From: Samual Date: Thu, 5 Jan 2012 19:18:25 +0000 (-0500) Subject: These are entirely unrelated to minstagib, place them outside of the conditional... X-Git-Tag: xonotic-v0.6.0~188^2~22^2~4 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=726d118c65865d257103611410b2504094fa4832;p=xonotic%2Fxonotic-data.pk3dir.git These are entirely unrelated to minstagib, place them outside of the conditional here --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 5dda4db34..9b9dafa0b 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1892,26 +1892,26 @@ void player_powerups (void) sprint(self, "^3Shield surrounds you\n"); } } - - if(autocvar_g_nodepthtestplayers) - self.effects = self.effects | EF_NODEPTHTEST; - - if(autocvar_g_fullbrightplayers) - self.effects = self.effects | EF_FULLBRIGHT; - - // midair gamemode: damage only while in the air - // if in midair mode, being on ground grants temporary invulnerability - // (this is so that multishot weapon don't clear the ground flag on the - // first damage in the frame, leaving the player vulnerable to the - // remaining hits in the same frame) - if (self.flags & FL_ONGROUND) - if (g_midair) - self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime); - - if (time >= game_starttime) - if (time < self.spawnshieldtime) - self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT); } + + if(autocvar_g_nodepthtestplayers) + self.effects = self.effects | EF_NODEPTHTEST; + + if(autocvar_g_fullbrightplayers) + self.effects = self.effects | EF_FULLBRIGHT; + + // midair gamemode: damage only while in the air + // if in midair mode, being on ground grants temporary invulnerability + // (this is so that multishot weapon don't clear the ground flag on the + // first damage in the frame, leaving the player vulnerable to the + // remaining hits in the same frame) + if (self.flags & FL_ONGROUND) + if (g_midair) + self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime); + + if (time >= game_starttime) + if (time < self.spawnshieldtime) + self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT); MUTATOR_CALLHOOK(PlayerPowerups); }