From: Mario Date: Sun, 30 Aug 2015 04:33:08 +0000 (+1000) Subject: Fix some redundant checks X-Git-Tag: xonotic-v0.8.2~1972^2 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=52fa6675860780286db642f57a64928daba4c387;p=xonotic%2Fxonotic-data.pk3dir.git Fix some redundant checks --- diff --git a/qcsrc/server/mutators/mutator_rocketminsta.qc b/qcsrc/server/mutators/mutator_rocketminsta.qc index 6b7f293d1..07148cc58 100644 --- a/qcsrc/server/mutators/mutator_rocketminsta.qc +++ b/qcsrc/server/mutators/mutator_rocketminsta.qc @@ -5,12 +5,11 @@ MUTATOR_HOOKFUNCTION(rm, PlayerDamage_Calculate) // we do it this way, so rm can be toggled during the match if(!autocvar_g_rm) { return false; } - if(autocvar_g_rm) if(DEATH_ISWEAPON(frag_deathtype, WEP_DEVASTATOR.m_id)) if(frag_attacker == frag_target || frag_target.classname == "nade") frag_damage = 0; - if(autocvar_g_rm && autocvar_g_rm_laser == 1) //|| autocvar_g_rm_laser == 2) + if(autocvar_g_rm_laser) if(DEATH_ISWEAPON(frag_deathtype, WEP_ELECTRO.m_id)) if(frag_attacker == frag_target || (round_handler_IsActive() && !round_handler_IsRoundStarted())) frag_damage = 0;