From: MirceaKitsune Date: Tue, 19 Jul 2011 14:03:08 +0000 (+0300) Subject: Fix a bug with forced reloading X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=a8931fc0e0e07671b843be95794a77b836007a93;p=voretournament%2Fvoretournament.git Fix a bug with forced reloading --- diff --git a/data/qcsrc/server/w_grabber.qc b/data/qcsrc/server/w_grabber.qc index 611b69c2..705ffa45 100644 --- a/data/qcsrc/server/w_grabber.qc +++ b/data/qcsrc/server/w_grabber.qc @@ -89,7 +89,7 @@ float w_grabber(float req) grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel"); // forced reload if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo")) - && self.clip_load >= 0 && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK2)) // not while hooked and still have ammo to stay hooked + && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK2)) // not while hooked and still have ammo to stay hooked { if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo weapon_action(self.weapon, WR_RELOAD);