: decal alpha, decal... |
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2009-12-30 |
havoc | buffer up to 32 recent frame numbers for clc_ack to... |
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2009-12-30 |
havoc | fix water rendering bugs where the clipping plane was... |
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2009-12-21 |
divverent | movement packet loss tracking |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-14 |
havoc | reworked animcache code to store information in ent... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-20 |
havoc | reworked decal system to limit the number of decal... |
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2009-11-14 |
havoc | make csqc render entities persistent (except the temp... |
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2009-11-13 |
havoc | separate handling of num_pvsclusterbytes in ViewCache... |
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2009-11-12 |
havoc | always VIEWCACHEDYNAMIC |
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2009-11-12 |
havoc | fix bug with VIEWCACHEDYNAMIC |
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2009-11-12 |
havoc | disable dynamic viewcache until bugs are fixed |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-08 |
havoc | new decal system (cl_decals_newsystem 1 to activate) |
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2009-11-07 |
havoc | laid groundwork for a new decal system |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-11-06 |
havoc | added fogging info to rsurface state so model scaling... |
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2009-11-03 |
havoc | replace FogPoint_* functions with RSurf_FogVertex |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-04 |
havoc | added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD... |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-10-02 |
divverent | try making srcon work better with many rcon comamnds... |
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2009-10-02 |
divverent | sorry for this 100% untested change... making srcon... |
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