2013-07-13 |
divverent | New rate burst handling; cvars: cl_rate_burstsize,... |
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2012-07-23 |
havoc | don't double-apply slowmo when playing back non-darkpla... |
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2012-04-19 |
divverent | remove some more dead code ("Dead Increment" bugs from... |
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2012-03-02 |
divverent | runstandardplayerphysics: ignore the passed edict for... |
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2012-01-09 |
divverent | fix c/s consistency of sv_gameplayfix_nogravityonground... |
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2011-12-26 |
divverent | make CSQC support the >0.05s/<0.0005s handling of stand... |
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2011-12-26 |
divverent | make CSQC support the >0.05s/<0.0005s handling of stand... |
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2011-12-21 |
Rudolf Polzer | ::stable-branch::reset=83a9479f76fc8cb37c8142b21b594211... |
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2011-12-20 |
divverent | oops, didn't want this debug spam to be committed |
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2011-12-20 |
divverent | if(developer_extra.integer) Con_DPrintf("VM_CL_gettagin... |
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2011-12-20 |
divverent | if(developer_extra.integer) Con_DPrintf("VM_CL_gettagin... |
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2011-11-15 |
Rudolf Polzer | ::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef... |
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2011-11-14 |
divverent | factor V_CalcRefdef into two functions |
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2011-11-13 |
divverent | always set movement_velocity even for unpredicted moves |
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2011-11-12 |
divverent | an attempt to do CL_runplayerphysics, not working prope... |
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2011-10-25 |
havoc | added Sys_PrintfToTerminal function for convenience... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-14 |
divverent | cl_movement: hit CSQC entities if solid (rationale... |
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2011-10-10 |
divverent | cl_movement: hit CSQC entities if solid (rationale... |
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2011-09-11 |
divverent | clip velocity when detecting ground |
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2011-09-11 |
divverent | more canjump fixes |
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2011-09-11 |
divverent | fix another canjump tracking bug; STILL not good |
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2011-09-11 |
divverent | fix one bug in cl_movement_track_canjump. Still buggy. |
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2011-09-11 |
divverent | add a FIXME comment regarding canjump, will check that... |
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2011-09-11 |
havoc | implemented CSQC_InputEvent type 2 and type 3 mouse... |
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2011-09-11 |
divverent | clip velocity when detecting ground |
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2011-09-11 |
divverent | more canjump fixes |
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2011-09-10 |
divverent | fix another canjump tracking bug; STILL not good |
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2011-09-10 |
divverent | fix one bug in cl_movement_track_canjump. Still buggy. |
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2011-09-09 |
divverent | add a FIXME comment regarding canjump, will check that... |
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2011-08-16 |
havoc | implemented CSQC_InputEvent type 2 and type 3 mouse... |
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2011-06-13 |
divverent | fix some warnings about useless code (unsigned < 0... |
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2011-06-13 |
divverent | fix some warnings about useless code (unsigned < 0... |
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2011-05-17 |
divverent | new movement cvar and stat: sv_airaccel_qw_stretchfactor |
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2011-05-17 |
divverent | new movement cvar and stat: sv_airaccel_qw_stretchfactor |
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2011-04-29 |
divverent | CL_RotateMoves: helper builtin for Xonotic for perfect... |
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2011-04-29 |
divverent | CL_RotateMoves: helper builtin for Xonotic for perfect... |
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2011-03-07 |
Rudolf Polzer | ::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2010-11-19 |
havoc | for purposes of better compatibility with proquake... |
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2010-11-18 |
havoc | for purposes of better compatibility with proquake... |
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2010-10-13 |
divverent | "cl_movement_replay 0" to disable the built-in prediction |
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2010-10-13 |
divverent | "cl_movement_replay 0" to disable the built-in prediction |
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2010-09-04 |
divverent | Adding GAME_XONOTIC and recognizing xonotic executable... |
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2010-09-04 |
divverent | Adding GAME_XONOTIC and recognizing xonotic executable... |
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2010-08-04 |
divverent | only send prydoncursor related buttons, if cl_prydoncur... |
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2010-08-04 |
divverent | only send prydoncursor related buttons, if cl_prydoncur... |
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2010-07-27 |
divverent | make prydon cursor absolute, not relative |
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2010-07-25 |
divverent | make prydon cursor absolute, not relative |
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2010-07-21 |
