From: Rudolf Polzer Date: Tue, 27 Jul 2010 05:27:00 +0000 (+0200) Subject: physics: change jumpvelocity to 260, a bit higher. Now optimized for 180bpm instead... X-Git-Tag: xonotic-v0.1.0preview~403^2~1 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=e033231b0bf9cd7f80eca7275d6bd7e83851dedf;p=xonotic%2Fxonotic-data.pk3dir.git physics: change jumpvelocity to 260, a bit higher. Now optimized for 180bpm instead (exactly 180bpm would be 266.666666666, but we can only bpm sync if cl_maxfps is 60 anyway, and if it is, it matches 180bpm still exactly because part of a frame is still a frame; also, 260 is nicer for mappers than 266.66666, as a jumping player then still fits in 112qu without hitting the ceiling with his head) --- diff --git a/physicsNoQWBunny-nexbased.cfg b/physicsNoQWBunny-nexbased.cfg index 4a66ddf90..d00ffe731 100644 --- a/physicsNoQWBunny-nexbased.cfg +++ b/physicsNoQWBunny-nexbased.cfg @@ -11,10 +11,9 @@ sv_friction 8 edgefriction 1 sv_stepheight 34 -//sv_jumpvelocity 250 -// temp workaround for engine bug (we want 192bpm music to fit) -sv_jumpvelocity 245 -// 240 would correspond to 200bpm music, could be nice too, but also fails in DP +// actually, what we want is 266.6666 for 180bpm +// but 260 takes same amount of frames and is nicer to mappers +sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0