From: havoc Date: Wed, 3 Feb 2010 02:12:30 +0000 (+0000) Subject: change default cl_netfps from 20 to 72 X-Git-Tag: xonotic-v0.1.0preview~722 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=96ef532ee842266c9088678b4963dd2db88ab6ca;p=xonotic%2Fdarkplaces.git change default cl_netfps from 20 to 72 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9922 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=e00dfcca1f85679216378931ea4774eb294f290a --- diff --git a/cl_input.c b/cl_input.c index 6ca50da5..9f75a36f 100644 --- a/cl_input.c +++ b/cl_input.c @@ -450,7 +450,7 @@ cvar_t m_accelerate_minspeed = {CVAR_SAVE, "m_accelerate_minspeed","5000", "belo cvar_t m_accelerate_maxspeed = {CVAR_SAVE, "m_accelerate_maxspeed","10000", "above this speed, full acceleration is done"}; cvar_t m_accelerate_filter = {CVAR_SAVE, "m_accelerate_filter","0.1", "mouse acceleration factor filtering"}; -cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","20", "how many input packets to send to server each second"}; +cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","72", "how many input packets to send to server each second"}; cvar_t cl_netrepeatinput = {CVAR_SAVE, "cl_netrepeatinput", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_netimmediatebuttons = {CVAR_SAVE, "cl_netimmediatebuttons", "1", "sends extra packets whenever your buttons change or an impulse is used (basically: whenever you click fire or change weapon)"};