divverent | make airstopaccelerate less accidentally epic ;) |
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2010-07-21 |
divverent | sv_aircontrol_penalty |
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2010-07-20 |
divverent | make airstopaccelerate less accidentally epic ;) |
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2010-07-20 |
divverent | sv_aircontrol_penalty |
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2010-06-27 |
divverent | fix a minor typo causing a slight misprediction |
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2010-06-23 |
divverent | fix a minor typo causing a slight misprediction |
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2010-06-05 |
divverent | sv_airspeedlimit_nonqw: a soft speedlimit for games... |
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2010-06-04 |
divverent | sv_airspeedlimit_nonqw: a soft speedlimit for games... |
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2010-05-23 |
divverent | remove a superfluous and possibly harmful block in... |
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2010-05-23 |
divverent | sv_airstrafeaccel_qw cvar for tuning CPMA-style physics |
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2010-05-23 |
divverent | remove a superfluous and possibly harmful block in... |
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2010-05-22 |
divverent | sv_airstrafeaccel_qw cvar for tuning CPMA-style physics |
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2010-05-04 |
divverent | sv_aircontrol_power - customizing the response curve... |
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2010-05-03 |
divverent | sv_aircontrol_power - customizing the response curve... |
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2010-04-08 |
divverent | 1. network sv_gameplayfix_gravityunaffectedbyticrate... |
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2010-04-05 |
divverent | 1. network sv_gameplayfix_gravityunaffectedbyticrate... |
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2010-03-20 |
divverent | properly support huge sideways friction |
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2010-03-06 |
divverent | properly support huge sideways friction |
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2010-03-02 |
havoc | added cl_prydoncursor_notrace cvar |
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2010-02-27 |
havoc | added cl_prydoncursor_notrace cvar |
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2010-02-06 |
havoc | change default cl_netfps from 20 to 72 |
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2010-02-03 |
havoc | change default cl_netfps from 20 to 72 |
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2010-02-01 |
divverent | fix missing sqrt in sideways friction |
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2010-02-01 |
divverent | make CPMA air control code more logical |
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2010-02-01 |
divverent | make CPMA_PM_AirControl more gamepad friendly. Otherwis... |
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2010-02-01 |
divverent | fix a minor code bug that should never occur in the... |
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2010-02-01 |
divverent | speed clamping: sideways friction < 0 clamps against... |
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2010-01-30 |
divverent | fix missing sqrt in sideways friction |
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2010-01-30 |
divverent | make CPMA air control code more logical |
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2010-01-30 |
divverent | make CPMA_PM_AirControl more gamepad friendly. Otherwis... |
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2010-01-30 |
divverent | fix a minor code bug that should never occur in the... |
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2010-01-30 |
divverent | speed clamping: sideways friction < 0 clamps against... |
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2009-12-30 |
havoc | buffer up to 32 recent frame numbers for clc_ack to... |
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2009-12-30 |
divverent | remove some unwanted debug prints |
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2009-12-30 |
divverent | hopefully fix a race condition in S_StartSound |
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2009-12-26 |
divverent | fix asign error in a mostly unused physics code part :P |
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2009-11-07 |
divverent | clmovement: do not replay less than 0.5ms sized movemen... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-27 |
divverent | fix inverse logic in "important" local |
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2009-09-27 |
havoc | change cl.time check back |
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2009-09-27 |
havoc | fix outgoing netgraph anomalies (caused by cl_maxfps... |
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2009-09-23 |
divverent | only skip input if time is actually increasing (should... |
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2009-09-18 |
divverent | sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz... |
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2009-09-17 |
havoc | rewrote netgraph code |
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2009-09-17 |
havoc | stop predicting movement when no server packets have... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-15 |
divverent | also check ticrate movevar |
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2009-09-15 |
divverent | [04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta ... |
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2009-09-14 |
divverent | if sideways friction is negative, make it never decreas... |
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2009-09-11 |
havoc | do not allow cl_netfps to be below the server framerate... |
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2009-09-11 |
divverent | do not send zero-length moves at >1000fps |
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