From: cloudwalk Date: Thu, 18 Jun 2020 16:57:18 +0000 (+0000) Subject: Disable readonly on two cvars so recent improvements actually work X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=9b8ea555366ea36fec811557a73b86bf1dbc8a19;p=xonotic%2Fdarkplaces.git Disable readonly on two cvars so recent improvements actually work git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12692 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/console.c b/console.c index 6cd7664b..45509faa 100644 --- a/console.c +++ b/console.c @@ -59,7 +59,7 @@ cvar_t con_chatsize = {CVAR_CLIENT | CVAR_SAVE, "con_chatsize","8", "chat text s cvar_t con_chatsound = {CVAR_CLIENT | CVAR_SAVE, "con_chatsound","1", "enables chat sound to play on message"}; cvar_t con_chatsound_file = {CVAR_CLIENT, "con_chatsound_file","sound/misc/talk.wav", "The sound to play for chat messages"}; cvar_t con_chatsound_team_file = {CVAR_CLIENT, "con_chatsound_team_file","sound/misc/talk2.wav", "The sound to play for team chat messages"}; -cvar_t con_chatsound_team_mask = {CVAR_CLIENT | CVAR_READONLY, "con_chatsound_team_mask","40","Magic ASCII code that denotes a team chat message"}; +cvar_t con_chatsound_team_mask = {CVAR_CLIENT, "con_chatsound_team_mask","40","Magic ASCII code that denotes a team chat message"}; cvar_t sys_specialcharactertranslation = {CVAR_CLIENT | CVAR_SERVER, "sys_specialcharactertranslation", "1", "terminal console conchars to ASCII translation (set to 0 if your conchars.tga is for an 8bit character set or if you want raw output)"}; #ifdef WIN32 diff --git a/sv_main.c b/sv_main.c index e2306800..376d7fd8 100644 --- a/sv_main.c +++ b/sv_main.c @@ -124,7 +124,7 @@ cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayf cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."}; cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"}; cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"}; -cvar_t sv_gameplayfix_customstats = {CVAR_SERVER | CVAR_READONLY, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"}; +cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"}; cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"}; cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"}; cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};